As the last video in the Collector Ship series, I bring you… Stasis Vanguard:
With a deadly triple combination of extreme mobility, enhanced protection, and control of protected enemies, it's hard to beat Stasis Vanguard for CQC. No heavy weapons, no Mattock spam, no Claymore with IA (and no health damage halos!) Just proximity and control tactics. Build (level 22) at 8:19. Weapons: Evi (3/5), Vindicator (3/5), Locust (3/5).
FYI, this vid includes a 50 second platform battle without use of the Cain (or Charge for that matter). Total run is about 8 ½ minutes, 2 full minutes faster than I am typically able to do with other classes. After the last few months, it felt like finally being unshackled…
Stasis Vanguard vs. Collectors
Débuté par
a_mouse
, mai 30 2014 04:51
#1
Posté 30 mai 2014 - 04:51
#2
Posté 06 juin 2014 - 05:33
p.s. a few additional notes about the timing strategy used in making this vid.
You may notice Harbi only appears twice in this entire mission, and I only kill him once (the first one). This basically comes down to the event triggers. In any room where Harbi appears, his initial appearance is on a 10~15 second delay, and he always respawns 30 seconds after he dies if any collectors are still around. This means that if you clear the first wave in less than 10~15 seconds, and the entire room in less than 30 seconds, he won't appear at all.
There is no way to prevent Harbi from appearing at least once on the platform level, so here I actually let him spawn on the first platform, and delay killing him until just before the second platform arrives. This way I have the full 30 seconds to clear the remaining platforms without seeing him again.
The only other place he spawns quickly enough to make an appearance is the main level (before the Praetorian), and I pretty much just ignore him, allowing the squad to slowly pick him off (as he ineffectively runs around trying to decide what direction to shoot in) while I clear the rest of the room around him. A Krogan's greatest insult…





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