Was going to make a warrior in Origins that would become a Reaver but noticed you need to drink the dragons blood in order to become one. Then I thought about Hawke. How would Hawke obtain this power? RP wise my only explanation is having a connection to a family in which magic is runs very strong in their bloodline.
How is Hawke capable of being a Reaver
#1
Posté 29 mai 2014 - 04:40
#2
Posté 29 mai 2014 - 05:53
#3
Posté 29 mai 2014 - 05:58
^ no connection. you can be a reaver at level 7, when a quest with the mines is later in the game.
#4
Guest_StreetMagic_*
Posté 29 mai 2014 - 06:11
Guest_StreetMagic_*
The specializations were crappily implemented. That's how.
edit: I'm sure "crappily" isn't a word, but you know what I mean. ![]()
- Akrabra aime ceci
#5
Posté 29 mai 2014 - 07:17
The specializations were crappily implemented. That's how.
edit: I'm sure "crappily" isn't a word, but you know what I mean.
Hardly, being locked of specialization felt annoying in Origins. You can't actually be Reaver until the Sacred Ashes quest, you can't be Blood Mages until you make a pact with a demon in the fade, hell you skip out entirely on being an Arcane Warrior if you bypass one room in the Bresilin Temple.
I rather all specialization be unlocked from the get go to build the character I want rather than the only one available to me
#6
Posté 29 mai 2014 - 07:38
How does Hawke become a blood mage without dealing with demons? How does Hawke become an assassin without training from the Crows?
Anyways, the description of the specialization says outright that Hawke is not a "true" reaver. He's just picked up a little of the training.
- NoxJuked aime ceci
#7
Guest_StreetMagic_*
Posté 29 mai 2014 - 09:15
Guest_StreetMagic_*
Hardly, being locked of specialization felt annoying in Origins. You can't actually be Reaver until the Sacred Ashes quest, you can't be Blood Mages until you make a pact with a demon in the fade, hell you skip out entirely on being an Arcane Warrior if you bypass one room in the Bresilin Temple.
I rather all specialization be unlocked from the get go to build the character I want rather than the only one available to me
That's very understandable from a game-y perspective. But I think it sucks as far as storytelling and roleplaying goes.
I think DAO tried to cater to the latter more, and DA2 the former.
#8
Posté 29 mai 2014 - 09:34
That would be more convincing if DAO hadn't kept open the specializations for every subsequent playthrough.
#9
Guest_StreetMagic_*
Posté 29 mai 2014 - 09:41
Guest_StreetMagic_*
That would be more convincing if DAO hadn't kept open the specializations for every subsequent playthrough.
That negates the story based quests to you?
I see it as a just a good compromise. You can have the more "game-y" type of playthrough later, but it's good to at least introduce these specs with some kind of accompanying storyline. Doing it like DA2 does, right off the bat, is not the way to go imo. Choosing Reaver has no more "depth" than one of the arcade games I waste time with at a bowling alley.
I actually think Blood Magic in DA2 is easier to roleplay with. You can at least headcanon that you learn the spec from Tarohne's tomes. But Reaver...comes out of nowhere. Among others.
#10
Posté 29 mai 2014 - 09:47
Considering that some of the specializations don't make sense to be learned via story development in the first place (such as champion or berserker), I was rather ambivalent. It was a gimmick that was nice enough, but never broke out of being gamey: especially how most people got blood mage wardens. It wasn't strict enough to be convincing, and too loose to claim consistency.
I'd be perfectly fine if the Inquisitor could start the game with a specialization from the get-go. If anything, I think it would help me roleplay it more if I could start from level 1 as a necromancer and people reacted to that, even if I couldn't pick an ability until level 7.
#11
Guest_StreetMagic_*
Posté 29 mai 2014 - 09:53
Guest_StreetMagic_*
Considering that some of the specializations don't make sense to be learned via story development in the first place (such as champion or berserker), I was rather ambivalent. It was a gimmick that was nice enough, but never broke out of being gamey: especially how most people got blood mage wardens. It wasn't strict enough to be convincing, and too loose to claim consistency.
I'd be perfectly fine if the Inquisitor could start the game with a specialization from the get-go. If anything, I think it would help me roleplay it more if I could start from level 1 as a necromancer and people reacted to that, even if I couldn't pick an ability until level 7.
At the very get-go... Well, that's something else. I wouldn't mind that either. I agree it's easier to roleplay with than something that happens randomly later.
Champion and Beserker. Hmm. Well, in the case of Champion, I can kind of rationalize it as simply your character "coming into their own" as the leader they are. Eamon merely confirms it. I would view them the same way Aveline evolves in DA2. She's not technically a champion, but her story path is sort of laid out like one. She becomes someone who provides leadership and rallies the men and women around them (technically, the Battlemaster tree is the Champion tree they meant to implement early in development, but whatever).
#12
Posté 29 mai 2014 - 09:55
A mage doesn't need to consort with demons to become a blood mage.
From Dragon Age Wiki regarding blood magic:
"Though the art can be taught by a blood mage to an apprentice or self-taught via manual, it can also be learned by contacting a demon, with the risk of becoming an abomination."
#13
Posté 29 mai 2014 - 09:57
Cool for you- I just don't feel it. I don't even remember the Bard specializations and requirements, though ranger always was weird to me.
It was always gamey to me, so I don't mind the DA2 system. If anything, I used the level requirements to reflect what sort of person that Hawke was developing towards since the levels tended to match various game arcs. Templar was a result of protecting Bethany, for example.
#14
Guest_StreetMagic_*
Posté 29 mai 2014 - 09:58
Guest_StreetMagic_*
Cool for you- I just don't feel it. I don't even remember the Bard specializations and requirements, though ranger always was weird to me.
It was always gamey to me, so I don't mind the DA2 system. If anything, I used the level requirements to reflect what sort of person that Hawke was developing towards since the levels tended to match various game arcs. Templar was a result of protecting Bethany, for example.
I get the feeling Ranger came in late in development. It wasn't listed as a possible spec (pre release) for some time. Then when you run across it in DAO, it's a purchase.
Bard requirements is simply being a Rogue and having Leliana teach you.
edit: That said, Bard and Beserker is better than randomness. At least you have an actual "teacher" around. It may not be much, but I think it goes a long way in giving your character's spec some context. You still have to use your imagination, but not as much as DA2.





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