Aller au contenu

Photo

Companions could teach us specializations?


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Kage

Kage
  • Members
  • 599 messages

Hi guys, I have noticed that they said all companions would be accesible in the main game, no DLC ones.

They seem to form the Inquisition, which could be around 1/3 of the game.

There are 9 companions, 3 of each class.

There are 3 specializations of each class.

They said specializations would have a real meaning besides combat / character building, that they would be relevant to the plot/history/interactions...

 

I am starting to think that they could perfectly go back to Origin time's, and have these companions teach us, or relate to us, through our specialization in some way.

 

What do you think?

 

Also, we have a mage expert in the fade... That sounds Rift Mage to me.

A mage who was previously a Tevinter magister... That sounds Necromancy to me.

A Grey Warden... That sounds Champion to me.

A Seeker... That sounds Templar maybe?

 

etc...

 

 



#2
Hippiethecat124

Hippiethecat124
  • Members
  • 120 messages
I would really like for that to see a return. I felt like it was a part of the bonding experience between the companions, and it also gives incentive to engage in dialogue with your comrades (for those not so inclined to so, unlike myself).

Remember, though, not all specializations in Origins were taught by companions. Champion was a reward for saving Redcliffe/Arl Eamon, Arcane Warrior was from a trapped ancient Dalish spirit, and the Ranger spec could only be found in a BOOK. O.o

I feel like Rift Mage will be a story-related ability, and I can almost see Solas (a Fade expert, but also (so I've heard) a hedge mage/malificar) teaching Necromancy (as I think that has to do with binding spirits/demons to corpses). I guess we'll just have to grit our teeth and wait for October, though. Grrr.

#3
AresKeith

AresKeith
  • Members
  • 34 128 messages

I'd rather if companions have their own unique specialization, imo


  • Leo, Hanako Ikezawa, happy_daiz et 4 autres aiment ceci

#4
Former_Fiend

Former_Fiend
  • Members
  • 6 942 messages

Honestly I preferred DA2's system where each companion had a specialization that was unique to them.


  • Ammonite, Hanako Ikezawa, earymir et 3 autres aiment ceci

#5
Cylan Cooper

Cylan Cooper
  • Members
  • 595 messages

Honestly I preferred DA2's system where each companion had a specialization that was unique to them.

Same. It was cool that each companion had skills that fit their personality/background. The only thing that felt weird was Isabela not having duelist since she taught that. But at least her skills are kinda duelist-ey. Hope they go this route in Inquisition.


  • Hanako Ikezawa et Paradigm of Memories aiment ceci

#6
Tenshi No Kage

Tenshi No Kage
  • Members
  • 20 messages

I loved and hated learning the specializations from my companions in origins. I loved the rp aspect and how it really felt like ym character was connecting with the party members. On the other hand I had to wait several levels past level 7 to get a specialization because I had none unlocked that I could use.


  • ThedosianExpat aime ceci

#7
SilkieBantam

SilkieBantam
  • Members
  • 1 090 messages

I wouldn't mind a mechanic like that coming back. What I don't want is to just have all the specializations magically available like in DA2. I prefer to unlock specializations. If a companion doesn't teach us them, I'd like there to be some sort of quest to learn in them. 


  • earymir et Paradigm of Memories aiment ceci

#8
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

I prefer the companions having their own specializations that are unique to them like in DA2 rather than the "Let me teach you in seconds what took me years" system DAO had. 


  • berelinde et Mr. Homebody aiment ceci

#9
AresKeith

AresKeith
  • Members
  • 34 128 messages

I prefer the companions having their own specializations that are unique to them like in DA2 rather than the "Let me teach you in seconds what took me years" system DAO had. 

 

Yep, I'd rather the PC learn them by what you did in the game like getting Champion in Redcliffe, Arcane Warrior from the spirit etc


  • Ammonite, Hanako Ikezawa et Paradigm of Memories aiment ceci

#10
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Yep, I'd rather the PC learn them by what you did in the game like getting Champion in Redcliffe, Arcane Warrior from the spirit etc

Yeah, those were interesting ways and actually made sense for how quick you learned them. Like for the Spirit Warrior example you gave the reason the Warden mastered it immediately was because the spirit transmitted all of it to your mind like a Prothean Beacon. 



#11
Al Foley

Al Foley
  • Members
  • 14 537 messages

Why not both? COmpanions have their own unique specializations but they still know the tools of the trade, they still know how to be a templar, they just do not use those abilities.



#12
AresKeith

AresKeith
  • Members
  • 34 128 messages

Why not both? COmpanions have their own unique specializations but they still know the tools of the trade, they still know how to be a templar, they just do not use those abilities.

 

It just seems better to learn it from other places than your companions, IMO


  • Paradigm of Memories aime ceci

#13
Al Foley

Al Foley
  • Members
  • 14 537 messages

It just seems better to learn it from other places than your companions, IMO

I agree, but I think the two ideas are not mutually exclusive to one another. 



#14
Sir Froggie

Sir Froggie
  • Members
  • 459 messages
If we learn specializations from other characters it will possibly be from the advisor charcters and other NPCs instead of the party companions.
Cullen is a templar thus he feels like a more natural character to learn it from as apposed to Cassandra. Dagna was written to be an articifer so we will probably learn that specialization from her.
  • Potato Cat, Al Foley, PopCola et 1 autre aiment ceci

#15
Kage

Kage
  • Members
  • 599 messages

Since we know specializations will have a bigger impact, and DA2 had companions with unique abilities and that was one of the good changes...

I guess we are somewhat safe to assume that Bioware would want to have companions with unique trees, and have the specializations be learned through the game in some way, like they did in DAO.

 

Maybe a quest given by a companion, or an advisor, or books, arcane warrior beacon, etc. That would be nice.

 

However, dont take for granted about companions having their own trees. That was easier to implement in DA2 because companions were weapon-locked, and less companions.In DA2 there were 6 companions with uniques trees only. And 2 more in DLCs. This time we will have 12 just in the main game. And all of them will be able to change weapons, so more combat animations to take into account.



#16
Avaflame

Avaflame
  • Members
  • 827 messages

Since we know specializations will have a bigger impact, and DA2 had companions with unique abilities and that was one of the good changes...

I guess we are somewhat safe to assume that Bioware would want to have companions with unique trees, and have the specializations be learned through the game in some way, like they did in DAO.

 

Maybe a quest given by a companion, or an advisor, or books, arcane warrior beacon, etc. That would be nice.

 

However, dont take for granted about companions having their own trees. That was easier to implement in DA2 because companions were weapon-locked, and less companions.In DA2 there were 6 companions with uniques trees only. And 2 more in DLCs. This time we will have 12 just in the main game. And all of them will be able to change weapons, so more combat animations to take into account.

I agree that unique companion trees in Inquisition would be more complex than DA2, but just pointing out we have nine companions, not twelve.

I feel it's more likely they'll go down the Origins route as well, unfortunately. I would prefer if we as the PC learned them outside of companion interactions though.



#17
Potato Cat

Potato Cat
  • Members
  • 7 784 messages

I'd rather if companions have their own unique specialization, imo


Same. Happily, I think that will be the case. Cassandra was never actually a Templar, so I can't see her teaching us the Templar specialisation, and when they did Vivienne's Follower Week, they claimed she would never wear armour when she can wear finery, iirc, so the only mage specialisation I think could work for her, Knight Enchanter, is ruled out.

That said, I do think some others cpuld teach us specialisations, just that not all will be learned this way. They say they want our specialisations to mean more in Inquisition, and just instantly learning it from companions does not equate to that in my book.

#18
Zehealingman

Zehealingman
  • Members
  • 1 450 messages

Since we know specializations will have a bigger impact, and DA2 had companions with unique abilities and that was one of the good changes...

I guess we are somewhat safe to assume that Bioware would want to have companions with unique trees, and have the specializations be learned through the game in some way, like they did in DAO.

 

Maybe a quest given by a companion, or an advisor, or books, arcane warrior beacon, etc. That would be nice.

 

However, dont take for granted about companions having their own trees. That was easier to implement in DA2 because companions were weapon-locked, and less companions.In DA2 there were 6 companions with uniques trees only. And 2 more in DLCs. This time we will have 12 just in the main game. And all of them will be able to change weapons, so more combat animations to take into account.

 

Although there are only 9 companions, your point still stands.



#19
Incantrix

Incantrix
  • Members
  • 904 messages

Same. Happily, I think that will be the case. Cassandra was never actually a Templar, so I can't see her teaching us the Templar specialisation, and when they did Vivienne's Follower Week, they claimed she would never wear armour when she can wear finery, iirc, so the only mage specialisation I think could work for her, Knight Enchanter, is ruled out.

That said, I do think some others cpuld teach us specialisations, just that not all will be learned this way. They say they want our specialisations to mean more in Inquisition, and just instantly learning it from companions does not equate to that in my book.

Actually, tbh knight enchanter would make perfect sense for Vivienne.

The description doesn't imply that the mage is wearing heavy armor. It simply implies that the mage is using defensive magic like barriers, wards and magical shields. If Vivienne is really against heavily armoring her self, then being a knight enchanter makes perfect sense as to why she's able to do it.

#20
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

It was in DAO (but only for some of the specs not all) so I don't see why it shouldn't return. Plus it adds to the feel of the game and characters. Each of your companions is a master at a specialized form of combat/magic and they can mentor you, taking little green hand under their wing, as it were.



#21
Todd23

Todd23
  • Members
  • 2 042 messages

Same. It was cool that each companion had skills that fit their personality/background. The only thing that felt weird was Isabela not having duelist since she taught that. But at least her skills are kinda duelist-ey. Hope they go this route in Inquisition.

In da2 the companion's specializations seemed to all be a mixture of at least two things, Isabella's was a mixture of pirate and dualist.

#22
Wulfram

Wulfram
  • Members
  • 18 950 messages

I think being taught by companions is one of the less interesting ways you could learn a spec, if they incorporate spec learning into the story line at all.

 

Better than buying a book off a random merchant, though.



#23
Kage

Kage
  • Members
  • 599 messages

Same. Happily, I think that will be the case. Cassandra was never actually a Templar, so I can't see her teaching us the Templar specialisation, and when they did Vivienne's Follower Week, they claimed she would never wear armour when she can wear finery, iirc, so the only mage specialisation I think could work for her, Knight Enchanter, is ruled out.

That said, I do think some others cpuld teach us specialisations, just that not all will be learned this way. They say they want our specialisations to mean more in Inquisition, and just instantly learning it from companions does not equate to that in my book.

 

You are actually totally right. I guess we can safely assume that Vivienne would not be any spec of the ones we know...

 

And yeah, there are 9 companions, I counted the advisors sorry xD

 

 

Maybe they give the companions a unique tree which only includes passives and things not related to the weapon they are using. That should be simple enough, dont you think?



#24
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

That's a bit too coincidental for my tastes.  Besides, wasn't it stated that companions were all unique spins on pre-existing classes?  Regardless, I would much rather pick up the specializations throughout our adventures.  Personally, I'd like to see teachers that actually make you go on a quest to gain these skills, instead of simply adding a point and suddenly having those abilities.



#25
berelinde

berelinde
  • Members
  • 8 282 messages

I prefer the companions having their own specializations that are unique to them like in DA2 rather than the "Let me teach you in seconds what took me years" system DAO had. 

That was my big issue with the DAO specializations system. It was even less credible when the companion taught you a specialization you couldn't actually use so you could pass it along to someone else at a later date. Even the various specialization manuals made better RP sense than that. Although the image of Isabela trying to teach dueling while engaged in a threesome is entertaining.