Velghast/rial - connected to Fade or not?
#1
Posté 27 mai 2014 - 06:55
I hope more information will be revealed regarding how Velghast/rial and Saarebas use Magic in DAI.
#2
Posté 27 mai 2014 - 07:17
The saarebas is connected to the Fade like regular mages.
It's not clear whether the ghasts are indeed connected to the Fade or have just learned to mimic spells. I do think their magic is kind of neat, as it has a very "necromancy-like" vibe with its corpse totems. i wonder if the Necromancy specialization in DAI will be similar ...?
#3
Posté 27 mai 2014 - 09:09
Good question! Interesting to speculate on the Ghasts in general, I think. I rather liked (or rather, liked to hate) the little buggers in MotA, and I absolutely loathed coming up against the Velghasts in Heroes of Dragon Age when they first came out.
#4
Posté 27 mai 2014 - 09:19
We don't actually know. We know that Qunari/Kossith/oxmen don't enter the fade when they dream as they are rarely if ever encountered there. We also know from Dev comments that Saarebas magic is entirely different from the magic used by PCs in DA so far.
As for the Velghastrial who knows, probably on some level they are connected to the fade, but we likely will never know as they will probably play an important enough role to warrant further examination.
#5
Posté 27 mai 2014 - 10:02
Personally I hope the drop the ghasts completely. This isn't high fantasy, we don't need goblin equivalents. They're already adding trolls, we don't need to pile on random semi-humanoid monsters like orcs, goblins, ogres. The DA setting to me is more about how the sentient races interact, not 'Oh no, mindless trolls are attacking the village' DnD style.
- myahele aime ceci
#6
Posté 27 mai 2014 - 10:39
Personally I hope the drop the ghasts completely. This isn't high fantasy, we don't need goblin equivalents. They're already adding trolls, we don't need to pile on random semi-humanoid monsters like orcs, goblins, ogres.
We kinda already have that in the darkspawn.
I like the ghasts and hope they keep them for two reasons:
1) Despite the comparison to goblins, they're actually pretty tough little bastards and present a different tactical challenge.
2) They're good combat fodder for lighter, more comedic sections of the game. We don't need endless waves of corpses, spiders and generic bandits in every quest.
- Hanako Ikezawa et Blue Gloves aiment ceci
#7
Posté 28 mai 2014 - 02:10
More enemy types are always welcome, it mixes things up. Annoying little buggers though.
#8
Posté 28 mai 2014 - 03:10
Personally I hope the drop the ghasts completely. This isn't high fantasy, we don't need goblin equivalents.
It is, though. It's always been.
#9
Posté 28 mai 2014 - 04:21
i would think that the qunari and ghasts are somewhat connected to the fade, maybe not to the extent of humans and elves and such.... and if thats the case, maybe something else has influenced their use of magic without the fade, maybe a genetic mutation that lead to a sort of evolution
#10
Posté 28 mai 2014 - 05:17
i would think that the qunari and ghasts are somewhat connected to the fade, maybe not to the extent of humans and elves and such.... and if thats the case, maybe something else has influenced their use of magic without the fade, maybe a genetic mutation that lead to a sort of evolution
So kind of like the opposite of the Dwarves? That could work.
Like for example, maybe the Ghasts eat Lyrium crystals so over the centuries it became a part of their system resulting in being able to utilize it as magic.
#11
Posté 28 mai 2014 - 05:24
Am I missing something? Do we have a specific reason to think that qunari and ghasts don't have a connection to the fade in the ways that humans and elves do?
#12
Posté 28 mai 2014 - 05:24
somebody said something that lead to something that lead to this
#13
Posté 28 mai 2014 - 06:17
Am I missing something? Do we have a specific reason to think that qunari and ghasts don't have a connection to the fade in the ways that humans and elves do?
World of Thedas states that the qunari believe the Fade is the Land of the Dead. They also claim they do not dream as humans and elves do, and qunari dreamers are rarely encountered in the Fade, so it's hard to dispute their claims.
The Codex entry for ghasts states that no one is certain whether ghasts learned to cast spells by mimicking mages, or whether they do so purely by instinct. It is also not known whether velghastrials are at risk for possession.
#14
Posté 28 mai 2014 - 06:20
well, i cant say that maybe the ghasts are just a beast or something warped by possession, but then i remember not all of them are able to cast magic, so theory flushed
#15
Posté 28 mai 2014 - 06:56
World of Thedas states that the qunari believe the Fade is the Land of the Dead. They also claim they do not dream as humans and elves do, and qunari dreamers are rarely encountered in the Fade, so it's hard to dispute their claims.
The Codex entry for ghasts states that no one is certain whether ghasts learned to cast spells by mimicking mages, or whether they do so purely by instinct. It is also not known whether velghastrials are at risk for possession.
The first seems to simply be a difference in perception on what the fade is. That's not unusual; humans and the dalish have a different perspective on what the fade is.
The second is less a question of whether they're connected to the fade, but rather, how they developed the spells they cast. That isn't as simple as having magic or not; it's made clear that magic can manifest in a variety of ways if not properly trained and channeled.
#16
Posté 28 mai 2014 - 07:49
i think the reason we are saying they have no or little connection, is because the qunari's spirits are not seen in the fade, just like the dwarves spirits arent seen unless forcibly sent there... as for the ghasts, same reason....
#17
Posté 28 mai 2014 - 10:27
The first seems to simply be a difference in perception on what the fade is. That's not unusual; humans and the dalish have a different perspective on what the fade is.
The second is less a question of whether they're connected to the fade, but rather, how they developed the spells they cast. That isn't as simple as having magic or not; it's made clear that magic can manifest in a variety of ways if not properly trained and channeled.
If the first was merely a matter of perspective, then more Qunari would have been encoutnered in the Fade. However, barely any has ever been. So there is something different about Qunari and their particular relationship with the Fade.
About the second, if a normal dog is connected to the Fade, then I see no reason as to why Ghasts can't be.
#18
Posté 28 mai 2014 - 10:37
It's more a point regarding the qunari viewing the fade as the realm of the dead. That's the perspective. Whether or not they dream is irrelevant; that doesn't mean they aren't connected to the fade, just that they interact with it in a different way.
#19
Posté 28 mai 2014 - 11:16
If Qunari aren't connected to the fade at all then i would make no sense for them to fear their own mages because of possible demon posseseion. So at least the mages have to be connected to the fade in some way.
As for ghasts: since the default for most creatures in Thedas is being connected to the fade I'll go ahead and say that they are indeed connected to it until actual lore proves otherwise.
#20
Posté 28 mai 2014 - 01:57
Personally I hope the drop the ghasts completely. This isn't high fantasy, we don't need goblin equivalents. They're already adding trolls, we don't need to pile on random semi-humanoid monsters like orcs, goblins, ogres. The DA setting to me is more about how the sentient races interact, not 'Oh no, mindless trolls are attacking the village' DnD style.
Darkspawn are goblins, orcs and ogres. no idea what sharlocks are analogue to. Ghasts are more like murlochs. And they clearly aren't mindless.





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