Companions could teach us specializations?
#26
Posté 01 juin 2014 - 05:41
When you help Ranger Andy in Novac, via an unmarked quest, he teaches you Ranger Takedown, an Unarmed perk. The only way to get it is to have high enough coercion, to get him to talk/open up about it. There are several similar type quests.
Or they have others that reward a discount, a new gun, rad resistance, etc.
In the DA universe, a perk could be anything from a special move, spell, attribute bonus, discount, etc. They could even add something to the Keep.
#27
Posté 01 juin 2014 - 07:47
It sounds like a good idea, but you're supposed to be able to spec your companions the way you want, for example make any warrior companion a two hander or a sword and shield if you choose. Your idea could still work if the specializations didn't lean one way or the other on role, but Champion is a pretty tanky spec. Plus, I do like the idea of the companions having their own special specializations so that not only does it feel like they have their own special fighting style, but you do too. You don't have companions that fight exactly the same as you.
#28
Guest_TheDarkKnightReturns_*
Posté 01 juin 2014 - 10:32
Guest_TheDarkKnightReturns_*
By far the best way to unlock a specialization in Origins was the Arcane Warrior quest. And that was pretty damn short and shallow. If they had fleshed out quest-arcs in the same vein for each specialization it would make DA:I for me.
I want to discover the secrets of specializations and unlock parts of the tree the further along I travel down that quest arc. A warrior interested in becoming a Champion could consult with an NPC at different points of the quest-line. A mage interested in unlocking necromancy may vie with a rival apprentice to uncover their masters' hidden tomes and knowledge.
Things of this nature to give the classes some added flavor. Probably hard to implement, but in my opinon definitely worth the effort.
#29
Posté 01 juin 2014 - 10:36
By far the best way to unlock a specialization in Origins was the Arcane Warrior quest. And that was pretty damn short and shallow. If they had fleshed out quest-arcs in the same vein for each specialization it would make DA:I for me.
I want to discover the secrets of specializations and unlock parts of the tree the further along I travel down that quest arc. A warrior interested in becoming a Champion could consult with an NPC at different points of the quest-line. A mage interested in unlocking necromancy may vie with a rival apprentice to uncover their masters' hidden tomes and knowledge.
Things of this nature to give the classes some added flavor. Probably hard to implement, but in my opinon definitely worth the effort.
Anything other than learning it from companions (who should also have their own specialization designed to them) would be better
#30
Posté 02 juin 2014 - 01:08
I'd prefer companions to have their own specializations and for the pc to through a quest to get your specialization, preferably early in the game by the end of the origin prologue (if that's a thing). I was thinking since you will be the head of inquisition, there is going to be some training and that's where you can choose your specialization? Who knows.
#31
Posté 02 juin 2014 - 01:31
My hope is that what they mean by "more important to the story" is that the specs will be flagged and actually play a role in your interactions with other characters. So if my mage happens to be a necromancer, the Templars are not exactly going to treat me with warm fondness when they find out (assuming they would ever treat a mage nicely in the first place).
More so than learning specializations from companions and NPCs, *this* is the big change *I* want to see.





Retour en haut






