So, using the good old-fashioned Estate Tileset, I'm getting a bake issue. Problem is, the toolset thinks it is bakled, but character cannot enter certain areas (or, if i start in them, just runs in place like a bad Gene Simmons workout). Any ideas?
So, using the good old-fashioned Estate Tileset, I'm getting a bake issue. Problem is, the toolset thinks it is bakled, but character cannot enter certain areas (or, if i start in them, just runs in place like a bad Gene Simmons workout). Any ideas?
Too many placeables in a tile make baking a problem.
In the toolset, do you have the you have the Baked toggle turned on? The mesh will look different depending on whether you have that on or not.
If you have a lot of placeables in close proximity to each other, try surrounding them with a walk mesh cutter then set those surrounded placebles to environmental objects. That will reduce the number of walk mesh triangles the bake needs to add.
The area in question comes up with green triangles, as it should if baked correctly. Also dd a walkmesh cutter, didn't help...will try more if that's the issue, but still. Anyone know if Estate Tileset or Lights could be the issue?
okay, other weird things happening....think it has the wrong walkmesg loaded to the area....has this happened to anyone else? (as in, hitting walls that arn't there, willing to bet another area's walkmesh is in there for some reason)
Do you have any tilesets added beyond the original? Weird stuff like that can happen when there are different tile models that have the same internal names.
could have been the area tag name...going to start the are over, seems like the only option (grumble)
could have been the area tag name...going to start the are over, seems like the only option (grumble)
Not sure why that would matter. Have you tried an area export to an erf file, then an import? That will sometimes clear up issues.
Try screenshotting the issue and posting it here. It may be a case of duplicate area naming, placeables marked as having dynamic collisions, or nonstandard tiles that weren't made properly.
There is a bug in the toolset that prevents the walkmesh updating properly if you choose alternate tile appearances with the up/down arrow keys. If you use alternate tile appearances you have to save and close the area, then re-open it again before baking.