I believe I can answer this JTerek88:
In order to install the Harby mod with the installer, you need to have the unaltered version of MEHEM v0.4.
So the correct procedure for using the installer is:
1. Make sure you have a vanilla ME3 game
2. Install MEHEM v0.4
3. Use the Harby hotfix
4. Use the Harby installer
5. Install any additional material like JohnP's Anderson convo and/or additional LIs, CEM, etc.
Note: depending when and how you install stuff in step 5, you may need t run the TOC.bin Updater for the main game and/or DLC (this can't hurt in any case).
I believe IHJ had planned to also provide files for a manual install at some point. With the manual files, you could then install the Harby module manually after other MEHEM mods as well. But that's up to IHJ
IMPORTANT: If you want to run texture mods, you need to install all content mods BEFORE running the tree scan. This includes all of the steps described above.
@General topic: I am very glad that this is finally out. I am afraid this got stuck on my end for quite some time before I got around to finish my part on it (sorry 'bout that). I think IHJ did a really good job on depicting the scope of the battle in his videos and I am also very happy that we managed to make this mod be reactive to all the different war assets you can gather. Now you will actually see the Hanar/Volus/Batarians/Rachni/Geth/Quarians/Mercenaries but only if you did recruit them earlier and kept them alive throughout the game. Personally, I think that was something the final battle needed.
Also, we had a bit of fun with all the ship captains that are reporting in.
Well since I have to have vanilla game I guess it will be a lil bit before I try this. Just another excuse to start all over again I suppose. lol ![]()





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