I like this comparision more.DrellGod > Juggy, DAI < GI, DA < Flamer GT.So, Geth wins.
Also, congrats, Tina! I like your style.
I like this comparision more.DrellGod > Juggy, DAI < GI, DA < Flamer GT.So, Geth wins.
Ah, right, I forgot the GT.
So it's like
DrellGod > GI, Drelldept > GE, DAI > GT, 0 > Juggy, so once again, Drell > Geth ![]()
Trenchcoat always trumps flashlight.
I mean sure the GI can kill but the Drell be killing in a damn leisure suit basically.
Drell is the best thing that happened to Mass Effect. God bless whoever came up with the concept "You are a true warrior and my hero". ![]()
There is Drell and the others.
p.s. Geth is all cheese no class.
For me(Drellguard) it's the ultimate risk vs. reward. It's a squishy vanguard if shot, but you can move so fast that you can side-step bullets. I've ran circles around most enemies without taking much if any damage and it just feels...great.
There is only one downside to it for me. and it's not about the kit, it's about the maps. Some maps only give 1 grenade instead of 2. The ones that give 2 or more per box are ones I feel where Drell can just dunk everything without relying on the ammo consumable as much.
Trenchcoat always trumps flashlight.
I mean sure the GI can kill but the Drell be killing in a damn leisure suit basically.
I really like the Juggernaut…
Also, Drell > All
What if I told you GI has always had a trenchcoat, just always cloaked?But what if GI gets a trenchcoat
But what if GI gets a trenchcoat
Then we'll start contemplating the comparison ![]()
But what if GI gets a trenchcoat
I still tend to put 3 in Pull and 5 in the passives on the DrellGuard - I don't always wanna BC Abombs :|
Pull gives you a helpful little stagger with a very low CD if nothing else.
I still tend to put 3 in Pull and 5 in the passives on the DrellGuard - I don't always wanna BC Abombs :|
Pull gives you a helpful little stagger with a very low CD if nothing else.
Why? If you kill it with BC, you're still in I-frame and don't take damage. If you kill it slapping it onto a surface, chances are you're outside the range when it goes off. Dodge back after the charge if you really want to be sure, but it's usually perfectly safe...
Geth are so cool that they don't need no trenchcoat.
Trenchcoat is for wannabes.
... Try again, ma'am ![]()
I still tend to put 3 in Pull and 5 in the passives on the DrellGuard - I don't always wanna BC Abombs :|
Pull gives you a helpful little stagger with a very low CD if nothing else.
I've found Pull to be useful in a single scenario. That is to take off a Guardian's shield if you don't have any kind of AP on a weapon/ammo. For the Drellguard(and anyone with charge or cluster grenade), it's different. A charge can just make the Guardian pull back the shield and you can get a headshot and dunk him, move on. Or you can move so fast where you can just blaze past him after chucking a cluster grenade, then watch him fly with his shield flung 30m+ in the opposite direction. Makes him vulnerable to a charge or a shot or anything. Alternatively, AP mods/ammo just make them slow moving points.
For Abominations, even possessed ones, charge usually punts them, so even if they explode, chances are it won't happen near you. Like Deerber said, if you really have to move, you can dodge the second after you charge since the blast occurs shortly after the abom is killed.
Another fan of the DrellGuard here! He's my go to speedygonzalesshootuinthefacewithaclaymore class.
Well, I also enjoy charging Phantoms & then throwing clusters at their feet, how far can you make Phantoms fly?
Another fan of the DrellGuard here! He's my go to speedygonzalesshootuinthefacewithaclaymore class.
Well, I also enjoy charging Phantoms & then throwing clusters at their feet, how far can you make Phantoms fly?
Far enough ![]()
Don't be jealous of the trenchcoat. What's underneath will break your heart even more.Geth are so cool that they don't need no trenchcoat.
Trenchcoat is for wannabes.
Don't be jealous of the trenchcoat. What's underneath will break your heart even more.
That is to take off a Guardian's shield if you don't have any kind of AP on a weapon/ammo.
But why would you ever not have any AP ammo/mods in the first place?
But why would you ever not have any AP ammo/mods in the first place?
Normally I sport AP mods. Ammo however, I do not on the drell at least. I use Incendiary to cause fire explosion havoc(and thus am usually low on Incendiary ammo because of it).
For the Drellguard I use the power magnifier mod and the heavy barrel mod on the Talon. Just found it gives me more mileage to dunk stuff. It's 450 damage for the 3 cluster 'nades on armor vs. 195 extra damage on a headshot.
But what if GI gets a trenchcoat
What GI gets assless chaps?
has no one got that picture of the (synthetic drell) that was created can someone post it up it must be seen!
has no one got that picture of the (synthetic drell) that was created can someone post it up it must be seen!
This? Quick google search for "Reaper Drell" found it. Unless you mean like a green-eyed Synthesis type deal.

I used to like Drell...
I used to like Drell...
This? Quick google search for "Reaper Drell" found it. Unless you mean like a green-eyed Synthesis type deal.
This has high elbow of doom potential