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Is the release date bad timing on EA/Bioware's part?


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#276
AkiKishi

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50755.jpg

 

Found it in the meme thread. 

 

The one thing I wanted most in DA2 was a screw you all I'm outa here option.


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#277
Maraas

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The argument is the proof itself.

Only if we assume that quality of something is defined by the sales, reception and other external factors. But I would say they define success, not quality. Those are obviously different things. Sadly, they get mixed up way too often.

 

It changed at one point, during the siege.

It also became less rundown. Lowtown anyway. So it may be called an exaggeration at worst. As far as videogames went at the time, they could claim even that small degree of change to be a sign of city growing and all that.



#278
AkiKishi

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See above there is your quality.



#279
Maraas

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See above there is your quality.

We had the same in ME1. And then in Witcher. Your point?



#280
In Exile

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True, but the gameplay still wasn't that great imo.

 

Don't get me wrong, it was faster and more fluid, but quickly begins to feel like a chore. Some fights were great, like the Arishok, Meredith and the High Dragon? Or the boss battles in the DLC? Absolute top. The boss fight in Legacy is easily one of my favourites, right next to the High Dragon from the Urn of Sacred Ashes.

 

But when you're running around Lowtown at night and you just want to get your sidequests done and suddenly you've got bandits jumping from the sky that don't even offer much challenge on Nightmare? Maker's breathe, I hated that.

 

DA2 is at least harder than DA:O and has less broken abilities, so there's something to be said for that. The biggest problem is the diminishing returns to leveling up because of how you actually get weaker vs. your stats each time you level. 

 

I agree that the boss battles were terrible, but that's because Bioware tried to create MMO boss battles in a single player RPG. The Legacy fight - which I think is garbage of the highest possible order - is the best example of this, where the only challenge is the insane pathfinding problems that you have, not Corypheus. The Rock Wraith is similar - the hardest part is the pathfinding related issues, not the actual chipping away at the HP for hours, and hours, and hours. 



#281
AlanC9

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Only if we assume that quality of something is defined by the sales, reception and other external factors. But I would say they define success, not quality. Those are obviously different things. Sadly, they get mixed up way too often.


Probably because people are looking for something objective.

#282
AkiKishi

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We had the same in ME1. And then in Witcher. Your point?

 

The Witcher at least had the decency to alter the mini map and not block off corridors with giant blocks of concrete ,DA2  takes half assing to a whole new level.


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#283
wolfhowwl

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50755.jpg
 
Found it in the meme thread. 
 
The one thing I wanted most in DA2 was a screw you all I'm outa here option.

 
The Escapist? I remember their review of Dragon Age 2.
 

Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be.
 
Recommendation: Buy it, steal it, beat up your little brother so you can play it.

5/5 Stars



#284
Maraas

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Probably because people are looking for something objective.

I suppose that could be the case, but if it's true, they're going in the wrong direction. Critic reception is subjective by definition, as everyone judge things based on their preferences. But they at least have standards, or supposed to, while gamers in general have pet peeves.

 

And if we're talking about how good the game sells, someone's bound to go: Well yeah, but that's because X, not because of the quality of the product. Which is certainly true to a degree, but the thing is it cuts both ways. History knows enough now famous and recognized artists who died in poverty.

 

The Witcher at least had the decency to alter the mini map and not block off corridors with giant blocks of concrete

Please, I've played the hell outta that game, it does precisely that. I loved it even still.



#285
AkiKishi

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Please, I've played the hell outta that game, it does precisely that. I loved it even still.

 

You can look on line where the various cave elements were taken from. The mini map does not show the whole cave at any point and it does not simply block the cave with a big block of concrete. 

 

So no, it does not do the same thing as DA2. 

 

Anyway Natural Doctrine is out this Fall so I guess DA:I is steadily falling off my radar.



#286
slimgrin

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We had the same in ME1. And then in Witcher. Your point?

Neither Witcher game recycled environments. Mass Effect did it all over the place.



#287
AkiKishi

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Outside of the story planets Mass Effect was generic city. 



#288
Maraas

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Neither Witcher game recycled environments.

Copypasted interiors were all over the place in the first installment. Taverns, houses, dungeons, caves... come on.



#289
slimgrin

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Copypasted interiors were all over the place in the first installment. Taverns, houses, dungeons, caves... come on.

 

Okay yes, houses were recycled, forgot about that. But the actual layout of each major area was different. Each chapter had a different map design.



#290
AkiKishi

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Reusing elements is totally different from using the same map over and over anyway. 



#291
AlanC9

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You can look on line where the various cave elements were taken from. The mini map does not show the whole cave at any point and it does not simply block the cave with a big block of concrete. 

 

So no, it does not do the same thing as DA2. 

 

 

Or rather, it does the same thing but hides it better.



#292
Bfler

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Copypasted interiors were all over the place in the first installment. Taverns, houses, dungeons, caves... come on.

 

Witcher 1 was CDPR's first real game, therefore re-used stuff is acceptable. Bioware is a long-established development studio, like e.g. Blizzard. In that case, a game, which almost solely consists of re-used areas, like DA2, is a shame.



#293
Maraas

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Okay yes, houses were recycled, forgot about that. But the actual layout of each major area was different. Each chapter had a different map design.

In DA2 major areas weren't recycled either. Hightown, Lowtown, Darktown, the Keep, the Chantry, the Wounded coast, the Sundermount, the Bone Pit all had different map design, didn't they. Although I would agree Witcher was smarter in that regard—it didn't just toss all it had in your face from the get-go, but rather confined you within a couple of them at a time, adding copypasted interiors and dungeons on top of that. More importantly, it's major location were more detailed, they had weather cycle and day/night cycle and ambient life.

 

But then again, it was some six years in the making.



#294
Nonoru

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 Alien: Isolation, LoTR: Shadows of Mordor, and Drive Club

 

And none of these are a threat. Even then, these aren't in the same genre save perhaps for LoTR which isn't exactly the same either(Still looks really bad though). Batman fans aren't necessarily RPG players.

 

The release date is fine. Batm



#295
Jsixgun

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Or so you people keep saying, because you didn't get your way.

Spoiler

Long story short, the flak they received had nothing to do with the actual QUALITY of the games. It's just that some people insist upon confusing quality of the game with what they would like a game to be. You know what? You may not believe me, but a game could still be great even if you didn't like it.


you know what? You may not believe me, but a game could still be bad even if you did like it.

#296
In Exile

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Witcher 1 was CDPR's first real game, therefore re-used stuff is acceptable. Bioware is a long-established development studio, like e.g. Blizzard. In that case, a game, which almost solely consists of re-used areas, like DA2, is a shame.

 

Every developer reuses assets. If you play a game enough, you'll see all the reskins, etc. The trick is to hide these well. DA2 did the opposite, especially with how the minimap worked. 



#297
AlanC9

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Witcher 1 was CDPR's first real game, therefore re-used stuff is acceptable. Bioware is a long-established development studio, like e.g. Blizzard. In that case, a game, which almost solely consists of re-used areas, like DA2, is a shame.


Gamers grade on a curve, with new devs getting a break? News to me.

#298
Osena109

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well its not like its going up agist the witcher 3 but that being said id love to see that battle    let them  fight    now i know  i stole that form Godzilla but it be good match



#299
Rawgrim

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Dragon Age:I`s only competition will be Pillar`s og Eternity. And that one only comes out on PC, so. Nothing to worry about.



#300
Grieving Natashina

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I don't understand why there is a concern about this.  There is probably some players that plan on getting at least a couple of those games.  For instance, my husband is looking forward to the new Batman game, and I'm pre-ordering DA:I.  I don't think the OP accounted for households that are going to be purchasing more than one of the games being released in October.