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Does anyone agree that there are too many "useless" weapons?


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#126
DisturbedPsic0

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"CSMG? Slightly more limited, but it CERTAINLY excels at its role as a caster weapon that melts armor."

 

The question is...what's better against armor? CSMG and it's 50% Armor bonus, or the Hurricane, who doubles the CSMG in DPS?

 

And anyway, even if the CSMG wins, the Hurricane would be still a better overall weapon.

 

Don't know...thoughts?

Unless you're using a Turian, or wasting your armor slot on a stability module, or wasting one of your weapon slots on a stability module, you have to be pretty close to wreck with the Hurricane. I don't think that's hard, but it depends on the kit you're using. For instance, if I'm using a shotgun class, there's not point to bring a Hurricane secondary, I'll bring the CSMG instead for those situations when we're in a hack or escort and I need a long range answer.  Also there's something therapeutic about never needing to reload. Shoot->power->shoot->power and repeat forever. No wasted time reloading, and no needing to fight with recoil. The Hurricane is hands down the more damaging gun, but I end up using the CSMG on more classes because of the utility it serves.


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#127
hostaman

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I agree, OP.

It feels like I'm gimping myself whenever I use anything but the PPR GI with top level consumables, so that's all I ever use. There's just no reason to ever use anything else because they all lack killing efficiency. Also, every map except Glacier is inefficient with regard to completion times so that's the only map I play. Cerberus is by far the most efficient enemy to play against too, choosing other enemies just feels like I'm gimping myself again. Oh, all difficulties above Bronze make me feel like I'm making the game intentionally harder, so I stick to Bronze too.

 

That explains why you only pasted me 2 to 1 with that Valkyrie of yours. I could tell you gimped yourself  :D


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#128
Kurt M.

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Unless you're using a Turian, or wasting your armor slot on a stability module, or wasting one of your weapon slots on a stability module, you have to be pretty close to wreck with the Hurricane. I don't think that's hard, but it depends on the kit you're using. For instance, if I'm using a shotgun class, there's not point to bring a Hurricane secondary, I'll bring the CSMG instead for those situations when we're in a hack or escort and I need a long range answer.  Also there's something therapeutic about never needing to reload. Shoot->power->shoot->power and repeat forever. No wasted time reloading, and no needing to fight with recoil. The Hurricane is hands down the more damaging gun, but I end up using the CSMG on more classes because of the utility it serves.

 

Uhmmmmm....I'll write a memo of this post, and try what you say.

 

Anyways, another question: Acolyte + CSMG = killer combo?



#129
capn233

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"CSMG? Slightly more limited, but it CERTAINLY excels at its role as a caster weapon that melts armor."

 

The question is...what's better against armor? CSMG and it's 50% Armor bonus, or the Hurricane, who doubles the CSMG in DPS?

 

And anyway, even if the CSMG wins, the Hurricane would be still a better overall weapon.

 

Don't know...thoughts?

 

This really depends on what you want from the secondary.

 

If you want something that is light, decent against armor, has infinite ammo, and can hit mooks past mid range, then CSMG makes sense.

 

But you have to consider what it is backing up.  For example, if I run a Justicar and decide I will go Talon / CSMG and run Warp Ammo with Pistol rail and Commando (since Talon is primary), I will find out that Talon has a good deal more armor DPS so CSMG is essentially redundant, except when I am out of Talon ammo, or want to take longer range shots.

 

If all you are looking for is pure armor DPS in a backup, you could go Hurricane or BPP and be ahead in DPS.  But neither has infinite ammo, and both won't be useful at longer range v mooks, if that matters to you.

 

The CSMG is sort of in an odd place niche wise.  It has anti-mook style accuracy, but an armor multiplier.  It may have been more interesting with a shield multiplier.



#130
NuclearTech76

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Any weapon can shine in capable hands. I pug with just about every common/uncommon weapon with a variety of kits. Some kits compliment certain guns. You gotta learn to mix and match correctly.

Shuriken is the exception; you can't polish a turd enough to make it shine. 



#131
Kurt M.

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This really depends on what you want from the secondary.

 

If you want something that is light, decent against armor, has infinite ammo, and can hit mooks past mid range, then CSMG makes sense.

 

But you have to consider what it is backing up.  For example, if I run a Justicar and decide I will go Talon / CSMG and run Warp Ammo with Pistol rail and Commando (since Talon is primary), I will find out that Talon has a good deal more armor DPS so CSMG is essentially redundant, except when I am out of Talon ammo, or want to take longer range shots.

 

If all you are looking for is pure armor DPS in a backup, you could go Hurricane or BPP and be ahead in DPS.  But neither has infinite ammo, and both won't be useful at longer range v mooks, if that matters to you.

 

The CSMG is sort of in an odd place niche wise.  It has anti-mook style accuracy, but an armor multiplier.  It may have been more interesting with a shield multiplier.

 

Uhmmm...I'm trying to polish my Novaguard for any situation, as it is my favourite class. So far I'm training with the Acolyte since it seems the best choice against Barriers/Shields. And I'm thinking of the Hurricane + High Velocity Barrel to fill the "armor" slot.

 

Only problem? long range. Usually as a Vanguard, I shouldn't (and usually don't) worry about it, but in escort-upload missions, I feel like a sitting duck. Unless the enemies get too close, of course. Which is pretty dangerous, especially on uploads.

 

Thoughts?



#132
DisturbedPsic0

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Uhmmm...I'm trying to polish my Novaguard for any situation, as it is my favourite class. So far I'm training with the Acolyte since it seems the best choice against Barriers/Shields. And I'm thinking of the Hurricane + High Velocity Barrel to fill the "armor" slot.

 

Only problem? long range. Usually as a Vanguard, I shouldn't (and usually don't) worry about it, but in escort-upload missions, I feel like a sitting duck. Unless the enemies get too close, of course. Which is pretty dangerous, especially on uploads.

 

Thoughts?

In that case take the CSMG. You'll only use it when you're sitting in a hack and an escort. The class is designed to wreck up close, which is what the acolyte and powers are for.  If you were going to run an SMG as your primary, I'd say take the Hurricane because you'll be so close the whole time, and take a pistol for long range encounters. 



#133
NuclearTech76

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Uhmmm...I'm trying to polish my Novaguard for any situation, as it is my favourite class. So far I'm training with the Acolyte since it seems the best choice against Barriers/Shields. And I'm thinking of the Hurricane + High Velocity Barrel to fill the "armor" slot.

 

Only problem? long range. Usually as a Vanguard, I shouldn't (and usually don't) worry about it, but in escort-upload missions, I feel like a sitting duck. Unless the enemies get too close, of course. Which is pretty dangerous, especially on uploads.

 

Thoughts?

Do you have the Talon? Because you're getting decent shield/barrier damage with it although less splash damage to surrounding enemies plus it's decent against all defense with a piercing mod or piercing ammo. 



#134
NuclearTech76

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In that case take the CSMG. You'll only use it when you're sitting in a hack and an escort. The class is designed to wreck up close, which is what the acolyte and powers are for.  If you were going to run an SMG as your primary, I'd say take the Hurricane because you'll be so close the whole time, and take a pistol for long range encounters. 

What level is his CSMG though as well. CSMG is awesome at 10 but at low levels it sucks because you always bleed the clip too fast. 



#135
capn233

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Do you have the Talon? Because you're getting decent shield/barrier damage with it although less splash damage to surrounding enemies plus it's decent against all defense with a piercing mod or piercing ammo. 

 

Talon can do similar shield and barrier damage to humanoid targets in fact.  And is what I would suggest, too.  If I was going to run Acolyte I would do so on various adepts before I ran it on the Vanguards.



#136
DisturbedPsic0

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What level is his CSMG though as well. CSMG is awesome at 10 but at low levels it sucks because you always bleed the clip too fast. 

Even at level I with extended mags it has 54 shots. At level 10 it has 72.  I never had any issues with it's ammo. I just don't fire full auto and that takes care of that issue. It regens so fast if you squeeze and let off and then fire a power and repeat you shouldn't overheat it.



#137
Kurt M.

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In that case take the CSMG. You'll only use it when you're sitting in a hack and an escort. The class is designed to wreck up close, which is what the acolyte and powers are for.  If you were going to run an SMG as your primary, I'd say take the Hurricane because you'll be so close the whole time, and take a pistol for long range encounters. 

 

SMG is my primary, so Hurricane. And Acolyte as pistol...which still solves nothing outside of close-mid range :)

 

I'm thinking of some build with a Mattock or a Lancel. They're good at that range, packs a punch, and are "relatively" light...but I don't know if they're worth -30/50% of recharge time just for some puntual situations.

 

Do you have the Talon? Because you're getting decent shield/barrier damage with it although less splash damage to surrounding enemies plus it's decent against all defense with a piercing mod or piercing ammo. 

 

Way too heavy. For that I just equip a Harrier.



#138
capn233

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Talon X weighs 0.6.   Harrier weighs 1.25.



#139
DisturbedPsic0

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SMG is my primary, so Hurricane. And Acolyte as pistol...which still solves nothing outside of close-mid range :)

So don't take the Acolyte...take one you can use at range, Carnifex, Paladin, Arc Pistol, etc...

 

If the Talon is effective against shields/barrier, what's the point, having already an Acolyte? It doesn't fill the mid-long range either (I think). Besides, the Acolyte is way lighter.

Talon is good for all distances. It's actually the only gun I use on my Novaguard. If you're going for long range, get in over as it will reduce the spread at range.



#140
Kurt M.

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Talon X weighs 0.6.   Harrier weighs 1.25.

 

Ah, cool :D

 

So don't take the Acolyte...take one you can use at range, Carnifex, Paladin, Arc Pistol, etc...

 

Talon is good for all distances. It's actually the only gun I use on my Novaguard. If you're going for long range, get in over as it will reduce the spread at range.

 

Point taken. I'll write a memo about it. So many things to test...:D



#141
NuclearTech76

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SMG is my primary, so Hurricane. And Acolyte as pistol...which still solves nothing outside of close-mid range :)

 

I'm thinking of some build with a Mattock or a Lancel. They're good at that range, packs a punch, and are "relatively" light...but I don't know if they're worth -30/50% of recharge time just for some puntual situations.

 

 

Way too heavy. For that I just equip a Harrier.

To add on to what Cap already said. It's lighter than the Acolyte with heavy barrel (non DLC weapons don't add weight) at similar levels and requires you to take no secondary.  



#142
Chealec

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Shuriken is the exception; you can't polish a turd enough to make it shine. 

 

Although Mythbusters proved that you could ;)

 

Have done a 4x Volus Shuriken game before just for lulz...



#143
NuclearTech76

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Although Mythbusters proved that you could ;)

 

Have done a 4x Volus Shuriken game before just for lulz...

Uh huh I've done an all Shuriken match as well. I don't remember anyone getting 75 SMG kills with it. A good player can work around the weapon but IDK that you can make that piece of crap shine. Worst weapon in multiplayer by a mile.



#144
Ghostknife72

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Uh huh I've done an all Shuriken match as well. I don't remember anyone getting 75 SMG kills with it. A good player can work around the weapon but IDK that you can make that piece of crap shine. Worst weapon in multiplayer by a mile.

 

Can't polish a turd.



#145
Chealec

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Can't polish a turd.

 

Can:

 


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#146
NuclearTech76

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Can't polish a turd.

You can try but you both end up smelling like ****.  :lol:



#147
NuclearTech76

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Can:

 

Can't view. Unfortunately at work. 



#148
robarcool

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And too few great ones?

 

I know there are a lot of weapons that can be useful in the right hands and with the right builds etc, but they still pale in comparison to a few of the staples.

 

To me the best weapons in the game are:

 

Assault rifles: Harrier, Typhoon. Everything else seems underwhelming. Yeah there are some good other ones to use but really are there any that are actually better and more worth while to take with you than those two? Unless weight is an issue but in that case you are probably using your powers more anyways and the weapon is secondary to that. Maybe the Lancer gets an honourable mention here but after using it, I was totally underwhelmed. Don't even get me started on the Spitfire, what a useless POS that is.

 

Pistols: For me there is just no reason to bring anything else with me but an Acolyte. It's got to be the best sidearm in the game in terms of quickly dismantling shields to then use a power (or another weapon that is good against armour). I just don't see the reason to bring any other pistol except for the rare time I want to use the Scorpion for fun.

 

SMG: Hurricane, again there simply doesn't seem to be a good reason to use anything else in the SMG class.

 

Sniper Rifle: Black Widow, Javelin. Let's face it the rest of them are just underwhelming and while you can get them to work pretty decently (I like trying the Indra from time to time) they are just in no way on the same level in terms of killing efficiency.

 

Shotguns: I prefer the Geth Plasma shotgun, but I know the Claymore is popular. The wraith is also pretty decent but the rest of them? I never even touch, again due to killing inefficiency.

 

So while I know that there are plenty of viable weapons, there just doesn't seem to be much of a reason to use them unless you are going for challenges, or just trying to have fun with a different weapon. It would have been great to have seen a few more excellent weapons and not so many "just ok" ones.

 

I just feel like I am gimping myself if I don't take any of the aforementioned weapons with me.

 

TL:DR

 

Not enough "great" weapons to choose from. Too many mediocre/bad weapons.

 

EDIT: Just like to clarify that I know there are quite a few good weapons I didn't list here, but I feel that in general there are too many weapons in this game that are not up to par with the ones I mentioned, as well as some others.

AR: Add PPR, Saber in good ARs

SMG: Collector SMG is pretty good. Also, hornet is decent if you don't mind breaking your trigger finger.

Pistols: Paladin, Arc pistol, Executioner, Talon, Eagle

Sniper Rifle: Kishok, CSR, Indra, Valiant. Mantis and Widow are hardly useless

Shotgun: Venom, crusader, reetard carbine, raider, Graal

I might actually have missed other good wepons. Anyway

 

TLDR: You are a newbie and need to learn to play the game rather than complain.



#149
Chealec

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Can't view. Unfortunately at work. 

 

Summat to look forward to then :D



#150
Nitrocuban

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I'd say there are a lot of mediocre weapons but only a few really weak/super OP ones.

The really useless guns are all SP early game weapons and are meant to be weak there, the problem is that we do not have this linear progression in MP as we have in SP.

Maybe ME4MP should motivate players to keep using common weapons in lower difficulties with some extra credits?