Revamped stealth and ambush mechanics. It was one of the major draws of the Rogue class. Using non-combat skills to craft traps and lures. Scouting ahead of the party and planning the perfect ambush was what made the Rogue class stand out for me. Seldomly would an ambush go according to plan without a hitch, but boy when they were executed perfectly it gave me a great sense of satisfaction. That was lost in translation from DA:O to DA2. I hope the developers read this and take it to heart.
DA IV wishlist !
#26
Guest_TheDarkKnightReturns_*
Posté 30 mai 2014 - 06:47
Guest_TheDarkKnightReturns_*
- ladyoflate aime ceci
#27
Posté 30 mai 2014 - 06:53
- I heard somewhere we won't be able customize the inquisitors body, so body sliders in the character creation-scene: I want to be able to make buff women or petite, slim males. Pretty much like Sims 4.
- Every hair option with a curly counterpart
- More than two voice options for the protagonist (e.g. 3 voice ranges: a high pitched voice, an average pitched voice and a deeper voice)
- A Story mode like in ME 3, if you want to just enjoy the story without beating up people most of the time
#28
Posté 30 mai 2014 - 07:58
Griffins.
Part of the added bonus edition sold in Gamestop stores, which would be available for purchase (and pre-order) online in all formats in all countries.
#29
Posté 30 mai 2014 - 10:38
#30
Posté 30 mai 2014 - 11:40
It's been suggested from the beginning that the humans and kossith both came from some other distant lands. The humans came from both north and south of the continent and the kossith just came from the north.Maybe not for IV but eventually I'd like to see a DA game featuring a "New world (Out of Thedas) exploration" type of setting like with inspiration from Vasco da Gama, Pedro Álvares Cabral, Magalhães or even Colombus.
New continents and civilizations, first contact with natives and such.
#31
Posté 30 mai 2014 - 11:56
Revamped stealth and ambush mechanics. It was one of the major draws of the Rogue class. Using non-combat skills to craft traps and lures. Scouting ahead of the party and planning the perfect ambush was what made the Rogue class stand out for me. Seldomly would an ambush go according to plan without a hitch, but boy when they were executed perfectly it gave me a great sense of satisfaction. That was lost in translation from DA:O to DA2. I hope the developers read this and take it to heart.
This. I'd like for an improved version of the stealth mechanics from MoTA as well for knocking out guards and stuff.
- ladyoflate aime ceci
#34
Posté 31 mai 2014 - 02:49
When a companion "dies" in combat, they stay dead.
If its not in DAI, I like to see long hair for females that goes past their shoulders
a tiger for a companion. If not, I'll take a mabari like in DAO
#35
Posté 31 mai 2014 - 02:55
#36
Posté 31 mai 2014 - 04:10
I imagine that if everyone got what they wanted, the game would be the equivalent of this:
but he looks so happy
#37
Posté 31 mai 2014 - 04:26
I imagine that if everyone got what they wanted, the game would be the equivalent of this:
If I could not only like a post, but give it a shower of 'win' glitter I would.
For me, I think I'd like to once again have a PC that's not in charge of the world, but more on a smaller scale again.
Bringing back stealth and stealing might be pretty cool.
I also wouldn't mind a game that went back to having the PC be a warden, again.
#38
Posté 31 mai 2014 - 04:37
- ladyoflate aime ceci
#39
Posté 31 mai 2014 - 05:46
If we get control over some faction/area of land, we actually get to develop it. Start with almost nothing, maybe a few older buildings in an area that hasn't been popular for a while, invite in the factions we want to ally with, build it from small and barely furnished to a buzzing and well run faction/town/place where we run ****.
- ladyoflate aime ceci
#40
Posté 31 mai 2014 - 06:48
If we get control over some faction/area of land, we actually get to develop it. Start with almost nothing, maybe a few older buildings in an area that hasn't been popular for a while, invite in the factions we want to ally with, build it from small and barely furnished to a buzzing and well run faction/town/place where we run ****.
The main thing I remember fondly from Fable 2.
#41
Posté 31 mai 2014 - 06:52
I'd like for the protagonist to have no formal title or role for the entirety of the game, if that makes any sense. You're not a Champion or Warden or Inquisitor or Grand Poobah of the Extraordinary Badasses Guild.
There are always set surnames, so it's not like Hawke2 would be too too much. Hopefully.
#42
Posté 31 mai 2014 - 07:01
I would like to travel 1000 years in the past and see the world and form the Wardens.
#43
Posté 31 mai 2014 - 07:10
Go to Tevinter, Rivain, Nevarra, and the Anderfels.
Long Hair(PLEASE)
More Foreshadowing notes ![]()
#44
Posté 31 mai 2014 - 07:18
I would like to travel 1000 years in the past and see the world and form the Wardens.
But then it literally wouldn't be Dragon Age.
#45
Posté 31 mai 2014 - 11:40
No returning characters.
Some new places: Nevarra, Tevinter, Rivain, anything but Ferelden.
No Reapers Demons invasions threatening to destroy the world.
Storyline that doesn't revolve around Templar/Mage conflict.
Less "kill them all!", more using diplomacy/blackmail/whatever in resolving conflicts.
And if we are planning some major battles, intelligence gathering which can influence their turn.
I get it magi are awesome, but rogues and warriors need some loving too.
#46
Guest_Caladin_*
Posté 31 mai 2014 - 11:55
Guest_Caladin_*
I prefer the fast combat of DA2, an i prefer as previously mentioned setting tactics up an then forgetting about them, so that being said id prefer better distinguishable cross class combo icons, a FF toggle for all difficulties a simple on or off, less immunity from dmg types and more emphasis on dodging/moving out the way of attacks.
#47
Posté 31 mai 2014 - 12:25
Guess I should participate in the thread instead of post passive aggressive comments.
Dragon Age IV Wishlist:
Team Learns from Successes of previous games.
Team Learns from Failures of previous games.
Gaider keeps generating fan-tears.
Allan Schumacher promoted to lead Character Artist. He has a stunning portfolio in the Campaign/Story section scattered amongst the Character Threads.
#48
Posté 31 mai 2014 - 02:16
Lets have Cullen appear as an NCP for a fourth time! (I am a Cullen fan, and no... I am not bitter...LOL)
#49
Posté 31 mai 2014 - 04:18
I would like to
- choose the voice actor/actress to my PC from couple of choices
- change my hair style/color and make-up in game not just in the beginning
- go to a shop and buy some casual clothes or have a lot of casual clothes at my camp/house.
#50
Guest_TheDarkKnightReturns_*
Posté 31 mai 2014 - 07:41
Guest_TheDarkKnightReturns_*
A badass battle hardened Magister-General who is more solider than mage and has been fighting most of his adult life on the front lines in the Imperium's struggle to reclaim Seheron from the Qunari. Unlike most of the officers fighting the Qunari he's developed respect for his enemy and their philosophy. His stances on the war are unpopular. He believes that the Imperium is fighting a losing battle and that Tevinter should negotiate a temporary cease-fire essentially abandoning the Imperium's claim to Seheron, at least long enough for the Imperium to rebuild it's forces.
He could be a faction leader or maybe a companion.
Kind of specific, but there you go.





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