I was playing Huntress earlier with the Lancer and I was very surprised that tossing Dark Channel after cloak and seeing my bullets regen before getting to fire again. Aren't most powers like Dark Cannel in animation frames? Or was I really that slow at pulling the trigger again? Well, guess I could fire up that kit again, since I always got the game on...
Objectively speaking, The M-7 Lancer makes the CSMG obselete.
#76
Posté 31 mai 2014 - 07:48
#77
Posté 31 mai 2014 - 07:55
So much no. I release the trigger long enough to cast overload and I have 10-15 shots back in CSMG.
I do the same with the lancer and my ammo hasn't even begun regenerating.
Hey Sinful.. see this guy in my quote? You really don't wanna argue with him.. or Cyonan.. or Pedroelmz.. or Tyhw.. or Tybo.. or Corlist.. our resident g.i.r.l Dunvi
They're our dataminers/testers. They know all the things.
#78
Posté 31 mai 2014 - 08:34
Ok, just tested it in a game. And the time seems to be exactly the same same time it takes for it to regen ammo. So aprox 1 second. As I was playing the game I noticed the reason I was taking to long to hit the shoot button was due to all the aiming and aiming adjustment. The longest example I can think of extra time required is that annoying one where you better move to the right more of right hand advantage so the power don't hit the stupid wall one. Other then that I always noticed that I wasn't in ideal back to back zero time delay power spamming unless it was against on Atlus focused on another teammate, but with the help of biotic boom dps & other teamate alongside Lancer dps, it all worked out. Even with my pitiful Lancer IV and level 2 amps/ammo.
Amount of ammo this gun has to through is for me it's biggest selling point. I really hope I get lucky at the troll store today to max these two recharge weapons to much better compare the two? ... K, just a few more bucks to make. GAME ON!
#79
Posté 31 mai 2014 - 08:35
Hey Sinful.. see this guy in my quote? You really don't wanna argue with him.. or Cyonan.. or Pedroelmz.. or Tyhw.. or Tybo.. or Corlist.. our resident g.i.r.l Dunvi
They're our dataminers/testers. They know all the things.
Megabeast, you traitor! I never want to hear you complaining about AR amps again! ![]()
EDIT - and yeah, I know Pedro mostly from the vid when I heard him speaking my native tongue. To bad he's on the PC scrub side. >_<
#80
Posté 31 mai 2014 - 09:08
Ok, just tested it in a game. And the time seems to be exactly the same same time it takes for it to regen ammo. So aprox 1 second. As I was playing the game I noticed the reason I was taking to long to hit the shoot button was due to all the aiming and aiming adjustment.
Weren't you supposed to have this "muscle memory" thing? You know, having played enough with the Lancer that you don't think about your fingers moving, it just gets done? Or was it just BS as usual?
The fact is that the Lancer won't start its ammo regen until most power animations are already over. CSMG has no delay at all, it even regens during target switching, if you're smart enough to pause firing.
Amount of ammo this gun has to through is for me it's biggest selling point.
You should try GPR, GPSMG or the Spitfire. They have so much ammo you wouldn't believe. Because clearly that's what matters.
#81
Posté 31 mai 2014 - 09:16
Lancer is harder to aim than the CSMG.
#82
Posté 31 mai 2014 - 09:33
Weren't you supposed to have this "muscle memory" thing? You know, having played enough with the Lancer that you don't think about your fingers moving, it just gets done? Or was it just BS as usual?
The fact is that the Lancer won't start its ammo regen until most power animations are already over. CSMG has no delay at all, it even regens during target switching, if you're smart enough to pause firing.
You should try GPR, GPSMG or the Spitfire. They have so much ammo you wouldn't believe. Because clearly that's what matters.
Look, I just realized all you guys saying that this ammo regen thing of the CSMG is actually really for throwing off the topic off the more major things. Though correct me if I'm wrong. But isn't this instant ammo regen thing of the CSMG more of a feature to help it keep up with the Lancer? I mean, with it's two bullets per shot & it's higher fire rate, it really only has less then 32 bullets. It better dam have instant regen. If the Lancer had it, it would of been called lol Lancer for total scrub cheese.
But no, I never actually played that much with the Lancer, since I'm an all weapons player + really irks me playing with URs not being maxed and all. But still, ever since I got it, I always jumped at doing it's challenge to help toward another AR challenge completion points. Just now, I've actually started really focusing on my more fave weapons. And all day today all I've been doing is playing with the Lancer only in anticipation of the big spending day coming up (man, so many scrubs made me waste so many ops/missiles that need replaced before the big spend, hope I can get it done today), and noticed that muscle memory kicking in while focusing on headshots and that word being very well know to me from by guitar teacher of many moons ago...
Focusing on headshots much, much more with Assault Rifles is another thing I've been focusing on a lot only very lately. Before I never always went for the head with the Lancer.
#83
Posté 31 mai 2014 - 09:51
Look, I just realized all you guys saying that this ammo regen thing of the CSMG is actually really for throwing off the topic off the more major things. Though correct me if I'm wrong. But isn't this instant ammo regen thing of the CSMG more of a feature to help it keep up with the Lancer?
Nope, it's the other way around: Lancer needs a larger mag to keep up with CSMG because of its regen delay.
#84
Posté 31 mai 2014 - 10:07
Look, I just realized all you guys saying that this ammo regen thing of the CSMG is actually really for throwing off the topic off the more major things. Though correct me if I'm wrong. But isn't this instant ammo regen thing of the CSMG more of a feature to help it keep up with the Lancer? I mean, with it's two bullets per shot & it's higher fire rate, it really only has less then 32 bullets. It better dam have instant regen. If the Lancer had it, it would of been called lol Lancer for total scrub cheese.
The ammo consumption deal usually only affects the first 10 or so shots of the CSMG. Although IIRC it depends on ROF bonuses and also capacity bonuses.
edit: here was the old thread with csmg info.
#85
Posté 31 mai 2014 - 10:26
Nope, it's the other way around: Lancer needs a larger mag to keep up with CSMG because of its regen delay.
lol ![]()
EDIT - just read the capn233 link for a bit, and yeah, everyone thought it was horrible back then.
Maybe that's it with the Lancer too? Folks need more time to play with it and learn it's true power?
#86
Posté 31 mai 2014 - 10:55
Lancer is solid midtier
can be used by any player any class any enemy any stage any difficulty, though not necessarily the best choice it gets the job done
#87
Posté 31 mai 2014 - 11:39
EDIT - just read the capn233 link for a bit, and yeah, everyone thought it was horrible back then.
Maybe that's it with the Lancer too? Folks need more time to play with it and learn it's true power?
*sigh*
You only see what you want to see. Back then most people had CSMG at a very low level, if at all. Sure, many people got the first impression that it sucks because it is underwhelming at low levels. But when people started to level it up, their impressions changed. I remember. I was here. Apparently you weren't, so maybe you shouldn't be telling us what "everyone" thought back then.
Lancer has been around for a long time now. A lot of us have had it at X for a long time now. Its true power is well known, though obviously there wil always will differing opinions, it's BSN.
- PoetryAvenger aime ceci
#88
Posté 31 mai 2014 - 11:56
Mines not at X. Only 4.
And players that had it for awhile at X, like megabeast, barely gave it chance by the sounds of it when he said something along the lines "If it wasn't for the challenge points..." yada, yada. So no wonder the guy & many other didn't know it's as accurate CSMG. Nobody bothered given it a chance enough to learn to aim it properly by adjusting to it's recoil, or heck, slapping some stability consumables (even a level 1 does plenty for this gun). So yeah, with all this chit about, you expect me to believe many are giving it a fair chance even?
Not many players either. Bet most stopped before they even maxed it.
Lucky there are folks that see for what more it is, proven by their head shot stability control vids, and they like it.
If anything, topics like this are needed to remind folks to give certain other weapons more of a chance. Cause too many love to dismiss right away... anywho, it's getting late, looks like that spending spree will have to wait till tomorrow...
#89
Posté 31 mai 2014 - 11:59
The concept of 'objectively speaking' is a bit sexist.
- Deerber et Dr. Tim Whatley aiment ceci
#90
Posté 01 juin 2014 - 12:10
The concept of 'objectively speaking' is a bit sexist.
The idea of breathing is sexist.
You. Pig.
#91
Posté 01 juin 2014 - 12:22
Mines not at X. Only 4.
And players that had it for awhile at X, like megabeast, barely gave it chance by the sounds of it when he said something along the lines "If it wasn't for the challenge points..." yada, yada. So no wonder the guy & many other didn't know it's as accurate CSMG. Nobody bothered given it a chance enough to learn to aim it properly by adjusting to it's recoil, or heck, slapping some stability consumables (even a level 1 does plenty for this gun). So yeah, with all this chit about, you expect me to believe many are giving it a fair chance even?
Not many players either. Bet most stopped before they even maxed it.
Lucky there are folks that see for what more it is, proven by their head shot stability control vids, and they like it.
If anything, topics like this are needed to remind folks to give certain other weapons more of a chance. Cause too many loveif I compento dismiss right away... anywho, it's getting late, looks like that spending spree will have to wait till tomorrow...
I used to love the Lancer, thought it was the best gun from Reckoning (Venom is).. but over time that love faded. CSMG performs better, is lighter and I don't have to wrestle it.. and F stability gear. If I use stability gear, I'm not using something else.
#92
Posté 01 juin 2014 - 12:29
Mines not at X. Only 4.
And players that had it for awhile at X, like megabeast, barely gave it chance by the sounds of it when he said something along the lines "If it wasn't for the challenge points..." yada, yada. So no wonder the guy & many other didn't know it's as accurate CSMG. Nobody bothered given it a chance enough to learn to aim it properly by adjusting to it's recoil, or heck, slapping some stability consumables (even a level 1 does plenty for this gun). So yeah, with all this chit about, you expect me to believe many are giving it a fair chance even?
Not many players either. Bet most stopped before they even maxed it.
Lucky there are folks that see for what more it is, proven by their head shot stability control vids, and they like it.
If anything, topics like this are needed to remind folks to give certain other weapons more of a chance. Cause too many love to dismiss right away... anywho, it's getting late, looks like that spending spree will have to wait till tomorrow...
How do you know that "nobody bothered given [sic] it a chance"? Plenty of people have been using it since the day it was introduced. Weapons with recoil had already been around since day one. There's really nothing surprising about Lancer's mechanics.
There's nothing wrong with threads like "This weapon is awesome, you should give it a chance!" However, threads like "Objectively speaking, The M-7 Lancer makes the CSMG obselete." are just stupid.
#93
Posté 01 juin 2014 - 12:38
So no wonder the guy & many other didn't know it's as accurate CSMG.
slapping some stability consumables (even a level 1 does plenty for this gun)
Doesn't the notion of using consumables to improve the accuracy to put one on par with the other void the entire argument you're trying to make..?
#94
Posté 01 juin 2014 - 02:13
The idea of breathing is sexist.
You. Pig.
No you
- me0120 aime ceci
#95
Posté 01 juin 2014 - 02:13
There's nothing wrong with threads like "This weapon is awesome, you should give it a chance!" However, threads like "Objectively speaking, The M-7 Lancer makes the CSMG obselete." are just stupid.
Eh the one decent thing about the last thread and this one was that it inspired me to look at some of the weapon variables more closely and the accuracy code.
As for the reaction in the old threads, a whole lot of that has to do with the fact that some of those guys don't play this game any longer and most of them probably preferred things like Talon, Hurricane and Wraith.
#96
Posté 01 juin 2014 - 03:06
Who cares. The game is easy either way.
The CSMG sounds, looks, and feels much more awesome. It's ALIVE. That's what matters to me.
#97
Posté 01 juin 2014 - 12:08
Yesterday I finally tried it on a Drell in a solo game without consumables for the first time. Man, this really sucks so freaking much that the game thinks you're a Volus. As I think this gun would rule so much on these kits (I actually think this gun is great on every kits in the game, otherwise). But out of curiosity, do folks really even bother to adapt to that BS camera angle and just "Game on."?
Eh the one decent thing about the last thread and this one was that it inspired me to look at some of the weapon variables more closely and the accuracy code.
Yeah, this was my fave part about these two topics too (I just love hard core data & numbers). That and the vids you and the other guy did showing how aiming for head and controlling stability really works (finally seen the entire video of yours. It being so long was the only issue cause it was robbing me of actually playing the game for myself. But I really love it, and please don't remove it as I will be coming back to it from time to time. Also loved how you had your Soldier colours match the Lancer. That's what I'm doing now too.
As I think that gun works so well on the HS with extended Adren Rush, since he brings the reload time to 3 seconds, same as the Revenant and many other weapons). As those vids really inspired me to aim for headshots like that without any stability help too. It's like a game inside of a game.
#98
Posté 01 juin 2014 - 12:41
Yesterday I finally tried it on a Drell in a solo game without consumables for the first time. Man, this really sucks so freaking much that the game thinks you're a Volus. As I think this gun would rule so much on these kits (I actually think this gun is great on every kits in the game, otherwise). But out of curiosity, do folks really even bother to adapt to that BS camera angle and just "Game on."?
Yeah, it sucks, but why would you use an ammo regen weapon on a Drell anyway? They'll be running from ammo box to ammo box regardless. Harrier's a natural fit.
I mean, if you insist on an assault riftle.
Otherwise, Claymore.
- PoetryAvenger aime ceci
#99
Posté 01 juin 2014 - 12:50
Yeah, it sucks, but why would you use an ammo regen weapon on a Drell anyway? They'll be running from ammo box to ammo box regardless. Harrier's a natural fit.
I mean, if you insist on an assault riftle.
Otherwise, Claymore.
Well personally I prefer the Typhoon on the Infiltrator, but different strokes and all that jazz.
#100
Posté 01 juin 2014 - 01:33
Well personally I prefer the Typhoon on the Infiltrator, but different strokes and all that jazz.
Sure, Typhoon's great. The point really was that there's no need for unlimited ammunition when playing a Drell.





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