But from what I can remember(been a while since I've played DAO) It felt very big at times, especially in the deep roads. The size of DAI is not much a big to me as much as how much content is in it. If DAI has twice the amount of Content than DAO then I would be impressed. But to say that its just bigger doesnt say much to me because thats almost like filler content at that point. TES Daggerfall was one of the biggest games ever created, but there wasnt much content in the game itself which lead to a terribly paced and tedious experience.
I have to disagree, that at least for me, a bigger game leads to a terrible paced experience. I believe it is Bethesda's way of telling stories which does. I don't think it should matter if there is stuff between point A and B as long as you can get from point A to B in a timely manner for anyone who doesn't really like to explore. I just can't see making the world bigger really affect the pacing dramatically with good forms of travel.
I would love for DAI to not take the same approach as Bethesda tends to take with their games by designing all areas in such a way you trip over actual content around every corner, although I do believe Bioware is still trying to fill every corner with actual content. I prefer my game worlds to make sense, even if this means "pacing" is affected although I don't believe it is as long as you can easily continue the main story, which one can with mounts and fast travel nodes.
Next-gen is here baby. The Witcher 3 is supposedly 35% bigger than Skyrim so I wouldn't be surprised if DA:I is a pretty "big" game. I'm thinking it'll be bigger than KoA.
Hopefully the restricted health regen and healing isn't a padding ploy to make the game longer than it seems.
The Witcher 3 is actually much bigger than just 35 % bigger than Skyrim. A month or two ago CD Projekt Red had a presentation about the technology used for the game and the slides showed the game is actually going to be a few times (3.5 times at least) bigger than Skyrim. This was also later confirmed to be true by a developer. There are three regions for the Witcher 3 and the city region plus the islands region are 52 square miles whereas Skyrim is about 14 square miles.





Retour en haut







