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How I would like MP to be


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#176
Amfortas

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One must monitor aggro, hp and positioning of your companions in multiplayer as much as in single player, that doesn't change in my opinion. Actually you have to pay even more attention, because there's always drama when you die in multiplayer.

 

I think it's a completely different playstyle to go from pause to real time only, you add a new level of difficulty, requiring keyboard skills and good reflexes. There's also the capability to adapt on the fly if you're doing pvp.

 

By the way, if there's multiplayer there's one think I'd like. That it is soloable by someone who knows what he's doing, I don't care if it's only in the lowest difficulty setting. I'm pretty tired of playing with random people and dealing with their personality issues. I used to solo hm flashpoints in swtor and it was really fun.

 

What I mean is, please don't add artificial barriers to soloing by introducing 4 buttons that need to be pressed at the same time or something like that.



#177
Th0r1369

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It should be like Watch_Dogs, where random jerks can just pop into your game and harass you when you're trying to do the single-player campaign.

Damn it.

I lost lost my sh!t at work.. 

*sigh*

 

Now I have to somehow figure out a way to explain my uncontrolled laughter... (we're not supposed to be online, but I figured out how to bypass the ban :P )



#178
Vortex13

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Recently picked up swtor for the very first time, and I have to say the flashpoints sound like a great way to do a DA style MP mode. And the flashpoints I did all had some great story elements to them.

I see a lot of people not wanting MP for fear it will be required for SP in the same way ME3 unfortunately did it. However what if Bioware learned from that and had both modes completely seperate, which all seems to agree should be the case, would it really be that big of a deal for it to be included for those of us, who after a SP playthrough would love to go and play cooperative MP in e.g. A flashpoint inspired kind of way?

 

 

Eh, I am kind of leery of a SWTOR Flashpoint model being used for DA:I's MP personally.

 

Its not that I hated the story elements, and choices that you could make during the Flashpoints; I loved the min-plots within each scenario; its just that the self-contained nature of the dungeons lead to very repetitive play throughs on subsequent attempts. A standard horde mode is repetitive granted, but with a 'survival' game mode, its more about playing in a sandbox against repetitive waves of enemies versus watching the exact same cutscenes, with the same exact dialogue triggered at the exact same point, in a fight while battling the exact same boss. After about the third or fourth run though, you would have selected all available choices, and seen all available outcomes, making additional runs for better gear, or what have you, even more of a grind then playing three games of the ME 3-type horde mode to earn credits (IMO).

 

Unless BioWare intends to link all the Flashpoints together into an overarching campaign; one where our choices and actions are carried over to subsequent levels; then I don't really see the point in developing a 45 - 60 minute (at most) mini story, that is entirely self contained and will lose its charm (and replay-ability) once players have beaten it. And I would highly recommend that BioWare not try and link each Flashpoint into one huge MP campaign, mostly because trying to incorporate an import or flag system in single player is hard enough, dealing with a MP campaign would be an absolute nightmare. Not to mention ire the SP fans who would feel obligated to play MP (even if it has no impact on the SP campaign and the MP campaign was entirely separate) in order to experience all of DA:I's narrative.

 

I would rather forego a strong MP narrative for varied and unique gameplay. For instance, I would like any MP in DA:I to include the option to play as things like Sylvans, Golems, Werewolves, Awakened, etc. Now the addition of MP would in no way guarantee these creatures as playable options, but we will have a better chance of playable Mabari in a 'simple' horde mode then we would in a Flashpoint system. Adding a story would mean that there would be less overall (multiplayer) resources to be had for adding unique gameplay mechanics (such as Sylvan or Golem), and if there's a story, there would have to be an explanation as to why the group has a Werewolf, a Golem, an Awakened, and a Wyvern in it.

 

I would rather we get a full roster that includes playable versions of all the races and creatures of Thedas (and possibly the Fade) instead of only 4 choices.



#179
Gnoster

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That's a good point, Vortex. To be honest I have just picked upmswtor, so my experience of flashpoints is from running 3 different ones once :-)

#180
Vortex13

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That's a good point, Vortex. To be honest I have just picked upmswtor, so my experience of flashpoints is from running 3 different ones once :-)

 

 

The Flashpoints are a novel concept for SWTOR, and I enjoyed them as well (for the first few times I played them anyway :P ).

 

In a perfect world, I would love to see a fully implemented, 100 hour + co-op campaign with Sylvans, Werewolves, Golems, etc. as playable options in addition to the Humans, Dwarves, Elves and Qunari.

 

But, if I have to chose between a Flahspoint inspired MP and a ME 3 styled "horde mode", I will have to go with the horde mode; its got the best chance at having unique and varied gameplay mechanics and a wider roster of playable characters (IMO).



#181
dduane o

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This will take a LOT of work, but I would like to have an only pvp MMO Dragon Age where it is in a middle of a civli war/fade invasion/qunari invasion on which the overall choices will affect the world where you live in.  Like how Bioware handled ME3 multiplayer events that there is poll of accomplishment whether the mission is done or not.  In this massive multiplayer however is that you decide the past of the world to change the future, that it will actually be carried over to the new game  So it is a player driven, if more players won the civil war with celene ruling, then the game will be celene empire focused and etc. 



#182
ShinsFortress

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Oh dear.  So many people talking about multiplayer.  Suddenly *hears Funeral March* when thinking about Dragon Age: Inquisition.

 

It's lost on me why Dragon Age needs a multiplayer.  Don't get me wrong, multiplayer is huge and I've done plenty of it, in other games.  Dragon Age doesn't feel like that sort of game to me.  DA didn't need it and was good without it.  DA2... errr, well, the less said about DA2 the better.  But MP probably wouldn't have made it any better.  Bioware doesn't have a great track record for multiplayer....

 

I may be in the minority, but personally I'd prefer it if MP stayed the heck away from DA:I like it should have with ME3.



#183
Allan Schumacher

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It's lost on me why Dragon Age needs a multiplayer.

At this point it's mostly just philosophical.



#184
ElitePinecone

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At this point it's mostly just philosophical.

 

:ph34r:

 

(we have nothing to announce at this time)



#185
Fast Jimmy

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At this point it's mostly just philosophical.

:ph34r:

(we have nothing to announce at this time)

DA:I's MP mode to be Jeopardy-style quiz about the philosophies of Thedas!

Semi-confirmed rumor.

EDIT: I can already see the Examiner articles being written about how Bioware dev Allan Schumacher has just confirmed no MP for DA:I.

#186
Vortex13

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:ph34r:

 

(we have nothing to announce at this time)

 

Seriously, the vaugness and non-answers about the possiblity of MP in DA:I is driving me batty! :lol:  

 

 

That being said I am going to enjoy DA:I regardless of whether it has MP or not...... of course I would enjoy DA:I more if it does have MP.

 

I know of at least two friends that would buy the game day one if MP was announced. Normally one friend waits until the game in question is on sale, and the other won't buy the game, preffering instead to bum it off of me once I have finished all of my play throughs.



#187
DisturbedJim83

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At this point it's mostly just philosophical.

I just hope it stays this way,too many franchises have had their single player campaigns ruined by being sidelined into oblivion,due to the vocal horde insisting that "everything must have Multiplayer" and quite frankly I'm tired of it.

 

If I want to socialise with others then I'll go to a pub/nightclub, online these days is filled with screaming children playing games that they are far too young to be playing or total tools whose only purpose is to grief others.It's bad enough having to deal with micro transactions never mind squeaky voiced10yr olds playing 18 rated games.  



#188
Googleness

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It has been confirmed by David Gaider that the Game will feature "multiplayer in some form." It is not known yet what the multiplayer element will be.



#189
Fast Jimmy

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It has been confirmed by David Gaider that the Game will feature "multiplayer in some form." It is not known yet what the multiplayer element will be.

Yeah... that was from a forum dialogue with Gaider back in Fall 2012. To put that in perspective, that was before they had even announced multiple races. So a LOT has changed with the game since then.

And his "confirmation" was merely saying that Mike and Mark had alluded to a possible MP component, so people shouldn't be surprised if it appears. That's hardly confirmation, since Mike and Mark haven't talked openly about a MP component in YEARS.

http://forum.bioware...g-on/?bioware=1

EDIT: That is why it is extremely important to not quote the DA Wiki, but instead check its source and, if credible, link THAT instead.
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#190
DisturbedJim83

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Well AFAIC the moment BW puts in MP DA will be irreversibly tainted and ruined like so many franchises before, at that point I will no longer pre-order a DA game, instead I'll just wait till its 50% off, once they add MP to pander to the "everything must have MP coz playing wit ma fwends is awesum"  is the moment its no longer DA and no longer worth Full Price 



#191
ElitePinecone

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Well AFAIC the moment BW puts in MP DA will be irreversibly tainted and ruined like so many franchises before, at that point I will no longer pre-order a DA game, instead I'll just wait till its 50% off, once they add MP to pander to the "everything must have MP coz playing wit ma fwends is awesum"  is the moment its no longer DA and no longer worth Full Price 

 

You seem pretty certain you'll hate something we know nothing about, if it even exists.

 

(The instant dislike people feel towards multiplayer *in principle* is weird, to me. Fair enough if it contains features you dislike, but why be so eager to dismiss anything out of hand?)



#192
DisturbedJim83

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You seem pretty certain you'll hate something we know nothing about, if it even exists.

 

(The instant dislike people feel towards multiplayer *in principle* is weird, to me. Fair enough if it contains features you dislike, but why be so eager to dismiss anything out of hand?)

Because I have seen this happen a dozen times over a franchise starts out primarily as SP, then a large vocal group start with "can we have MP playing with friends world be awesome" then sure enough MP get added and little by little the SP gets eroded to the point where its just an afterthought because all the money making potential is in MP and Micro Transactions.

 

I hate to use COD as an example but lets take the 1st game the campaign was amazing for its time, and then MP started to creep further and further in and now many games later the campaign is a joke because all the focus was shifted to the "holy grail cash cow" that is MP.

Mass Effect 3 was possibly the worst offender where MP had a direct effect on the SP campaign, now sure they changed it only after a horde of complaints about that and the much debated 3 color endings.

 

The only way to do MP that does not effect the SP to any degree at all is to make a completely separate MP product like ESO,as much as I despise it for the obvious cash in that it is its better then wedging it in to placate one groups constant need for everything to have MP


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#193
ShinsFortress

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No mp = cancel my pre-order.

 

So DA:I would be your first Dragon Age game?  If it is not, why is MP so important now?



#194
ShinsFortress

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At this point it's mostly just philosophical.

 

Noted.  Thanks for the update.



#195
robertthebard

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It has been confirmed by David Gaider that the Game will feature "multiplayer in some form." It is not known yet what the multiplayer element will be.


The source for your source. Funny that, I didn't see MP confirmed or denied in that post.

#196
Googleness

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So DA:I would be your first Dragon Age game?  If it is not, why is MP so important now?

 

I bought DA:O and DA2 on sale for 20 $ combined + the DA2 dlcs which are never on sale.

 

to pre order DA:I I'll pay 70 Euro on origin in order to get the special edition etc...

part of the reason I pre ordered was that there were talks about DA:I having some kind of co-op style me3 wannabe mp mode and as big big big big me3 mp fan I wanted to get in the action asap but if it's just single player then I'll cancel my pre-order wait few months and get it for 3 euro like me3 which was on sale on origin few times already....



#197
Elhanan

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Have not used much m/p options other than NWN1 and SWTOR, but this had me considering this question: Could m/p be set to Tactical where every Player goes one turn at a time? Thanks!

#198
Fast Jimmy

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Have not used much m/p options other than NWN1 and SWTOR, but this had me considering this question: Could m/p be set to Tactical where every Player goes one turn at a time? Thanks!


Turn based MP? It would be a departure from the mechanics (in the OTHER direction than what I discussed earlier), but in addition to that, I just don't think those who want MP badly enough to affect their purchasing decision would be content with a turn-based mode.

#199
Red Panda

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:ph34r:

 

(we have nothing to announce at this time)

I'd be down for battles of words against other players.



#200
The_Other_M

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How about NONEXISTENT.

That in my opinion is the best kind of multiplayer in a RPG.


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