Well you do get visit another dwarven city this time, that's something.
It's not sure yet, though.
Well you do get visit another dwarven city this time, that's something.
Just pretend the humans are cosplaying Elves
The reality is that not that many people like dwarves. As much as they're a fantasy staple, they're very much a background one.
Agreed but I think they would have had a lot of writing potential with a female Qunari what with their culture being vastly different to the culture of the other races and the females' lifestyle also being different with how they're treated.
I never meant to imply that there wasn't lots of potentially cool/interesting female Qunari characters, only that they might not have known they would even have the character models when deciding on companions.
You didn't suggest this, but I feel I should add this to my point to avoid confusion or misrepresenting my opinions. Though I said characters should not be created on a basis of a race/class/skin color/religion/gender and so on checklist, I DO think consistent representation across the board for different kinds of characters (both in-world representations AND especially things that affect the real world like skin color, gender, and sexuality) is very important and should still be considered when involved in any creative endeavor. Designing characters AROUND their gender or race, however, would be pretty shallow imo.
Guest_TheDarkKnightReturns_*
The reality is that not that many people like dwarves. As much as they're a fantasy staple, they're very much a background one.
That are badass... *cue dwarf walking away without looking as a fade tear explodes*.
If the game took place in the Deep Roads then I'd expect more dwarven companions but I think the ratio of humans/elves/dwarves/qunari in the party is fine.
Yeah, I'm a bit disappointed that we go no new dwarf companions and that we've only ever had 3 dwarves ever because the returning companion has been a dwarf twice. The "realistic ratio" argument is pretty weak because, by this argument, then Golems and Fade spirits are pretty common too.
I'd like to see more dwarf companions. I loved playing DA: A with a three dwarf party (and Anders), so I'd love a game to give us multiple dwarves. And I would really love a dwarf LI, but that's another story.
Although this is all invalidated if the "Last Supper" image isn't actually displaying all companions. I mean it hasn't been confirmed that everyone appearing in it would be one so new companions could be revealed. If this is the case then I hope we'll get another dwarf, oh and throw in another Qunari while you're at it Bio. Cheers.
I think it's pretty certain that the image represents the final party. Six of the characters (Vivienne, Cassandra, Iron Bull, Solas, Sera, Varric) have already been confirmed, and the other three (DHMG, Grey Warden and Cole) might as well be - we've seen them in other concept art, in the leaked survey, in screenshots and even in gameplay footage.
What other interpretation is there of that image, except that it represents the Inquisitor, their party, and other major agents of the Inquisition?
I regret that there aren't more dwarves, but the party is always limited by space - and people will always ask for what they want to see. Heck, David's explanation for the lack of women was that they decided on things like story role and combat class/utility over things like gender and race, which is controversial in itself.
You humans are all racist!—turian nut
Doesn't matter me none. Because I don't think it's actually about race, you see. It's about culture and/or side in conflict a character represents and perspective they provide. Fenris is not an elf, he's an extremely rare warrior with first-hand knowledge about Tevinter. Anders is not a human, and not only 'cause Justice, but because he represents the mages' plight. They all serve their purpose in the grand scheme of things.
It has always been thus in Bioware games.
I think that no female Quanri companions may have more to do with timing. I'm sure the characters were planned way before they knew races would even be in the game at all, and who knows if we would have seen female Qunari (what with their philosophy and all and how males are the most visible abroad).
Also, while I'm all for representation, I think that if the writers genuinely liked Iron Bull as a male, then they should do that. If they start including characters just for the sake of filling slots along the lines of race, gender, ethnicity and so on, it would probably feel fairly strange. They already have to do that with classes.
Yeah, it sounds like the companions were well and truly locked down before they had the opportunity to introduce an elf/dwarf/qunari Inquisitor - so they were hardly thinking "well the dwarf Inquisitor has no romance option", or whatever, when the companion roster was decided.
Regarding female qunari - there have actually been hints that Patrick Weekes is writing a female qunari character that will be voiced by Gwendoline Christie, who plays Brienne of Tarth in Game of Thrones. Most likely not a party member, but she sounds like a fairly significant character nonetheless.
We're not visiting any qunari territories in DAI.
Guys, well-developed characters are well-developed characters; party members don't suddenly become interesting because they're dwarves or elves. And Thedas is dominated by humans, so it makes sense that they form the bulk of the party.
We're not visiting Qunari territories because the Qunari land is an entire island separate from Thedas and we're only exploring the center of Thedas if I'm not mistaken.
Therefore it's a logical design reason but the design reason for having more human companions over other races seems to be a personal one (i.e "We have ideas for new dwarf companions but think they'll be better suited for another scenario" or some such) and since we've had multiple dwarves/elves before (in Awakening and DA2 respectively not to mention the Witch Hunt DLC) the idea that the Inquisitor's party is formed based on demographics and not on skill (thereby making any race eligible to join) seems to be a baseless one.
The ratio argument hardly makes gaining two dwarven companions impossible since we already have one (Varric) and met many casteless/merchant dwarves on the surface in the prior games. Not to mention we're visiting a dwarf city so that's triple the amount of dwarves Hawke met in DA2. Like daveliam said:
The "realistic ratio" argument is pretty weak because, by this argument, then Golems and Fade spirits are pretty common too.
To further debunk the argument, keep in mind that the Inquisitor will be travelling to territories where there are more elves and dwarves than humans.
I'm not saying humans can't be just as interesting (because they can and are) I'm saying it would have been nice to get a few more companions of other races for once, especially dwarves.
In any case, this thread was never about the logical reason behind it all since it's a personal design reason by the powers that be. I was just hoping for an extra dwarf companion but as I suspect (along with ElitePinecone) the final party has been decided. So I'm clutching at straws probably. Perhaps in a future DA game maybe? Until then, then.
Personally I created this thread to see how many people wanted more companions of other races. Likely (as I said above) things are set in stone.
To further debunk the argument, keep in mind that the Inquisitor will be travelling to territories where there are more elves and dwarves than humans.
None of the locations mentioned so far have been dominated by elves or dwarves. There are elves in the Dales, but it's not like they have a booming population out there.
Golems are rare. Half of the Fade spirits either don't care about the mortal world and the other half are malevolent and thus are not suitable as party members.
We get mostly human characters because the stories told so far have been mostly about humans. If Bioware ever made a game set in Orzammar and the deep roads exclusively (doubt they ever will) then we'd probably get mostly dwarf characters.
Well, considering that the fertility rate for dwarves are rather low, on top of the fact that most dwarves still live underground, rather than above ground.
Why would there be more dwarves?
It has always been thus in Bioware games.
Pretty much yeah.
There's too many humans! Too. Many. Humans.
Race populations are like a rat race and humans have the most cities and are the top rats, so pf-course there is more.
We got a qunari, 2 elves, a dwarf and Blondie is probably Cole so I wouldn't count him as human since his a spirit or demon.
Doesn't that mean we only have 4 human companions this time? In DAO, we had 5 and in DA2, we had six humans. I'd say 4 is a decent amount for human companions.
Have you considered the fact that there are WAY more humans than there are dwarves in Thedas? It makes sense that there are more human companions compared to dwarven ones.
As much as I love Dwarves, this is correct.
Well on the plus side mages aren't people, so there is that.
Regarding female qunari - there have actually been hints that Patrick Weekes is writing a female qunari character that will be voiced by Gwendoline Christie, who plays Brienne of Tarth in Game of Thrones. Most likely not a party member, but she sounds like a fairly significant character nonetheless.
Big Brienne...?I LOVE Big Brienne!
Heh, I hope this is true, as I just heard she's also up for a role in Star Wars episode 7. I either want her in Mandalorian armor or Jedi robes. I figure either way she'll be awesome.