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How I would like MP to be


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#51
sunnydxmen

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it was never mention that i saw so i think it wont be in the game.



#52
KC_Prototype

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I don't really care one way or another for MP to be in the game but since Bioware=EA, it's gonna be in the game.



#53
Schmonozov

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I doubt there will be any multiplayer, if there was they would've announced it by now.



#54
DarthLaxian

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  What do you guys think?

 

On how I would want MP to be?

 

=> Not at all (that's one of the reasons ME3 is such an awful game (story wise - gameplay is ok IMO))

 

Sorry, but I love MP-Games, no questions asked (I play Battlefield 4, League of Legends, Diablo 3 and a few others currently - on and off...don't have time everyday), but RPG are not made for this...look at SWTOR (It tries to be a Bioware RPG while being an MMO, too - and while it is decent, it excells in neither area)...and frankly:

 

They should not be, they are a single player experience par none and that's a good thing IMO :)

 

greetings LAX



#55
Vortex13

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I would like MP (if it is in DA:I) to be co-operative in nature. Nothing kills a person's enjoyment of a game faster, then losing to some random opponent simply because they don't have the 15 hours a day to devote to improving their twitch response.

I like the OP's idea of having the MP characters appear as agents in players' SP games, but I would limit the interaction down to a simple model swap of a vanilla agent with one of the MP characters; no bonus XP, unique items, or things like that.

I would picture a player's MP imports to be an optional customization to their SP world; you get to put a personalized touch to the forces under your command, rather than having a faceless, and nameless vanilla agent; nothing that would give an edge over those players who did not want to play the MP portion.

As far as the gameplay is concerned, I would like to see DA:I take on a more strategic, 'slower paced' approach to combat. From what we have seen of the SP gameplay, DA:I is looking to be far more about group dynamics, positioning, and planning then about blindly flailing your sword/dagger/bow and arrow/magic spells around until the enemy dies. The mention of the 'Focus' resource is another indication of BioWare's emphasis on teamwork.

I can see this being translated into a MP that is heavily reliant on teamwork, and battles; that while still frantic; are less about flooding the screen with enemies and more about the team having to work as a unit to bring down several tougher opponents.

Compared to the ME 3 MP, DA:I's MP will be significantly more punishing of the 'lone wolf' play-styles. A warrior that wants to run off to fight the Behemoth Red Templar by himself is going to die; likewise a Mage that is concerned with only casting offensive spells and ignores helping out her team with defensive and healing magics is going to soon run out of mana and die. The Focus resource could make the transition to MP as a tangible reward for good teamwork; even if a player is relatively new to the MP scene, they can still provide a massive boost to Focus generation, if they stick with the team.

Obviously, the pause and play mechanics of the tactical camera will be absent from the MP, but elements that we have seen; things such as jumping, blocking, and combat rolls; will be present and will help offset the loss of tactical interface with player input, and the fact that people will only be controlling one character.

Now initially, there would only be the base four races and three classes to choose from, but I would like to see the roster expanded (via DLC) with things like Golems, or Werewolves, etc.

Ever since recruiting Shale in DA:O DLC "The Stone Prisoner" I have wanted to stomp around the battlefield as a Man of Stone (or Steel), crushing little meat things between my unyielding fingers. I have envisioned myself holding the line as a War Golem, alongside my friends, and allies.

Such fantasy creatures would function as 'specialty' classes, excelling at one particular area, at the expense of fewer customization options, and a smaller overall power pool to pick from. Larger creatures such as Golems, Sylvans, and Giants/Trolls would be the equivalent of 'super' warriors, and things like Werewolves, and Mabari would be unique variations of the rogue class. Variations on the Mage class could be filled with Awakened Darkspawn, or allied spirits from the Fade (I.E. Things like Justice or Cole).

MP should let players' fill the shoes of things that will never see the light of day as PCs in a SP campaign. As much as I would like to play as a Sylvan or a Golem Inquisitor, I know that the chances of that happening are nigh impossible. MP can provide an outlet for players to experience the fantasy side of DA, without having to generate SP story for a very small percentage of the player base.

#56
simpatikool

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Comparing it to ME3 MP is where a lot of us get stuck on. There is similar theme though in DAI. In ME3 MP you got to be in the roll of an N7 agent, doing some sort of side mission.

 

In DAI I fully am expecting them to put us in the place of a Inquisition agent. I think it would be great if they could work up a means for online groups of players could tackle a dragon or other boss creature together. That would be really cool. 



#57
Googleness

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No mp = cancel my pre-order.


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#58
simpatikool

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No mp = cancel my pre-order.

 

While I am not the type of person to threaten those sorts of things one way or another over content, I would be extremely disappointed if they did not have some, especially after the wild success that Me3 MP was.



#59
Gnoster

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I loved Mass Effect 3's multiplayer and could easily see that done in Dragon Age style complete with keep sieges. I love those types of co-op multiplayer. What I don't want to see is it have any effect whatsoever on the single player compaign, people who prefer single player only should not be penalized just because some of us like multiplayer.



#60
DisturbedJim83

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Just incase I have not clarified my position on this nonsense 

 

c9e.jpg


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#61
Googleness

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any of you played mass effect 3 multiplayer? it was epic.

 

basically co-op of player vs environment and was extremely well made.... also all multiplayer dlcs were free you know...



#62
Fast Jimmy

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any of you played mass effect 3 multiplayer? it was epic.
 
basically co-op of player vs environment and was extremely well made.... also all multiplayer dlcs were free you know...


The combat system of the Dragon Age series is nothing like the Mass Effect series. Adding MP means turning the series into an single character action game, when it is a party-based tactical series.

That's why people are against it.

#63
DisturbedJim83

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any of you played mass effect 3 multiplayer? it was epic.

 

basically co-op of player vs environment and was extremely well made.... also all multiplayer dlcs were free you know...

I have tried it and the naswer is and always will be 

StenNo.png

 

MP has no place in any RPG period it ruins the game by diluting it into a MMO,How many franchises have been ruined because the same idiots want everything to have Zombies,If you want MP then go play a MMO and leave RPG's alone,take your need to interact with others elsewhere.



#64
Vegeta 77

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If this game has mp i think it will be the same as me3 horde mode. Where you get points then you buy cards and get new players like Warrior warden or templar archer. Or if you do certain things in the story you unlock cards for mp side with templars you get a card.



#65
DisturbedJim83

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If this game has mp i think it will be the same as me3 horde mode. Where you get points then you buy cards and get new players like Warrior warden or templar archer. Or if you do certain things in the story you unlock cards for mp side with templars you get a card.

tumblr_inline_n67fepuTZR1r1y28y.jpg



#66
Googleness

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Mass Effect 3 gameplay wise was pretty similar to ME and ME2 with only minor changes I don't see how multiplayer affected it.. in fact due to multiplayer demands new mechanics were added like combos (tech\biotic splosions) and some really nice challenges.

 

With all due respect ME3 mp mode had both melee and ranged combat with "magic" like abilities... it was great addition to the game and even though mass effect 3 had loads of content I can say I played in total over 400 hours on the multiplayer! it was fun it was great.

 

DA:I will have an engine which according to the devs will be able to accommodate large battles so why not make it same as ME3 of 4-10 players teams vs hordes?

 

Don't you think that it might be fun?

Have you played ME3 multiplayer at all after all DLCS were added?


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#67
Guest_Puddi III_*

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Armor should be designed by Tera Rising or Blade & Soul devs.



#68
simpatikool

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Mass Effect 3 gameplay wise was pretty similar to ME and ME2 with only minor changes I don't see how multiplayer affected it.. in fact due to multiplayer demands new mechanics were added like combos (tech\biotic splosions) and some really nice challenges.

 

With all due respect ME3 mp mode had both melee and ranged combat with "magic" like abilities... it was great addition to the game and even though mass effect 3 had loads of content I can say I played in total over 400 hours on the multiplayer! it was fun it was great.

 

DA:I will have an engine which according to the devs will be able to accommodate large battles so why not make it same as ME3 of 4-10 players teams vs hordes?

 

Don't you think that it might be fun?

Have you played ME3 multiplayer at all after all DLCS were added?

 

I loved ME3 Multiplayer. Played it long long long after I finished the main story line. I am really excited in how Bioware is gonna present MP for Dragon Age Inquisition. If it occurs, I think/hope it will be as tasteful and enjoyable as it was in ME3!



#69
Provi-dance

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PW functionality, like in NWN. Of course, a toolset would be needed for that...



#70
Googleness

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PW functionality, like in NWN. Of course, a toolset would be needed for that...

 

The day that will happen I'll build a shrine to Bioware and sacrifice my first born sandwich. 



#71
OctagonalSquare

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The combat system of the Dragon Age series is nothing like the Mass Effect series. Adding MP means turning the series into an single character action game, when it is a party-based tactical series.

That's why people are against it.

Uh... I'm pretty sure DAI already has over-the-shoulder view and dodging. That's essentially Mass Effect.

 

And I really can't understand people who say, "Go play an MMO. Dragon Age has to be a specific way ALWAYS." **** that. I want to play a DA game with friends, not ****** WoW. And enough with the ****** Sten reaction images. It gets old.



#72
Fast Jimmy

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Uh... I'm pretty sure DAI already has over-the-shoulder view and dodging. That's essentially Mass Effect.


You're wrong. Empirically, provably wrong.

Do you take direct control of Liara in the middle of a fight, able to control her movement, aiming and combat directly? Do you select a target for Shephard to shoot, allowing your stats in shooting to determine if you hit or miss and how much damage you do? Is the vast majority of your time spent watching cooldowns, unit placement and the use of items, or is it spent lining up your next headshot?

Mass Effect is action combat, where the skill of the player in making shots and avoiding fire composes the primary experience. In dragon age, the chance of your attack hitting is a dice roll, as is your chance of dodging something. If you tried to make it into a MP like ME3, you would press attack once, auto attack until your skill hits a cooldown, and then press another button.

Conversely, if they made DA more action based to accommodate MP, it would shed a large part of its identity as a party-based RPG and become a cheap Devil May Cry clone. It isn't that Dragon Age can't be different than what it was before, but it comes to a point where if you change the fundamental game mechanics, you change the genre altogether.

#73
DisturbedJim83

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Uh... I'm pretty sure DAI already has over-the-shoulder view and dodging. That's essentially Mass Effect.

 

And I really can't understand people who say, "Go play an MMO. Dragon Age has to be a specific way ALWAYS." **** that. I want to play a DA game with friends, not ****** WoW. And enough with the ****** Sten reaction images. It gets old.

Because people like you with these silly demands ruin perfectly good franchises, Elder Scrolls Online is the worst game I have ever seen because they took a single player game and attempted to make it MP.

 

Dragon Age is a Single Player Party Based Game, to make it anything else goes against the whole mechanic of the Franchise, now go and play an MMO and leave this franchise intact by removing yourself and your silly requests and take them elsewhere before you make another retarded suggestion like " I want Zombies cos Braiiiiins" 



#74
Vortex13

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You're wrong. Empirically, provably wrong.

Do you take direct control of Liara in the middle of a fight, able to control her movement, aiming and combat directly? Do you select a target for Shephard to shoot, allowing your stats in shooting to determine if you hit or miss and how much damage you do? Is the vast majority of your time spent watching cooldowns, unit placement and the use of items, or is it spent lining up your next headshot?

Mass Effect is action combat, where the skill of the player in making shots and avoiding fire composes the primary experience. In dragon age, the chance of your attack hitting is a dice roll, as is your chance of dodging something. If you tried to make it into a MP like ME3, you would press attack once, auto attack until your skill hits a cooldown, and then press another button.

Conversely, if they made DA more action based to accommodate MP, it would shed a large part of its identity as a party-based RPG and become a cheap Devil May Cry clone. It isn't that Dragon Age can't be different than what it was before, but it comes to a point where if you change the fundamental game mechanics, you change the genre altogether.


DA:I wouldn't nessassarily have to lose the fundemental framework of what it is, or become a cheap Devil May Cry ripoff in order to incorporate MP though.

I personally think a lot of the conflict is coming from the statement that MP fans want "DA:I MP to be like ME 3's MP" and others assuming that MP fans want DA:I to be a carbon copy of ME 3's mechanics, just with a fantasy skin.

Obviously, DA:I is not a third person shooter, and I don't think that MP fans want to restructure the fundemental elements of DA to make a DA themed version of ME. People would like to see a similar take on the 'horde mode' formula, and possibly a similar character kit mechanic to distinguish the various classes and races (personally I hope that we have more control over our characters then a simple pre-determined concept), but I don't think that anyone is expecting third person shooter mechanics in a game not built for them.

Personally, I picture MP as being more strategic, and tactical then the typical 'fast paced' MP modes that we all have come to expect. The closest example of what I am getting at concerning the 'slower paced' MP would have to be the Xbox 360 video game "Chromehounds". In Chromehounds players would build mechs to fill certain battlefield roles and then join a team of fellow 'Hounds' in a battle against enemy mechs. Now what set Chromehounds apart from other Mech games like Armored Core or Mechwarrior was that teamwork was vital to success. Even the 'assault' class of mechs would get shreaded easily by a coordinated team; Chromehounds were more like walking tanks then fifty foot tall ninja bots. The game was very grounded in teamwork and strategic thinking. The team that stayed in range of the 'Commander' class could maintain a tactical overview of the battlefield. Teams that used 'Scouts' to identify targets for the 'Artillary' mechs would win vs a team that just blindly charged the enemy lines.

Now granted DA:I is not a mech game, but I think that a more tactfully minded MP could work with the existing mechanics to create a fun and engaging MP experience.

#75
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They've been pretty clear for DAI that they want you to be able to choose between full party-based combat and controlling a single character for a more action oriented style. And in both previous DA games you can choose, despite the tactical camera's absence in DA2, even if the "action" style is more of the skill-less PC hack and slash variety than the console button masher. It's a "party based game" if you want it to be, but the party can also be used as minimally as AI squadmates. You can tell yourself the people playing it that way are playing it wrong, but the devs would probably disagree.

 

Multiplayer would simply favor the action orientation, assuming it doesn't allow you to create IWD style parties or otherwise have party members.