Standalone games in the same universe; separate protagonists and supporting cast for each game.
Are you hoping for a new trilogy, or a stand alone game?
#26
Posté 28 mai 2014 - 03:03
#27
Posté 28 mai 2014 - 03:39
I don't care either way. All I ask is that the game doesn't have a "reaper-sized" threat again. I loved the Shepard trilogy, but I want something a little smaller.
I'd even love to see a game that allows you to be a 'regular', for lack of a better term, SPECTRE or Mercenary and get to do lots of investigations (or whatever a mercenary does if you play as a mercenary) and not focus on some overarching plot. Just a series of games that expands on the lush lore they already have.
Have decisions that affect the games, obviously, just not having one big overarching plot. Not sure how to describe what I hope most.
#28
Posté 28 mai 2014 - 07:18
Standalone
#29
Posté 28 mai 2014 - 11:23
I would like something in the middle, for I liked how Conrad was done in Mass Effect 3 and that kind of import I enjoy, but don't have anything like the Rachni or Collector Base choice imports for that shapes a game instead of adds flavor and a small layer of what feels like customization.
#30
Posté 28 mai 2014 - 01:41
I want a standalone game with plenty of depth, and the ability to make my character an Asari.
Sick of Trilogies.
#31
Posté 28 mai 2014 - 02:21
I would like something in the middle, for I liked how Conrad was done in Mass Effect 3 and that kind of import I enjoy, but don't have anything like the Rachni or Collector Base choice imports for that shapes a game instead of adds flavor and a small layer of what feels like customization.
This is something like what I would like to see. You could have standalone games without any overarching story, but still retain the same protagonist so that you can meet people you've met before, recruit companions you've had before, etc. and see how they've evolved since the last game. Sort of like a series of standalone films, like Mission Impossible or something.
- Robbiesan aime ceci
#32
Posté 28 mai 2014 - 04:21
I want a standalone game with plenty of depth, and the ability to make my character an Asari.
Sick of Trilogies.
There's only been one Bioware trilogy. How are you sick of them already? Aside from the ending and their failure to import choices properly in ME3, the trilogy was pretty successful. People loved carrying their character over.
#33
Posté 28 mai 2014 - 04:22
This is something like what I would like to see. You could have standalone games without any overarching story, but still retain the same protagonist so that you can meet people you've met before, recruit companions you've had before, etc. and see how they've evolved since the last game. Sort of like a series of standalone films, like Mission Impossible or something.
Now there's an idea!
#34
Posté 28 mai 2014 - 04:51
No more trilogies. Trilogies are overdone. Also, putting this in the context of a trilogy will draw some unfair comparisons and lead to unfair expectations. I do want my decisions to affect subsequent games. I think that's something that defines BioWare games. Maybe the games are all linked with different protagonists and story arcs or you just have one protagonist with different story arcs for each game.
#35
Posté 28 mai 2014 - 05:02
This is something like what I would like to see. You could have standalone games without any overarching story, but still retain the same protagonist so that you can meet people you've met before, recruit companions you've had before, etc. and see how they've evolved since the last game. Sort of like a series of standalone films, like Mission Impossible or something.
That's still too close to a trilogy; I agree there should be recurring characters, but there should be a different protagonist and supporting characters for each game.
#36
Posté 28 mai 2014 - 05:35
#37
Posté 29 mai 2014 - 08:27
There's only been one Bioware trilogy. How are you sick of them already? Aside from the ending and their failure to import choices properly in ME3, the trilogy was pretty successful. People loved carrying their character over.
That mass effect trilogy left a sour taste in my mouth.
#38
Posté 29 mai 2014 - 09:33
That's still too close to a trilogy; I agree there should be recurring characters, but there should be a different protagonist and supporting characters for each game.
That won't happen, look at how many games use a re-occurring character anymore and if they don't use the same protagonist people get vocal and refuse to buy the game. Just after they first started talking about the next Mass Effect game, people were saying they won't buy it because Shepard won't be in it.
#39
Posté 29 mai 2014 - 09:45
Both would work. Just put the protagonist on a state-of-the-art ship, send him through an uncharted relay which lands him as a stranger in a strange land on the other side with no way of getting back to where he came from and voila, Mass Effect is back in business.
#40
Posté 29 mai 2014 - 10:03
This is something like what I would like to see. You could have standalone games without any overarching story, but still retain the same protagonist so that you can meet people you've met before, recruit companions you've had before, etc. and see how they've evolved since the last game. Sort of like a series of standalone films, like Mission Impossible or something.
I would be cool with this. I don't mind trilogies personally, but I do see why some do not.
#41
Posté 29 mai 2014 - 10:10
There's only been one Bioware trilogy. How are you sick of them already? Aside from the ending and their failure to import choices properly in ME3, the trilogy was pretty successful. People loved carrying their character over.
ME2 and ME3. Choices were marginalized across the entire trilogy, despite carrying over the protagonist and some thematic flavor.
Instead of relying on things like the Cerberus/Lazarus railroading and Shepard's surrender to authorities, I'd rather they keep the stories mostly self-contained.
#42
Posté 29 mai 2014 - 10:22
Trilogy, because it's the anticipation of the next installment that's the most fun.
#43
Posté 30 mai 2014 - 03:22
New trilogy with a single custom character I will be able to transfer throughout the entire course. This was single-handedly my favourite aspect of the series.
#44
Posté 30 mai 2014 - 04:13
I don't think Bioware will ever go with a trilogy again. Look at Shepard. They've made him/her so memorable and ending the story for the sake of not dragging and making the story dull. And in the end, everyone has a deep heartfelt that Shepard has to die.
#45
Posté 30 mai 2014 - 04:38
I don't think Bioware will ever go with a trilogy again. Look at Shepard. They've made him/her so memorable and ending the story for the sake of not dragging and making the story dull. And in the end, everyone has a deep heartfelt that Shepard has to die.
But he doesn't die
#46
Posté 30 mai 2014 - 05:17
That's still too close to a trilogy; I agree there should be recurring characters, but there should be a different protagonist and supporting characters for each game.
So...more like what they are doing with the Dragon Age series?
#47
Posté 30 mai 2014 - 07:43
So...more like what they are doing with the Dragon Age series?
The funny thing is that people keep asking for The Warden to return and they were only in Dragon Age Origins.
#48
Posté 30 mai 2014 - 08:13
i would like stand alone games with the same PC and at least some of the crew.
It could really be used to make cool relationships like if you treated a character awfully then they would betray you in a later game or allow more realistic romances with the PC and LI dating between games.
also it gives them more creative freedom with the plots and they don't have to end on a cliffhanger, which are really stupid for games as they take 2 to 3 years to make.
#49
Posté 30 mai 2014 - 09:52
I wouldn't be surprised if they went the DA route where choices still get imported but each game is a different individual story with different characters each time.
#50
Posté 31 mai 2014 - 07:13
...Neither? A partial duology?
One game with a 'new' protagonist.
And if that one is successful, a second game that ties with the first, but doesn't have that protagonist.
Duologies and even trilogies do not necessarily need to keep the same protagonists.
I'd like the next game to be mostly treated as standalone as it is. Have it as one giant BLOCK of awesome. The second game after it, would relate to it, yet could go down a whole other rabbit hole as far as its concerned.





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