Recently picked up swtor for the very first time, and I have to say the flashpoints sound like a great way to do a DA style MP mode. And the flashpoints I did all had some great story elements to them.
I see a lot of people not wanting MP for fear it will be required for SP in the same way ME3 unfortunately did it. However what if Bioware learned from that and had both modes completely seperate, which all seems to agree should be the case, would it really be that big of a deal for it to be included for those of us, who after a SP playthrough would love to go and play cooperative MP in e.g. A flashpoint inspired kind of way?
Eh, I am kind of leery of a SWTOR Flashpoint model being used for DA:I's MP personally.
Its not that I hated the story elements, and choices that you could make during the Flashpoints; I loved the min-plots within each scenario; its just that the self-contained nature of the dungeons lead to very repetitive play throughs on subsequent attempts. A standard horde mode is repetitive granted, but with a 'survival' game mode, its more about playing in a sandbox against repetitive waves of enemies versus watching the exact same cutscenes, with the same exact dialogue triggered at the exact same point, in a fight while battling the exact same boss. After about the third or fourth run though, you would have selected all available choices, and seen all available outcomes, making additional runs for better gear, or what have you, even more of a grind then playing three games of the ME 3-type horde mode to earn credits (IMO).
Unless BioWare intends to link all the Flashpoints together into an overarching campaign; one where our choices and actions are carried over to subsequent levels; then I don't really see the point in developing a 45 - 60 minute (at most) mini story, that is entirely self contained and will lose its charm (and replay-ability) once players have beaten it. And I would highly recommend that BioWare not try and link each Flashpoint into one huge MP campaign, mostly because trying to incorporate an import or flag system in single player is hard enough, dealing with a MP campaign would be an absolute nightmare. Not to mention ire the SP fans who would feel obligated to play MP (even if it has no impact on the SP campaign and the MP campaign was entirely separate) in order to experience all of DA:I's narrative.
I would rather forego a strong MP narrative for varied and unique gameplay. For instance, I would like any MP in DA:I to include the option to play as things like Sylvans, Golems, Werewolves, Awakened, etc. Now the addition of MP would in no way guarantee these creatures as playable options, but we will have a better chance of playable Mabari in a 'simple' horde mode then we would in a Flashpoint system. Adding a story would mean that there would be less overall (multiplayer) resources to be had for adding unique gameplay mechanics (such as Sylvan or Golem), and if there's a story, there would have to be an explanation as to why the group has a Werewolf, a Golem, an Awakened, and a Wyvern in it.
I would rather we get a full roster that includes playable versions of all the races and creatures of Thedas (and possibly the Fade) instead of only 4 choices.