Recently one of our builders had this idea to make a mountainous forest not with the Mountainous Forest Tileset but with Rosenkranz's Rocky Mountains and Rosenkranz's fir tree placeables.
The result was difficult to navigate through because of the lack of tilefade.

I managed to get tilefade working for these placeables which looks like this

The thing was tricky, but these are my findings in the hopes that more artists will set up their trees with tilefade.
- The model type is Character which means that a Tile classification is unnecessary.
- I applied the tilefade property to the nodes I wanted to fade. (This can be done in notepad or regexed in using some sed find/replace magic because all you need is "tilefade 1" in the node)
- The last column in placeables.2da, the one called "Static", should be set to 1
- The model when placed in the area should be set to static.





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