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How I would like MP to be


237 réponses à ce sujet

#1
KC_Prototype

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Now this idea may have already been pitched but I'll say it again, what if MP was like this:

  • Your create a soldier of the Inquisition(male/female, human, elf, dwarf or qunari, mage, rouge or warrior), you tag along with 3 other players and complete quest/missions around Thedas gaining XP and leveling up the Inquisition as well as the soldiers.
  • It wouldn't be mandatory for anything but it gives your Inquisitor more unique equipment, XP, upgrades for your Inquisitor's weapons/armor and other goodies. Your MP character could even bring it to your Inquisitor when you load up the main campaign.
  • You name your character and your character then becomes an agent of the Inquisition in the main campaign.
  • You could even see your MP character, talk to them and send them out on missions like any other agent!
  • And you could make multiple MP characters like in ME3. Also, the MP would have a story/story arch as well.    

  What do you guys think?


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#2
Mockingword

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It should be like Watch_Dogs, where random jerks can just pop into your game and harass you when you're trying to do the single-player campaign.


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#3
Althix

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is mp confirmed for DAI? if so i don't any interference from mp to sp.

 

p.s. or influence of mp to sp should be optional.



#4
daveliam

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It should be like Watch_Dogs, where random jerks can just pop into your game and harass you when you're trying to do the single-player campaign.

 

If this were the case, I might actually not buy the game.  That sounds awful.


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#5
Althix

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yeah watch dogs is a failure.



#6
SerCambria358

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If they stick with the whole enemy waves type system, i think it would work best as making a character thats a grey warden and you join up with other players who are also grey wardens going through the calling and you're in the deep roads fighting off waves the farther into the deep roads you go. 


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#7
Mockingword

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If this were the case, I might actually not buy the game.  That sounds awful.

It's fantastic. You get locked out of a mission when you were just about to start it, and you can't do anything else until you either find the culprit trying to hack you, or lose the round to them, costing you "notoriety points".

 

But if implemented in DA:I, I'm sure they could improve it by, say, allowing the invader to kill you and loot your corpse of its equipment.



#8
Althix

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what you are suggesting is pvp. for pvp you need a decent net code and regional servers. if not, you will have another bs like pvp in Souls series with its phantom hits and lagstabs.


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#9
dutch_gamer

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It's fantastic. You get locked out of a mission when you were just about to start it, and you can't do anything else until you either find the culprit trying to hack you, or lose the round to them, costing you "notoriety points".

But if implemented in DA:I, I'm sure they could improve it by, say, allowing the invader to kill you and loot your corpse of its equipment.

And you can completely turn the feature off. The only real problem is that it was turned on by default.

#10
Todd23

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I'd like it if multiplayer was done similar to how it was in fable 3. With the option of a second player to bring their own character like a companion, and that character could voice its own opinions when you make a decision. I don't want the character to be idle and dragged along like in fable 3 but at the same time they don't have to be too involved, or having to have any say.
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#11
daveliam

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I would actually like MP if it were done like the flashpoints in SWTOR.  A series of missions that you need to do with a group of players (3-4) that are scripted and all of the players gets to RP their characters and make independent decisions.  They could also release new quests as DLCs which could keep it fresh.  That's really the only MP experience that I've enjoyed.  The ME3 approach wasn't terrible, but I got bored with it after a few weeks. 


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#12
The Hierophant

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Like Metal Gear Online. Especially the glitches.

#13
SilkieBantam

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Now this idea may have already been pitched but I'll say it again, what if MP was like this:

  • Your create a soldier of the Inquisition(male/female, human, elf, dwarf or qunari, mage, rouge or warrior), you tag along with 3 other players and complete quest/missions around Thedas gaining XP and leveling up the Inquisition as well as the soldiers.
  • It wouldn't be mandatory for anything but it gives your Inquisitor more unique equipment, XP, upgrades for your Inquisitor's weapons/armor and other goodies. Your MP character could even bring it to your Inquisitor when you load up the main campaign.
  • You name your character and your character then begins an agent of the Inquisition in the main campaign.
  • You could even see your MP character, talk to them and send them out on missions like any other agent!
  • And you could make multiple MP characters like in ME3. Also, the MP would have a story/story arch as well.    

  What do you guys think?

No. No. Keep it separated. If you start giving rewards for MP in single player campaign then that's annoying. I don't care if people want MP, I don't want it, I'm not going to play it and I don't want to be denied content in my single player game for not playing MP. Just no. 


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#14
daveliam

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No. No. Keep it separated. If you start giving rewards for MP in single player campaign then that's annoying. I don't care if people want MP, I don't want it, I'm not going to play it and I don't want to be denied content in my single player game for not playing MP. Just no. 

 

Could not agree more.  I hated that I was required to play the MP in ME3 if I wanted to have access to all of the endings when the game first came out.  Now, with the DLCs and patches, it's not a big deal, but the first time, I hated it.  Keep them separate, please!


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#15
efd731

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I really like the OP's idea actually, but yeah, it having an affect on single player would be rather irritating. But having your multiplayer avatar as member of the inquisition would be very cool.

#16
Hanako Ikezawa

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I wouldn't mind it effecting SP by like giving us extra resources and even possibly weapons and armors. 



#17
Enigmatick

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Here's my long detailed list of what I want multiplayer to be:

Spoiler


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#18
Bugsie

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Could not agree more.  I hated that I was required to play the MP in ME3 if I wanted to have access to all of the endings when the game first came out.  Now, with the DLCs and patches, it's not a big deal, but the first time, I hated it.  Keep them separate, please!

Yeah I'd have to agree.  The initial MP requirement for ME3 really annoyed me, in fact I was pretty pissed off.  I have no intention of playing MP, that's not why I play these games.  Separate please!


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#19
TheWhitefire

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No. No. Keep it separated. If you start giving rewards for MP in single player campaign then that's annoying. I don't care if people want MP, I don't want it, I'm not going to play it and I don't want to be denied content in my single player game for not playing MP. Just no.

My first play through, I never touched the MP. I still got the Green Space Magic ending. You just have to do more quests if you don't do the Multiplayer, and thus gain more war assets. All galactic readiness does is increase the efficacy of your war assets. The idea was people who wanted to focus more of their time on the Multiplayer wouldn't have to also spend time scanning systems for random war asset fetch-quests, but people more into exploration wouldn't have to spend time shooting nameless mooks with a bunch of people they've likely never met.

I actually enjoy that Multiplayer gives you *something* in SP even if it's not required, though. Gives you a reason to actually work hard to do well in the Multiplayer. Should it be absolutely required? No. That's one thing I hate about a lot of MMOs is that PvP is required, and I hate being told that I have to do something that involves interacting with human beings for more than 10 minutes at a time. Unless that human being is my wife or my dad. But thats because those two humans are actually tolerable.

EDIT: Meant to quote the bloke that posted after you. Got confused by the buttons.
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#20
Char

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Preferably? Nonexistent.

I don't play RPGs in order to be sociable. If I wanted to interact with real people I'd start by turning my console off. I prefer my downtime to be a private experience and I almost didnt play ME3 as a result. If multiplayer became essential to the story it would be a deal-breaker to me. I've turned down a lot of games because they advertised multiplayer and apparently some of them were even quite good.

But I'm certainly not representative, so we'll see what happens :)
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#21
AkiKishi

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ME3 was a shooter under all the RPG stuff, so worked quite well. Not really seeing the draw of MP DA:I though. 



#22
TheWhitefire

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Because power-based squad combat never happens in a multiplayer setting....

Oh wait, yeah, that's right. It does. All the time. They're called "MMOs".

#23
AkiKishi

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Because power-based squad combat never happens in a multiplayer setting....

Oh wait, yeah, that's right. It does. All the time. They're called "MMOs".

 

MMO's are completely different though. DA:I won't work as a MMO.



#24
TheWhitefire

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No, but the various PvE minigames that exist in MMOs could work as a multiplayer option for a game like DA:I, which is a power based RPG. Like most MMOs.

Miniquests, capture objective from giant uper boss, fighting giant uber boss with a squadron of allies, all of those could easily be implemented in a Dragon Age optional multiplayer.

#25
Black Jimmy

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It's fantastic. You get locked out of a mission when you were just about to start it, and you can't do anything else until you either find the culprit trying to hack you, or lose the round to them, costing you "notoriety points".

 

But if implemented in DA:I, I'm sure they could improve it by, say, allowing the invader to kill you and loot your corpse of its equipment.

I just turned that off in Watch_Dogs. Not entirely sure what they were thinking with that.