yeap. here is the thing. achievement actually lost its meaning.
For example Dark Souls 2. I have a "Dark Soul" achievement, problem is that this achievement have no value because you just receive this by playing the game without any work done in order to get it.
So in my understanding achievement should be some kind of indication of efforts by the player. But as it now, in most of the games, achievement or trophy is just indication that player has reached some point in the game.
In my undestanding beheading a dragon takes more efforts in terms of preparation, tactics. Rather than listening the npc in order to "romance" this character. Or to get some kind of medal just for buying a gear or as mentioned above by changing day/night cycle.
Well atleast in ME3 there is only one achievement for "romance" instead of... 4 or 5 (?) in DAO.
So then you submit that only your standard of effort is valid? Am I interpreting this correctly? Because I thought pulling a romance was harder than killing a Dragon in DA:O.





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