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#1
Posté 04 novembre 2009 - 10:52
#2
Posté 04 novembre 2009 - 11:07
#3
Posté 05 novembre 2009 - 12:23
#4
Posté 05 novembre 2009 - 01:26
#5
Posté 05 novembre 2009 - 01:32
#6
Posté 11 novembre 2009 - 12:32
#7
Posté 11 novembre 2009 - 12:32
#8
Posté 11 novembre 2009 - 12:41
#9
Posté 11 novembre 2009 - 12:41
#10
Posté 11 novembre 2009 - 12:45
Windows XP
NVIDIA GeForce 6600 GT 128MB or greater
Windows Vista
NVIDIA GeForce 7600 GT 256MB or greater
With that said, go here and grab the latest drivers for your system, may be you can muddle through on low settings. http://www.nvidia.co...aspx?lang=en-us
Modifié par ChandlerL, 11 novembre 2009 - 12:47 .
#11
Posté 11 novembre 2009 - 12:55
#12
Posté 11 novembre 2009 - 09:20
#13
Posté 11 novembre 2009 - 09:21
#14
Posté 19 novembre 2009 - 02:35
#15
Posté 22 novembre 2009 - 01:18
#16
Posté 22 novembre 2009 - 02:43
chief02 wrote...
i have a Nvidia Geforce FX 5200 ultra.
That is over six years old, was essentially worthless when it was new, and hasn't improved. It isn't possible to physically alter the defects in the hardware using software. All of the FX generation was "effectively defective".
{Sarcasm mode engaged} It seems as if the bugs and mice in the woodwork crawl back out when new games are released. The Geforce FXes seem more like roaches, and keep slipping back into the light from whatever dark hole they have been hiding in between games. There is an interesting, although it is now seriously diluted, article on Wikipedia about this nVIDIA disaster generation. Where the GF3 / GF4 Ti cards before them had been excellent Dx8 video devices, the FXes started out not even as good at Dx8 as the GF4s had been.
They really should all have been destroyed when new, they were horrendously bad. {sarcasm abated or turned lower}
That was over six years ago. ATI had the Dx9 market to themselves, and generally regrabbed the top levels of performance as well with some variation of their better card each generation (and kept doing that until the Geforce 8800 came along). Instead of Dx9, the Geforce FXes had an independent shader engine of nVIDIA's own design to handle all Pixel shaders. The new engine had a low-level understanding of both Dx8 and Dx9 and so it's not quite accurate to say that all of the FXes were "emulating" Microsoft's shader functions, but the very slow performance had the same effect.
Not too long after the release, the FX 5800 was withdrawn. It had been a disaster. In order to add a better Dx8 capability, two new FXes were rushed to market. The FX 5700 combined the Dx8 shader functions from the GF4 Ti-4200 with an improved version of nVIDIA's new shader engine, but couldn't come close to the SM2 performance of the worst of the Radeon Dx9 cards, the 9600 SE (which in time was cloned as the X300).
The FX 5900 did the same thing, at a higher core speed, with faster VRAM. It may have bested the 9600 SE, but not the 9600 Pro, (which left the entire 9500 Pro to 9800 XT upper end without any competition in Dx9. FYI, the Radeon 9600 should have carried the "n400" performance code). Near the end of the FX generation's lifetime, there was an FX 5950 Ultra with a boosted core speed, very fast VRAM, and enough performance to almost match the Radeon 9700, at something like three times the cost of that card, and meanwhile, AMD had released the 9800 cards.
When Half Life was released, Valve made fun of the FXes in various public game demos and promotions, but nVIDIA went blithely ahead making exaggerated claims for their FXes. Nevertheless, they lost literally million of dollars that year and the next, because of those terrible video cards. The 6n00s did have the Microsoft SM2 shaders, and SM3 as well. What they didn't have was nearly the same number of shader processors that ATI was including in its cards. The 7n00s were more of the same.
The FXes started showing their poor quality in Half Life, and then when Oblivion was released, they proved their uselessness. Dx9.0"b" is the basic SM3 pixel shader level (the Radeon 9n00 Dx9 cards had Dx9.0"a" shaders, SM2). FXes are even worse with SM3 than they were with SM2, and smart game developers will use in-game filters to cut them out, same as they should to eliminate Intel's assorted crap.
DA:O requires the Dx9.0b shaders, and whether it filters out FXes by name, or with an SM3 test of some sort, FXes aren't up to handling the game, not even that FX 5950 Ultra could do so properly (nor can any of the Radeon 9n00s, no matter that some were quite fast).
Gorath
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Modifié par Gorath Alpha, 02 octobre 2010 - 04:59 .
#17
Posté 23 novembre 2009 - 04:56
#18
Posté 23 novembre 2009 - 05:39
As per the similar thread, only the FX 5900 and FX 5950 ever had anything in the way of speed, even in Dx8 (pixel shader SM 1.4). An FX 5200 was the crappiest FX, worse than an MX, in fact. Compared to the minimum:
www.gpureview.com/show_cards.php
It appears to have the same numbers as the 5700 "LE" (bad).
For anyone who is interested in facts, instead of Pie in the Sky dreaming, Here is an excerpt from an older ranking list from a period when Dx8 mattered, and SM2 was as good as it got. Look at the bottom one, down below a lot of really awful other crap:
*Ultra Low-end*
o NVIDIA GeForce 6500 series
o ATI Radeon X600
o Radeon X550
o Radeon X300
o Radeon X550 SE
o Radeon 9550
o Radeon 9600 SE
o Radeon X1050
o GeForce 6200
*Very, Extremely, Super Low-end*
o Radeon X600 HyperMemory
o Radeon X300 SE
o Radeon X550 HyperMemory
o GeForce FX 5950 Ultra *
o Radeon X300 HyperMemory
o GeForce FX 5900 Ultra *
o _GeForce 7300 TurboCache_ & _GeForce 7300LE_
o _GeForce 7300SE_
o _GeForce 7100GS_
o _GeForce 6200 TurboCache_ *
o GeForce PCX 5900 *
o GeForce FX 5900 *
o GeForce FX 5800 Ultra *
o Radeon Xpress 200 (integrated graphics)
o GeForce 6150 IGP (integrated graphics) *
o GeForce 6100 IGP (integrated graphics) *
o GeForce FX 5700 Ultra *
o GeForce FX 5800 *
o GeForce FX 5900 XT *
o GeForce FX 5900 SE *
o GeForce FX 5600 Ultra *
o GeForce PCX 5750 *
o GeForce FX 5700 *
o GeForce FX 5600 *
o GeForce FX 5500 *
o GeForce FX 5700 LE *
o GeForce PCX 5300 *
o GeForce FX 5200
End of the matter.
Gorath
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Modifié par Gorath Alpha, 24 novembre 2009 - 12:31 .
#19
Posté 23 novembre 2009 - 05:44
The minimum specs are there in black and white on the games webpage, they are not obliged to give you a solution other then "read the minimum specs".
#20
Posté 23 novembre 2009 - 06:19
Quote
Dear Sir/Madam,
Thank you for contacting Electronic Arts.
We apologize for the inconvenience caused to you however I have gone through the Dxdiag sent by you and would like to inform you that the problem can be caused by out of date drivers for your video adapter. You should update to the latest graphics driver available for your video adapter.
Common Video Manufacturer Sites:
http://support.ea.co...hp?p_faqid=9195
If you have any difficulty with this, please update this question and let me know which part you're having difficulty with so that I can walk you through it.
NOTE: Even a brand new computer could be in need of a driver update. Check with your computer or card manufacturer.
Best Regards,
Raul
EA Support Centre, UK and Ireland.
http://electronicarts.co.uk
http://electronicarts.ieEnd quote
Of course, my drivers were not out of date
I take it you guys are in the card industry...
Modifié par Kyvalta_1, 23 novembre 2009 - 07:27 .
#21
Posté 06 décembre 2009 - 11:48
When I do log in and try to play, the game works, but the character names are all debug looking (underscores and numbers), and the text responses don't make much sense.
I did uninstall the toolkit, but no change.
Anyone know how to back up the saved games and characters for a full reinstall?
#22
Posté 23 septembre 2010 - 03:41
AFAIK, only by completely uninstalling the game nd reinstalling it, can you rid yourself of the mangle that carelessness with the Toolset may cause. I know this is very old, and it should have been locked as being too old, but as it has not been, I wanted this information about the toolset's effects added to it.lund0529 wrote...
I'm having this issue now too. I bought the retail version and played through the game once fine. Logged out, back in, played around a bit, and decided to play with the toolset. Now no text in the game menus or the character creater (I do have the main menu in character creator)- although I don't think I did anything with the toolset. I reinstalled (did not uninstall) and that didn't fix it. I'm using Vista and a GeForce 7950 GT (XFX) card.
When I do log in and try to play, the game works, but the character names are all debug looking (underscores and numbers), and the text responses don't make much sense.
I did uninstall the toolkit, but no change.
Anyone know how to back up the saved games and characters for a full reinstall?
Gorath
#23
Posté 02 octobre 2010 - 01:05
I am running an ATI Radeon 4800 series gfx card and have updated the drivers, am just re-installing origins and awakenings so will let you know how I get on in about a days time when they are both downloaded LOL!
#24
Posté 02 octobre 2010 - 03:10
Both AMD and nVIDIA have experienced some driver difficulties recently, and the answer for an ATI Radeon may be to downgrade video drivers to some extent. There are three separate softwares all involved in rendering text objects in the game. The video graphics driver is easiest to retest with, after changing that part.nG Skilgannon wrote...
not that old an issue, I also have the bug where I cant see the menu text
I am running an ATI Radeon 4800 series gfx card and have updated the drivers, am just re-installing origins and awakenings so will let you know how I get on in about a days time when they are both downloaded LOL!
Following that retest, if unsuccessful, you can try a fresh install of Dx9 (yes, Dx9, not Dx10, nor Dx11), which is needed within the game, and is fully cooperative with whatever Direct3D is native to your version of Windows. Those two are easier to reinstall and retest the game with, but I do not think they are involved very often at all with this problem symptom. The really old video cards in the same class as the FXes is the most common source of this.
Carelessness with the Toolset is an uncommon reason for the problem, but it doesn'r affect either the Direct3D nor the drivers, as far as I have learned.
Gorath
#25
Posté 02 octobre 2010 - 05:58
cheers for the input





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