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Tank Shepard


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#1
Rusted Cage

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Does anyone know what the maximum amount of health or shields Shepard can achieve through armour, Fortification and Glyph's Intel terminal? I ask because I recently used Grunt in the Armax Arena in which he seemed to take on two Brutes in a row at melee range without being dropped, so I checked his health and shields and saw they were both really high. Now I'm not sure how much his Claymore came into play but I was impressed nevertheless.

 

I was wondering if this was attainable for Shepard. I normally spec my armour and upgrades for weapon damage but have never gone down the tank route fully. I did do a Tech Armour detonation Sentinel but even then I didn't just focus on damage reduction.

 

Any thoughts?

 

 



#2
RedCaesar97

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I think you can get your health OR shields close to 1000 or above (depending on whether you take health-boosting armor or shield-boosting armor).

 

Damage Reduction will, uh... reduce incoming damage, effectively giving you more shields+health.

 

So you start with 500 health and 500 shields.

 

Fitness can give you up to +65% health and shields, or an additional 325 health and 325 shields. (NOTE: At rank 6 you can switch out +25% health and shields for +20% damage reduction for 30 seconds after a heavy melee kill. Good, but not always attainable. This would give you 200 health and 200 shields with a possibility of damage reduction.)

 

From Intel you can get up to +10% health and +15% shields, or +50 health and +75 shields.

 

From armor, you can get up to +50% health (all +10% N7 armor) or up to +40% shields (+10% from Sentry Interface, +10% from Kassa Fabrication Shoulders, +10% from Kassa Fabrication arms/gauntlets, and +10% from Kassa Fabrication legs)*. You can mix and max to provide a combination of both. Securitel Helmet provides +5% health and +5% shields and a 100% chance of NPCs to mock you silently for looking like a buffoon.

  * Kassa Fabrication chest provides 10% shield regeneration.

 

The following complete sets of armor provide health and/or shield bonuses: 

 - Blood Dragon Armor (+20% shields)

 - Cerberus Ajax Armor (+25% shields. Also provides +10% shield regen speed.). DLC armor. 

 - Cerberus Assault Armor (+20% health, +10% shields)

 - Cerberus Nightmare Armor (+20% shields. Also provides +20% shield regen speed.) Citadel DLC armor.

 - Cerberus Shade Armor (+10% shields. Also provides +10% shield regen speed.) Citadel DLC armor

 - Cerberus Spirit Armor (+10% shields. Also provides +10% shield regen speed.) Citadel DLC armor.

 - Collector Armor (+20% health, +20% shields. Also provides +20% shield regen speed.) 

 - N7 Defender Armor (+10% health, +10% shields). Pre-order exclusive

 - Reckoner Knight Armor (+10% health, +10% shields). Complete the Kingdoms of Amalur demo.

 - Terminus Assault Armor (+30% shields)

 

 

So after all that, for a tank Shepard, I recommend:

1) +65% health and +65% shields from Fitness

2) +10% health and 15% shields from Intel

3) From armor, I recommend +30% shields from Kassa Fabrication armor, and then +10% shield regen speed from Kassa Fabrication Chest and another +10% shield regen speed from the Capacitor Helmet. For the Geth Dreadnaught (and earlier until you get all armor pieces), the Collector Armor for +20% health, +20% shields, and +20% shield regen speed.

 

So for customizable armor pieces, this would give you up to +75% health and +110% shields, or a total of 875 health and 1050 shields.

For the Collector Armor, this would give you up to +95% health and +100% shields, or a total of 975 health and 1000 shields.

 

Tech Armor will give you up to +50% damage reduction. Fortification will give you up to +40% damage reduction. This is a total of +90% damage reduction. There is a -40% damage penalty out of cover, so out of cover you essentially have up to only +50% damage reduction with both Tech Armor and Fortification active.

 

You can get +15% shield regen speed from Fitness, +15% shield regen speed from Fortification, and up to +20% shield regen speed from armor, for a total of +50% shield regen speed. You can get another +5% from Intel.

 

I think the passives for Kaidan and Javik have a squad bonus evolution for +15% and +20% shield regen speed, but I have no idea if these actually work for Shepard or not.


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#3
cap and gown

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You left out squadmate bonuses. I believe James can boost your health and shields by 20% in his passives.

 

No matter what, though, you will never match a Krogan for health and shields. I believe their base health/shields are something like 1000.

 

If you get into MP you can play as a Krogan. My Krogan Vanguard is an unstoppable head-butting whirlwind of destruction. He gets something like 40% damage reduction from Barrier, 25% damage reduction from being in Rage mode, and another 50% damage reduction for 4 seconds after a Charge for a total of 115% damage reduction (-40% for not being in cover). I am not sure if he has a damage reduction during heavy melee. The Batarians have a 90% damage reduction when doing heavy melee. Combine that with 40% damage reduction from Blade Armor and 50% damage reduction for 4 seconds after a Charge and the Batarian Vanguard is untouchable as long as he is in the heavy melee animation. (Although he can suffer from stagger.)


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#4
themikefest

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The highest I had Shepard's health was at 1150 with James bonus to squadmate health and shields. I believe the highest shields I've had was 1050


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#5
Rusted Cage

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Thanks guys. My next question is does this extra bonus to health and shields make any difference to survivability on Insanity? Normally my shields drop in no time if I stay too long out of cover and health is about the same. I hoping to recreate the Immunity a Mas Effect 1 -style Soldier or Infiltrator could achieve, or at least as close as possible.



#6
Arkalezth

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The tankiest character you can play (charging vanguards aside) is likely a sentinel with Tech Armour and Fortification (or Barrier/Defence Matrix), but it's still a long way from ME1's immunity.

When I played that kind of character, I focused on armour parts with faster shield recovery, rather than max shields.

#7
RedCaesar97

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Thanks guys. My next question is does this extra bonus to health and shields make any difference to survivability on Insanity? Normally my shields drop in no time if I stay too long out of cover and health is about the same. I hoping to recreate the Immunity a Mas Effect 1 -style Soldier or Infiltrator could achieve, or at least as close as possible.

The amount of health and shields do not make much of a difference on Insanity, but the damage reduction of combined Tech Armor and Fortification can. A full 40% damage reduction from Fortification will essentially negate the extra damage +40% damage you take from being out of cover, while the full 50% from Tech Armor will reduce all incoming damage by half. That will be noticeable but you will still not be invincible.

 

You will not be able to re-create Immunity from ME1. For a Soldier, you could get 80% damage reduction from Immunity plus damage protection from armor (Heavy Colossus gave you something like 75), and Shock Trooper gave you another 16%. Plus Soldier could regen +6 health/s from the Soldier passive, plus any health regen from armor mods you equip.

 

I agree with Arkalezth: Focus on shields and shield regeneration. See my previous post for more information.

Only 2 missions require a full mask: Mars (which forces you into N7 armor which sucks) and the Geth Dreadnaught. The Capacitor Interface (+10% shield regen speed) is not a full mask, so I would wear the Collector Armor for that mission.


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#8
cap and gown

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Only 2 missions require a full mask: Mars (which forces you into N7 armor which sucks) and the Geth Dreadnaught. The Capacitor Interface (+10% shield regen speed) is not a full mask, so I would wear the Collector Armor for that mission.

 

Why the focus on a full mask? Personally, I like the Sentry Interface because of the shield boost and because it doesn't cover Shepard's face. When I switch over to using the Cerberus Spirit Armor I change the options to have the helmet off in conversations, otherwise, I leave it on.



#9
RedCaesar97

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Why the focus on a full mask? Personally, I like the Sentry Interface because of the shield boost and because it doesn't cover Shepard's face. When I switch over to using the Cerberus Spirit Armor I change the options to have the helmet off in conversations, otherwise, I leave it on.

 

I only mention the full mask since it is the only non-Mars mission where you have to wear a full mask and therefore may not be allowed to wear the helmet you want to wear. In this case, if you want to wear the Capacitor Helmet for the +10% shield regen speed (for +50% regen speed with all available bonuses), you are not allowed and therefore must wear something else.

 

I like wearing the Sentry Interface as well on a lot of Shepards for the same reasons you do. But if you want a tank Sentinel, then I think you are better off with the shield regen speed bonus instead, since you can regen your shields quicker in the moments where you may have to take cover.


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#10
cap and gown

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I only mention the full mask since it is the only non-Mars mission where you have to wear a full mask and therefore may not be allowed to wear the helmet you want to wear. In this case, if you want to wear the Capacitor Helmet for the +10% shield regen speed (for +50% regen speed with all available bonuses), you are not allowed and therefore must wear something else.

 

Ah. Now I understand.



#11
Rusted Cage

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Thank you Red, Cap, Mikefest and Arkalezth, appreciate your help. As I said, I have done a cqc sentinel in which my focus was Tech Armour detonation but I'm going to follow the advice given in your posts to see if a soldier shep specced appropriately and using the shield boost evolution of Adrenaline Rush can stay out of cover noticeably longer. I'm not sure why I want to do this but I'm hoping those extra moments could make the less powerful weapons more effective in the same way peccing for weapon damage could.



#12
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Further to this, I've been playing around with the Tank Soldier and am torn between Fortification and Defence Matrix. The shield regeneration of Defence Matrix works really well with the Shield Boost evolution of Adrenaline Rush as they both allow for separate shield recovery. However, is having both a redundancy? Am I better off taking the Power Use evolution on and having the best of both worlds?



#13
capn233

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The shield evo is a little poor for an SP soldier.

 

The one issue with the Bonus Power evo though is that the fine print says "one offensive power," and I don't think you get to use DM since it doesn't do direct damage.  Just like how you can't use Marksman.



#14
Rusted Cage

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You're right Capn, it can't be done. I have gone back to the Defence Matrix/Shield Boost combination which work for a cqc build - I was playing with the Claymore, using DM if caught out in the open and AR Shield Boost for the insta-load.

But it does seem redundant and in my mind I see Red's post above. All these tings can be done much better by a Sentinel.