I've done a few gold matches without consumables. But never intentionally. It's always been because I just forgot. I start shooting at things and throwing powers at them, and wondering why I'm not making any FE/TBs. That's when I realize. Oops.
Why is the guy with no consumables always the first to ready up?
#26
Posté 01 juin 2014 - 04:21
- E1io aime ceci
#27
Posté 01 juin 2014 - 04:22
Some days you don't use anything when you realize that you're out of Explosive Rounds I.
- Marksmad is waving goodbye aime ceci
#28
Posté 01 juin 2014 - 05:09
Hah, that's simple, they fear they'll be kicked, so they ready up quickly.
#29
Posté 01 juin 2014 - 05:33
Hah, that's simple, they fear they'll be kicked, so they ready up quickly.
Yes, I believe this would be the reason indeed.
#30
Posté 01 juin 2014 - 06:32
If they used OP kits and a reasonably leveled weapon its because they was lazy or plain bad, it wasn't the consumables.
If they know how to use consumables they know how to handle the difficulty of gold and platinum. There is no excuse to not use consumable equipment, it's part of the build. It's in every pack you buy. If someone ran out completely of everything it's just because (s)he's too dumb to buy the proper packs and is playing a difficulty (s)he can't handle.
AP rounds will help with armor damage, a cyclonic or Shield Power cell will increase survivability, a weapon amp will increase damage. The reegar will turn from overpowered to terribad without AP or incendiary rounds. To say consumables are not needed or helpful displays very poor understanding of the game.
All top notch players I've encountered always use the best consumables. Coincidence? I don't think so. All the "I don't need consumables blah blah blah players", posting screenshots of how they can outscore pugs on their own host in a 25 minute gold match without consumables turned out to be far from good when I actually encountered them. Coincidence? Nope.
- LemurFromTheId, Kirrahe Airlines CEO, Computron2000 et 5 autres aiment ceci
#31
Posté 01 juin 2014 - 07:42
The rare occasion I've done this it's because the lobby is set to U/U/G and the game will un-ready me if the host attempts to ninja-switch (U/U/G is my favourite setting). I'll put equipment on before everyone else readies up though... or leave if the host switches to something I really don't want to play.
#32
Posté 01 juin 2014 - 08:29
#33
Posté 01 juin 2014 - 08:36
If they know how to use consumables they know how to handle the difficulty of gold and platinum. There is no excuse to not use consumable equipment, it's part of the build. It's in every pack you buy. If someone ran out completely of everything it's just because (s)he's too dumb to buy the proper packs and is playing a difficulty (s)he can't handle.
AP rounds will help with armor damage, a cyclonic or Shield Power cell will increase survivability, a weapon amp will increase damage. The reegar will turn from overpowered to terribad without AP or incendiary rounds. To say consumables are not needed or helpful displays very poor understanding of the game.
All top notch players I've encountered always use the best consumables. Coincidence? I don't think so. All the "I don't need consumables blah blah blah players", posting screenshots of how they can outscore pugs on their own host in a 25 minute gold match without consumables turned out to be far from good when I actually encountered them. Coincidence? Nope.
By that wording i should expect everyone who uses consumables to know how to handle the difficulty of gold and platinum, yet they don't, so that is false. They die just as much if not more than a person without them. Yes i say consumables are not needed, they are helpful to people who feel they need them to handle gold that's fine, but don't think everyone needs them like you do to survive. To say they are absolutely necessary just shows you personally depend on them for your own comfort level to handle gold.
I could take your word for it saying all the "top notch players" wear them, but I have yet to see "top notch" players wear them, they are average to below average. You can meet a good person you'd want to play with again but it isn't because of the consumable, its because of the player. Consumables just isn't the thing to look for if you are looking for a decent player. It makes a good person better yes, but it doesn't make miracles happen on a bad person. If they aren't good they aren't good and needs practice. It just isn't the consumable.
You can sit here and tell me your experiences and I can sit here and tell you mine, but we won't go anywhere.
All pugs are just the same to me... Another decoy. Wheter they want to be a consumables filled decoy or a decoy without consumables, it's their decision. I won't bother so long as they help with objectives, don't spam shockwave/flamer/the usual stuff and they don't get me killed.
See, this I can agree with, just makes no sense to base false-consensus off of a one time use slot, base it on something that matters, like ingame.
#34
Posté 01 juin 2014 - 09:24
By that wording i should expect everyone who uses consumables to know how to handle the difficulty of gold and platinum, yet they don't, so that is false. They die just as much if not more than a person without them. Yes i say consumables are not needed, they are helpful to people who feel they need them to handle gold that's fine, but don't think everyone needs them like you do to survive. To say they are absolutely necessary just shows you personally depend on them for your own comfort level to handle gold.
First: I wrote "If they know how to use consumables ... [..] - that's a difference. Of course, some N7 96 just putting on a Strength Enhancer III on his lvl 8 Kit and nothing else just for not getting kicked, using a lvl 1 UR weapon without any mods won't do good. But this is common sense, and nobody would expect miracles from him. So nope, it isn't false.
And lol @ me depending on them for my own comfort level. I did lot's of games without them on gold / platinum and still hold my own. Getting thrown into games in progress a lot of times, host migrations etc. And I'm not the only one, of course. Everybody around here can do this. It's nothing special, you know.
And still most of us choose to use consumable equipment, to compliment a build, to make an underwhelming weapon perform better, to simply enhance the fun.
You can sit here and tell me your experiences and I can sit here and tell you mine, but we won't go anywhere.
I'm under the impression that my expiriences are shared by far more players than your's. Just saying.
#35
Posté 01 juin 2014 - 09:44
Dolun,
Assume there are two players, A and B, in your lobby. Player A is not using consumables, but Player B has, say, Shotgun Amp III, Incendiary Ammo IV and Cyclonic Modulator II equipped. Now, what do you think, which of these players, A or B, is more likely to use a rocket to get objectives done? Which of them is more likely to use medi-gel when they down? Which of them is more likely to get himself killed at the start of a wave and leech for credits?
Do you really think these things don't correlate? Sure, not everyone who doesn't use consumables is a bad team player, but from my experience, there's a very high chance.
You know, I'm not looking for good players. I'm not even looking for good team players. I'm looking for players who put some effort into what they're doing and try their best to be at least decent team players.
- MaxCrushmore et GruntKitterhand aiment ceci
#36
Posté 01 juin 2014 - 10:06
By that wording i should expect everyone who uses consumables to know how to handle the difficulty of gold and platinum, yet they don't, so that is false. They die just as much if not more than a person without them. Yes i say consumables are not needed, they are helpful to people who feel they need them to handle gold that's fine, but don't think everyone needs them like you do to survive. To say they are absolutely necessary just shows you personally depend on them for your own comfort level to handle gold.
I could take your word for it saying all the "top notch players" wear them, but I have yet to see "top notch" players wear them, they are average to below average. You can meet a good person you'd want to play with again but it isn't because of the consumable, its because of the player. Consumables just isn't the thing to look for if you are looking for a decent player. It makes a good person better yes, but it doesn't make miracles happen on a bad person. If they aren't good they aren't good and needs practice. It just isn't the consumable.
You can sit here and tell me your experiences and I can sit here and tell you mine, but we won't go anywhere.
Bwahaha, this has been repeated over and over and over over the years in the old forum. It always attempts to paint the one who actually invests in the game as a "poorly skilled" player
while the implication of course is that the poster is super skilled
. However almost all such players i have seen have been LOL-worthy.
6800 games and less than 3 have been able to contribute without consumables. Almost all the others are bleeders, probably 99% and the remaining 0.99% attempt camping.
And Dolun, you were already exposed before
http://forum.bioware...les/?p=15728534
- Schachmatt123 aime ceci
#37
Posté 01 juin 2014 - 10:07
First: I wrote "If they know how to use consumables ... [..] - that's a difference. Of course, some N7 96 just putting on a Strength Enhancer III on his lvl 8 Kit and nothing else just for not getting kicked, using a lvl 1 UR weapon without any mods won't do good. But this is common sense, and nobody would expect miracles from him. So nope, it isn't false.
And lol @ me depending on them for my own comfort level. I did lot's of games without them on gold / platinum and still hold my own. Getting thrown into games in progress a lot of times, host migrations etc. And I'm not the only one, of course. Everybody around here can do this. It's nothing special, you know.
And still most of us choose to use consumable equipment, to compliment a build, to make an underwhelming weapon perform better, to simply enhance the fun. Just because we can.
Nothing special yet you say it's needed. It should be common sense that consumables don't make the player, Yet I still see people assume that it shows how they perform ingame. When they are nowhere related, and I have yet to see truth of this, even when pugging, and i'm still waiting on that godly consumable pugger to come up from above average status.
Complimenting a build is fine, but talking down others by how they choose to play isn't a sound way of thinking. I pug with people who use and don't use them, and they both do fine.
Dolun,
Assume there are two players, A and B, in your lobby. Player A is not using consumables, but Player B has, say, Shotgun Amp III, Incendiary Ammo IV and Cyclonic Modulator II equipped. Now, what do you think, which of these players, A or B, is more likely to use a rocket to get objectives done? Which of them is more likely to use medi-gel when they down? Which of them is more likely to get himself killed at the start of a wave and leech for credits?
Do you really think these things don't correlate? Sure, not everyone who doesn't use consumables is a bad team player, but from my experience, there's a very high chance.
You know, I'm not looking for good players. I'm not even looking for good team players. I'm looking for players who put some effort into what they're doing and try their best to be at least decent team players.
Assuming their stats are decent (challenge points, weapon, etc.), I don't make any harsh thoughts about either. Like I said, I am one who makes judgements based on the match itself and not by some one time use slot. If I did that I would miss out on a lot of good games.
No I don't think they correlate, because I see an equal percentage of bad players on both, but most from the non consumable side are people who I know only have 2 medigels and know I will have to carry them. The rest of them I either found didn't need to even to look after them or the off chance they were bad was very slim.
Consumables don't translate to team player. Anyone can slap them on then go afk for the whole match or don't do objectives. If it did I would be looking at consumables like you guys, but i'm looking from a logical point of view. Both types of players are equally skilled with or without.
#38
Posté 01 juin 2014 - 10:08
Bwahaha, this has been repeated over and over and over over the years in the old forum. It always attempts to paint the one who actually invests in the game as a "poorly skilled" player
while the implication of course is that the poster is super skilled
. However almost all such players i have seen have been LOL-worthy.
6800 games and less than 3 have been able to contribute without consumables. Almost all the others are bleeders, probably 99% and the remaining 0.99% attempt camping.
And Dolun, you were already exposed before
![]()
And what you failed to realize is thats a very poor way to measure average score, try again.
Especially since that person never seen me play, even less accurate.
#39
Posté 01 juin 2014 - 10:19
And what you failed to realize is thats a very poor way to measure average score, try again.
Especially since that person never seen me play, even less accurate.
... Points earned / waves completed*11 is a very poor way to measure average score...
... All recorded automatically by the game itself...
Okay, gotta admit, it paints the ones who spam missiles on wave 11 worse than their final score since the manifest only records to wave 10. I mean a good 60k is lost right there.
#40
Posté 01 juin 2014 - 10:26
This line of discussion really happening? Like score even matters in the first place.
Yes its a poor way to measure average score because it doesn't account for the different builds you use or builds you try out. Looking back at that thread he was completely off topic and apologized.
If you got anything else relevant to the topic i'll reply to that, otherwise i'm done with this pointless discussion about score. You either seen me play or your reply means little in the long run.
#41
Posté 01 juin 2014 - 10:27
Nothing special yet you say it's needed.
Nothing special around BSN'ers. Not for the pug's in question.
Anyway, I'm done arguing with you.
#42
Posté 01 juin 2014 - 10:29
The fact about consumables is that when someone puts an AR rail amp on their Harrier, I know that they will be able to kill more things in a given time. When they put on a cyclonic, I know that they will go down a little less easily, and thus require me to (take risks to) revive them less. This holds regardless of their N7 or CP levels.
- crashsuit et GruntKitterhand aiment ceci
#43
Posté 01 juin 2014 - 10:31
Ok Schachmatt123, good talking with you.
#44
Posté 01 juin 2014 - 10:36
This line of discussion really happening? Like score even matters in the first place.
Yes its a poor way to measure average score because it doesn't account for the different builds you use or builds you try out. Looking back at that thread he was completely off topic and apologized.
If you got anything else relevant to the topic i'll reply to that, otherwise i'm done with this pointless discussion about score. You either seen me play or your reply means little in the long run.
Ok that went from"its a very poor way to measure score" to "score is meaningless!!!!". ![]()
Yes, that poor shumck who started on wave 1 and ended with 10k on gold is highly skilled!
Anyway, i get save face thingie
. Bye!!!! ![]()
#45
Posté 01 juin 2014 - 10:40
The fact about consumables is that when someone puts an AR rail amp on their Harrier, I know that they will be able to kill more things in a given time. When they put on a cyclonic, I know that they will go down a little less easily, and thus require me to (take risks to) revive them less. This holds regardless of their N7 or CP levels.
And it makes game more predictable, more easy, right?
#47
Posté 01 juin 2014 - 11:28
What's going on? Is someone justifying not using equipment?
Justifying? Just explaining because there is no guilty.
#48
Posté 01 juin 2014 - 11:49
If it's Gold, who cares. Cause it's really not needed. Though I always at least slap level 1 stuff on.
But the real weird thing is that folks sign up for a quick game before putting some consumables on, then once they enter the lobby they waste everyone's time by putting them on. Reason why I don't get why folks do this is because a lot of time the game don't give you that chance and slaps you into an ongoing game already. You'd think folks would catch on to this, but you this this happening "All the time."
#49
Posté 01 juin 2014 - 11:50
If low N7 and challenge points, then I assume they just don't have any. Otherwise it's mostly that they just don't bother to take some and either fail colossally or are that good that they can handle it.
And btw. Not all pugs are that bad, even without equipment. Been in a U/Cerb/Gold pug yesterday and a pug using a Human Sentinel with Avenger VII, Adaptive War Amp I and no consumables managed to get 90000 points in the end, all of us having a very even score. And he/she didn't even die that often.
#50
Posté 01 juin 2014 - 12:22
Yeah I met a Human Soldier with an un-maxed Avenger too, and was shocked at the fact that he barely died at all plus was scoring so freaking well. My guess is that there are a lot of folks that played other shooters that are very good noobs, while a lot that play ME3mp for the first time as their only shooter (like me), are mostly RPG players and only play this because it part of the RPG ME3. These are bad pugs that need to stick to Silver & Bronze longer (I was a Silver player for a very long time).
Otherwise I pug a lot, and there are always pugs that surprise me like this. Why I avoid max manifest players and look more for new players. Makes Gold games, much, much more interesting. ... Though if pug lottery is being very cruel to me, they'll always die instantly and if I can't save them because they always are in a spot with everybody on them, then they bleed out. These matches I just give up too and spin the pug lottery wheel again.




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