Just that. It's tacky and I don't want to have to do a romance just to ping a trophy.
Bioware can you leave romances off the trophy/achievement list.
#1
Posté 29 mai 2014 - 08:22
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#2
Posté 29 mai 2014 - 08:25
I have to agree with this.
#3
Posté 29 mai 2014 - 08:38
You could just not ping the trophy?
#4
Posté 29 mai 2014 - 08:40
it's just a trophy it wont kill anyone it's like getting a Trophy for killing 100 Darkspwn it's like an whatever moment
#6
Posté 29 mai 2014 - 08:41
Actually yeah. Also, maybe if the romances weren't an achievement, then we'd hear less complaints from people about romances being shallow and/or turning the game into a dating sim.
I didn't so much mind an achievement for doing a romance at all (it felt mostly like a plot point achievement, a la "Completed Chapter 1") but when there was an achievement for each characters' romance and one for romancing them all, that felt a little weird/collector-y.
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#7
Posté 29 mai 2014 - 08:44
Why? Is it not content in the game just like everything else?
No it's not.
#8
Posté 29 mai 2014 - 08:46
I'll leave it at "You're wrong".
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#9
Posté 29 mai 2014 - 08:46
You could just not ping the trophy?
There are people who love getting trophies and achievements. I don't really get it myself..
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#10
Posté 29 mai 2014 - 08:47
No it's not.
Yes it is.
#11
Posté 29 mai 2014 - 08:52
I'll leave it at "You're wrong".
Sidequests don't force you down a particular route that may have nothing to do with the character you want to play.
#12
Posté 29 mai 2014 - 09:09
i agree with topic starter.
#13
Posté 29 mai 2014 - 09:30
The original Witcher is heavily mocked for having the sex cards and in Origins, having an achievement for each romance felt extremely similar. Having just one paramour achievement is better, but yeah, I think the game could do without them. At the very least, separate 'achieving' the romance from the sex scene, which definitely comes across as sex being the 'goal' of the interactions, which it isn't.
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#14
Posté 29 mai 2014 - 10:08
If Bioware was to see that 95% of players completed a romance, they would see it was quite a popular choice. If they were to see that most of the romances done were for a particular character, they could analyze that character's arc and presentation and determine if there are elements they might want to use for future games.
Achievements are often times much more for the developers benefit than the players.
- Allan Schumacher, The Spirit of Dance, The Serge777 et 4 autres aiment ceci
#15
Posté 29 mai 2014 - 10:14
Actually, Achievements are often used by game developers to see the behavior of players.
If Bioware was to see that 95% of players completed a romance, they would see it was quite a popular choice. If they were to see that most of the romances done were for a particular character, they could analyze that character's arc and presentation and determine if there are elements they might want to use for future games.
Achievements are often times much more for the developers benefit than the players.
They don't need achievements for this.
#16
Posté 29 mai 2014 - 10:16
but there is a difference between let say... I'm Kind of a Big Deal achievement and Easy Lover achievement.
#17
Posté 29 mai 2014 - 10:49
They don't need achievements for this.
Yet they do.
From what little I know of the process, they have the ability to collect data metrics through other means, but achievements through Steam/Origin/XBL/what-have-you give instant, immediate gauges, especially among specific groups, such as those who review the game and are given early access (who will be the only ones earning achievements prior to a game being released).
So yes, they have other tools to do this same thing. But that doesn't preclude developers from using Achievements to do this same thing.
#18
Posté 29 mai 2014 - 10:53
Actually yeah. Also, maybe if the romances weren't an achievement, then we'd hear less complaints from people about romances being shallow and/or turning the game into a dating sim.
I didn't so much mind an achievement for doing a romance at all (it felt mostly like a plot point achievement, a la "Completed Chapter 1") but when there was an achievement for each characters' romance and one for romancing them all, that felt a little weird/collector-y.
This is exactly how I feel about it. I have no idea with a general, "You've romanced someone. Here's your achievement" thing. I'm not a huge fan of the, "Now you've romanced him." "Now you've romance her." achievements. It makes it feel a bit like a Pokemon thing.
No it's not.
Factually incorrect.
- Deflagratio aime ceci
#19
Posté 29 mai 2014 - 10:54
Achievements exist to spur you into exploring content. There's no rational difference between an achievement for "Complete a Romance Subplot" and "Killed a Dragon". Both of them are content markers.
I'll meet you half way, just one romance achievement, not one for each character.
This is exactly how I feel about it. I have no idea with a general, "You've romanced someone. Here's your achievement" thing. I'm not a huge fan of the, "Now you've romanced him." "Now you've romance her." achievements. It makes it feel a bit like a Pokemon thing.
Factually incorrect.
My sentimentality has been Ninjad a second before post.
#20
Posté 29 mai 2014 - 11:01
there is a difference.
in the first case "romance x" it is on the go achievement.
"to kill a dragon" is an achievement with some effort behind it.
both of them represent learned content of the game, but value of these achievements are different. well from the emotional side of view.
#21
Posté 29 mai 2014 - 11:07
Was that a Tales of Symphonia reference?Yes it is.
#22
Posté 29 mai 2014 - 11:13
there is a difference.
in the first case "romance x" it is on the go achievement.
"to kill a dragon" is an achievement with some effort behind it.
both of them represent learned content of the game, but value of these achievements are different. well from the emotional side of view.
See, I can poke holes in your post, because in DA:O Killing dragons took zero effort with proper tactics setup (To say nothing of the exploits), but pursing a romance actually took effort learning the character and what pleased them.
Both are the culminating point of massive tracts of content within the game. Killing the dragon takes gear, tactics and skill. Romance takes patience, attentiveness and occasionally swallowing your pride and/or integrity.
#23
Posté 29 mai 2014 - 11:14
there is a difference.
in the first case "romance x" it is on the go achievement.
"to kill a dragon" is an achievement with some effort behind it.
both of them represent learned content of the game, but value of these achievements are different. well from the emotional side of view.
Well, yeah, but there''s also a difference between "beat the game" and "found all of the crafting sources". That doesn't mean that they should only have one over the other. I mean, there was an achievement in DA 2 for just toggling from day to night. I don't think achievements need to be "valued" the same with regard to the overall game story. As someone else said, part of the purpose of achievements is to encourage people to explore the game, so I don't see why a romance achievement would be off the table.
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#24
Posté 29 mai 2014 - 11:28
I don't think achievements need to be "valued"
yeap. here is the thing. achievement actually lost its meaning.
For example Dark Souls 2. I have a "Dark Soul" achievement, problem is that this achievement have no value because you just receive this by playing the game without any work done in order to get it.
So in my understanding achievement should be some kind of indication of efforts by the player. But as it now, in most of the games, achievement or trophy is just indication that player has reached some point in the game.
In my undestanding beheading a dragon takes more efforts in terms of preparation, tactics. Rather than listening the npc in order to "romance" this character. Or to get some kind of medal just for buying a gear or as mentioned above by changing day/night cycle.
Well atleast in ME3 there is only one achievement for "romance" instead of... 4 or 5 (?) in DAO.
#25
Posté 29 mai 2014 - 11:43
Sidequests don't force you down a particular route that may have nothing to do with the character you want to play.
Oh, like the ending achievements? I never got the one where Alistair sacrefices himself, cause none of my characters would do that. That's it. I don't get butthurt over the fact that they had an achievement for it....
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