I was unclear there. Skill challenges, sure. What about the non-skill challenges? Side with Branka and get one achievement, side with Caridin and get another. Or should those go away too?
Well I think the difference is that Branka/Caridin is a major quest arc, while romances are side arcs. I think having an achievement for the biggest and most meaningful choices in the story is more rewarding to me than a sidequest. Major choices generally depict the kind of character you are roleplaying as, while a romance arc is relatively minor in comparison.
I'm sure there are those who will disagree with me about main story arcs vs side arcs, but it for me, it just boils down to major arcs being of greater import than minor arcs and thus major arcs deserving more distinction and recognition. That is why I made my paramour suggestion in the earlier post, I don't have a problem with there being an achievement for choosing to participate in romance, but I don't think every LI should have their own respective achievement.
Furthermore, achievements should be pretty limitless, at least on Origin, though not on PS4/Xbox (as those platforms do have requirements for achievements) and if the developers want to, they should just load up hundreds of achievements. I don't really have a problem with specific romance achievements other than that I think they are excessive and superfluous when there are limitations imposed by platforms. If the restrictions for achievements are removed and there are no limitations, then I have no problem with every single romance or every single quest arc having a corresponding achievement. But as long as there are limits to the total number of achievements, then I value major story arc content over minor story arc content.