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Let's Be Real, Score Matters.


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#101
Mindlog

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Love playing Cabal on Condor. Match made in whatever bird heaven exists.



#102
megabeast37215

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Hazard Reactor doesn't have the 'waiting for other players' issue.. but it has the same invisible enemies/teammates issues just as much as Condor in my experience. Do they have anything in common from a design standpoint?

Also.. I feel I should mention that the sky on Condor is my favorite backdrop in the game. It looks/feels like the Reaper war moreso than any other map in the game.. I love the elevation changes too. I don't find it a particularly difficult map to play, and all this time I thought the ammo boxes were that way by design.. as if to represent a worn torn area where ammo was low due to being in a prolonged firefight.
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#103
Jos Hendriks

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Hazard Reactor doesn't have the 'waiting for other players' issue.. but it has the same invisible enemies/teammates issues just as much as Condor in my experience. Do they have anything in common from a design standpoint?

Also.. I feel I should mention that the sky on Condor is my favorite backdrop in the game. It looks/feels like the Reaper war moreso than any other map in the game.. I love the elevation changes too. I don't find it a particularly difficult map to play, and all this time I thought the ammo boxes were that way by design.. as if to represent a worn torn area where ammo was low due to being in a prolonged firefight.

They're both probably heavy on memory cost, but it's honestly anyone's guess without some proper investigation. And I'll take the ammo box because of the war being less full thing. Yeah, totally did that on purpose. :ph34r:


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#104
Deerber

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They're both probably heavy on memory cost, but it's honestly anyone's guess without some proper investigation. And I'll take the ammo box because of the war being less full thing. Yeah, totally did that on purpose. :ph34r:

 

Lol :lol:

Thanks for the answers, Jos! :wizard:



#105
me0120

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They're both probably heavy on memory cost, but it's honestly anyone's guess without some proper investigation. And I'll take the ammo box because of the war being less full thing. Yeah, totally did that on purpose. :ph34r:

 

:lol:

 

So are all the grenades spawns on Rio just mercy grenades for the hellish escort objectives?



#106
Jos Hendriks

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:lol:

 

So are all the grenades spawns on Rio just mercy grenades for the hellish escort objectives?

What self-respecting Earth-side military base isn't filled to the brim with grenades?


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#107
Grim68

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I'd venture a guess and say that it might have something to do with that level's structure containing terrain, something that other levels avoid. It was a difficult level to optimize, I remember that at least. Beyond that the issues you're seeing are likely not directly tied to any particular level asset or setup, but things that happen through loading/streaming out of order, or the like. Stuff like that is the worst to try and pin down.

 

Worst thing QA can put on bugs (at least the ones I receive) is the word "intermittent". 

 

Also...score doesn't matter as long as I got the better of every cheating phantom, rocket trooper, hunter, etc. that crossed my path! As long as they felt my absolute disdain for them, numbers are not a concern.



#108
HeroicMass

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They're both probably heavy on memory cost, but it's honestly anyone's guess without some proper investigation. And I'll take the ammo box because of the war being less full thing. Yeah, totally did that on purpose. :ph34r:

If four volus can hold the exposed construction site against Geth platinum, then I would say Condor isn't all that difficult.  I love the map personally and completely agree with Mega that the look and layout of the map were spot on.  Ammo issues aren't that much of a hindrance.  The only problem for me was the waiting for other players issues.  



#109
TheNightSlasher

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If four volus can hold the exposed construction site against Geth platinum, then I would say Condor isn't all that difficult.  I love the map personally and completely agree with Mega that the look and layout of the map were spot on.  Ammo issues aren't that much of a hindrance.  The only problem for me was the waiting for other players issues.  

But one of the volus was played by HeroicMass. It's unfair to the Geth IMO. :D

 

On the topic of Condor though, I hate the map due to the 'false cover' aspect. I've been shot through several walls way too many times. It's extremely annoying. The ammo issue has never bothered me all that much.


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#110
Lucky

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I agree that, technical hiccups like waiting for other players aside, Condor is actually a pretty cool map.

 

Also, while you're is popping in and outta this thread, I just want to say thanks to Jos Hendriks for the FB White redesign. I didn't even dislike it because of people overplaying it or camping, I just legitimately find it a lot more fun now that it is more open and you and the enemy both have more options. You took one of my least favorite maps in the game and made it into one of my favorites, nice work!

 

OT: winning the game as a team and having fun are all that matters.


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#111
Marksmad is waving goodbye

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I'd venture a guess and say that it might have something to do with that level's structure containing terrain, something that other levels avoid. It was a difficult level to optimize, I remember that at least. Beyond that the issues you're seeing are likely not directly tied to any particular level asset or setup, but things that happen through loading/streaming out of order, or the like. Stuff like that is the worst to try and pin down.

 

I'm almost convinced that getting stuck on "Waiting for other players" on Condor is correlated with the timing of the sounds, particularly the fighter craft whooshing through the sky overhead. It seems to me that if that happens just as one is loading in, one gets stuck on WfOP at that point.



#112
LemurFromTheId

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Even though I can also attest to Condor having more problems than any other map, I don't really hate it at all. Majority of my games there are pretty much problem-free, although partly because I know how to avoid some of the quirks it has, most notably those illusionary pieces of soft cover. Without the bugs it'd be a great map.



#113
Jos Hendriks

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I agree that, technical hiccups like waiting for other players aside, Condor is actually a pretty cool map.

 

Also, while you're is popping in and outta this thread, I just want to say thanks to Jos Hendriks for the FB White redesign. I didn't even dislike it because of people overplaying it or camping, I just legitimately find it a lot more fun now that it is more open and you and the enemy both have more options. You took one of my least favorite maps in the game and made it into one of my favorites, nice work!

 

OT: winning the game as a team and having fun are all that matters.

Aw, thank you! I'm glad you're enjoying White's changes.



#114
dreamgazer

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It's not the size of the wave, but the motion of the ocean that counts.

#115
bondiboy

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Aw, thank you! I'm glad you're enjoying White's changes.

 

Agree that changes were good although must be careful about going into  Krogan rage mode on White Hazzard .....



#116
Jos Hendriks

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Agree that changes were good although must be careful about going into  Krogan rage mode on White Hazzard .....

I agree, Krogans must drive much slower in White Hazard, especially when they get road rage.


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#117
me0120

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Agree that changes were good although must be careful about going into Krogan rage mode on White Hazzard .....


That's half the fun! You have to get in melee range to see anything :P

#118
Deerber

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That's half the fun! You have to get in melee range to see anything :P


Krogans... I can understand. But my Hsol with AR? ... Do I need to use AR for melee too, now? XD

As I said, white redesign was awesome to me. Small and efficient. Absolutely brilliant.

But white hazard... No. I hate it for the above mentioned reason. It's like being in a dagger hazard which is only really hazard if you use a Hsol. What the...

#119
RealKobeBean

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Krogans... I can understand. But my Hsol with AR? ... Do I need to use AR for melee too, now? XD

 

You need to use a Spitfire for melee, remember? That way, you look a lot like a Terminator.  B)



#120
Ghostknife72

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Hazard Reactor doesn't have the 'waiting for other players' issue.. but it has the same invisible enemies/teammates issues just as much as Condor in my experience. Do they have anything in common from a design standpoint?

Also.. I feel I should mention that the sky on Condor is my favorite backdrop in the game. It looks/feels like the Reaper war moreso than any other map in the game.. I love the elevation changes too. I don't find it a particularly difficult map to play, and all this time I thought the ammo boxes were that way by design.. as if to represent a worn torn area where ammo was low due to being in a prolonged firefight.

 

Well said.



#121
capn233

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Krogans... I can understand. But my Hsol with AR? ... Do I need to use AR for melee too, now? XD

 

Yes.  Obviously that is why everyone takes melee on AR rank 5. ;)


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#122
Credit2team

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Skill Rating  = Challenge Points multiplied by N7 Rank.

fixed that for you