Sir Ulrich Von Lichenstien, on 26 Jun 2014 - 8:56 PM, said:
You are wrong on the BG comment. You could connect in Multiplayer by the host giving out their IP address and other players could then join their game using that. Pretty much the same way Bioware kind of did it for Neverwinter Nights, although they also had servers as well. Neverwinter Nights of course having a perfectly fine Multiplayer side to it that didn't interfere with the Single Player campaign/s.
NWN's mechanics involved controlling one character and having AI controlled companions which you had limited control over and which did not involve pausing when going through inventory or choosing skills to use in combat. Which is nothing like DA, which involves controlling an entire party equally and is largely based on pause-and-play mechanics to best manage said party. Ergo, nothing needed to change for NWN to transition from SP to MP. Something WOULD need to change for DA's.
As for changing the mechanics, I am curious as to what mechanics you think were altered for Mass Effect 3s MP from the SP because other than your party members being controlled by actual other players nothing much else was changed. Thus this comment of yours relating to MP features changing mechanics is once again flawed.
Nothing was changed in the MP for ME3. That is my entire point.
ME is a shooter. The player spends the entire time directly controlling one character and shooting things, with the occasional rotating out of powers and omnigel. That's how it works in SP. That's how it worked in the MP.
DA is a completely different beast. As I stated earlier - go play DA:O solo on Easy. That's about the right difficulty where you can play with only one character and not die without ever needing to pause the game and manage things on the fly like you would need to do for MP. It is incredibly tedious. You'll go through your primary abilities early in the fight, then auto attack for thirty seconds, chug a potion, auto attack again for twenty seconds, use a skill, auto attack again for twenty five seconds... this isn't ME, where you'd be aiming a gun, ducking for cover, throwing grenades or sneaking around corners. DA is tactical, where the stats of the characters determine hits or misses, hiding or being seen, critically taking down an opponent or completely missing and doing no damage.
If you made DA:I into a game that had more aciton components, than it stops being the game it was and crosses full-fledged into an action RPG, like Dark Souls or Kingdoms of Amalur. Neither games which have party combat or management, let alone let's you play directly as any character in your party.
I can easily see how they would implement it, the only real stumbling block is in regards setting up the story idea for the Multiplayer aspect from what I can work out.
As for all the reasons I've outlined here and elsewhere, the implementation would turn the game into something it never was before. DA is one of the last RPG series in the entire industry that let's you do party-based tactical combat. The industry is SATURATED with games that let you play as a single character and fight with some bots on your side. You'd be destroying one of the last franchises left in the entire AAA gaming scene that does something just to make it exactly like dozens of other games out there right now.
And the story is simple - something cheap and hackneyed like ME3's was. You are members of N7 the Inquisition carrying out special missions quests against Reaper forces demons to save the galaxy Thedas.
You have made it abundantly clear that you aren't interested in any MP side they might do with DA so why do you persist in posting in here where people are looking to talk about what they would like to see? You aren't going to change anyones views, so basically put all you are doing is trolling people that are intrigued by the idea of some form of Multiplayer. How about you just leave this topic be and go look up something you ARE interested in.
I am talking about what I'd like to see. I'd like to see nothing.
But furthermore, I'm working to show people the damage their requests could possibly have if they were actually listened to. If you honestly want to put MMO-style hack n' slash mechanics into the DA series, it will either require two totally different gameplay mechanics between the SP and MP (in which case, you may as well be playing a different game) or it will result in the DA series no longer being the only AAA video game series that has this type of combat and gameplay. THE ONLY ONE. Sure, there are some indie developers making games like Pillars of Eternity or Wasteland 2, but it would completely remove the gameplay from the larger industry.