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Making an underground area as dark as possible?


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13 réponses à ce sujet

#1
Xeneize

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Hello!

As the title says, I am looking to learn how to make an underground area that will serve as an underdark setting extra dark. The goal is to make it nearly impossible for people without dark vision or means to light their way up (light spells, items, torches etc) to find their way through. So I was wondering how I could adjust the settings to that means?

 

I have been tweaking with it a little but so far I have not been able to make the area dark enough to attain the goal described above.

 

Any help is appreciated :)



#2
Psionic-Entity

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It's possible. I can't remember exactly what settings you tweak but I have them saved in a file that you can import > area day/night settings with. I'll try to remember to upload it when I get home tonight.



#3
Jezla

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There is a day/night set on the Vault (i can't remember by whom at the moment) that includes a pitch black setting for underground areas.  It's quite good.



#4
-Semper-

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first you have to deactivate the area's directional light in the area properties / environment settings. second you have to blacken the ground and sky light in the default day/night cycle stages. if you're using an outdoor area as an indoor underground setting there's also a black sky dome floating around somewhere at the vault.



#5
Psionic-Entity

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Here. As noted above you have to turn off directional light. To view the effects in the toolset switch your daytime setting to default, this is what will appear in game provided you turn off the day night cycle.

 

https://dl.dropboxus...ark.DayNightSet



#6
Dann-J

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If you turn the sun/moon colour completely black, any water you have in the area won't appear on the area map or minimap. If you've got water in the area, and want it to appear on the maps, then set the sun/moon colour to RGB 1,1,1. Players won't notice the difference, but the game engine certainly does.



#7
Xeneize

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Yes indeed, I am using an outdoor area. After trying everything mentioned above, this is how it looks like so far: I did not download anything yet, only tweaked the settings as recommended in the posts above:

 

Spoiler

 

As you can see in the image above, clearly far from looking underdark-ish :(



#8
Dann-J

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I assume you're not using day/night cycles for an underdark area. That means the only day/night settings you need to change are in the 'default' lighting settings (ie. ignore sunrise, day, sunset, etc).



#9
PJ156

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If the area is large and irregular true darkness may be more a curse than blessing/immersion for the player.

 

That aside when you develop your settings you need to think about what they do to light sources. Some settings seem to dampen magical and hand held light making the whole scene seem un-natural. I have no answer to help here. This is something I could never get right when I tried it.

 

PJ 



#10
Guest_Iveforgotmypassword_*

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That's not very dark but this'll do the trick.

No need to touch the directional light leave it on for your torches etc.

Turn day night cycle off.
Set ground light, sky light and sun moon to.. Diffuse 5,5,5 and intensity 0.1
Set the fog to end at 100 start at 20 and be black
Look for the black skydome on the vault I think it was made by sgk and install it in the settings.

Now fiddle with the intensity of the settings to get it as dark as you wamt
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#11
-Semper-

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No need to touch the directional light leave it on for your torches etc.

 

the directional light of the area only influences the sun/moon light, and has nothing to do with placed light sources.



#12
Guest_Iveforgotmypassword_*

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I didn't know that but not having it does changes the colouring on faces etc and makes them look pretty crap so I never touch it.

#13
rjshae

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I'd still like to do something about those types of stretched vertical walls. My thinking was to use sets of three simple vertical slopes using a standard cliff texture--one (30 or 45 degree) convex, one flat, and one (30 or 45 degree) concave. Each piece would be one grid square wide. The base of each slope would extend far below the ground so you can move it up to cover the wall. Changing the horizontal scale would be used to increase or decrease the slope/curvature.



#14
Xeneize

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Seems to have worked out, thank you all for the help; really appreciated! :)