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Drowning and run jumping into walls. Actions We don't want in DAI


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#1
Falcon084

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Now that DA is becoming more openworld in its design one worry comes to mind that could make me scream. Falling into water and dying. Now in heavy armor it would happen, but Mages robes, and lighter armor could survive. 

 

You could always go against heavy armor realism if you wan, or if you want realism you could take an idea from Two Worlds II and allow the player to take off their heavy armor and explore the waters in the briefs.

 

There has never been a jump button in DA before but if there is one going to be implemented please don't let there be a two foot high fence we can't jump over. It's one of those insane things that keeps coming back in games. If you want to make an impassable wall give us a cliff, or a 8ft high fence lol.

 

If there are any other actions you want to see or not tell Bioware about them here.


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#2
Exaltation

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Reminds me of The Witcher,need to press *key* to climb/jump every bump lol.
I would prefer if they allow the character to freely jump/climb and not in specific places/conditions.
More frustrating in games where climb/jump doesn't even exist lol,need to go around every small bump.

#3
DeathScepter

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As for armor and drowning, They should have a fatigue effect. a conditioned person can swim in heavy armor if he is not fatigue. It would be interesting to have a Fatigue mechanic that reduces all abilities.


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#4
Falcon084

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As for armor and drowning, They should have a fatigue effect. a conditioned person can swim in heavy armor if he is not fatigue. It would be interesting to have a Fatigue mechanic that reduces all abilities.

That sounds really good!



#5
thats1evildude

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It's actually a myth that anyone in heavy armour drowns the instant they hit deep water. Granted, plate armour isn't exactly ideal swim-wear, but it's not like you're tied to cinderblocks.


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#6
DeathScepter

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That sounds really good!

 

 

In the Real world, in order to move into any form of armor, you will have to be physically condition to move with it. For example, the Standard European Knight Armor is about 60 lbs and with proper training, you can swim, do cartwheels and flips due to your muscles and skeleton are condition to take the extra weight. The only time you will have a story of a fully armored knight drowning is due to him being totally exhausted or physically disable during the battle.


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#7
Thumb Fu

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Frostbite already has really cool climbing/jumping animations and interations in place, hopefully it wasn't too difficulat to impliment into DA:I.
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#8
Falcon084

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In the Real world, in order to move into any form of armor, you will have to be physically condition to move with it. For example, the Standard European Knight Armor is about 60 lbs and with proper training, you can swim, do cartwheels and flips due to your muscles and skeleton are condition to take the extra weight. The only time you will have a story of a fully armored knight drowning is due to him being totally exhausted or physically disable during the battle.

Cool.I didn't know that :)


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#9
Parkimus

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To be honest, I'm not crazy about the rolling/dodging we've seen in the gameplay, and I've never been a fan of its implementation in other games (God of War, Dante's Inferno, etc.) but I suppose that ship has sailed <_<

 

However, it would be kind of cool (though I'm not sure it would feel Dragon Age-y) if you could use your skills to traverse in the environment. For example, warrior Inquisitior could throw a chain to propel him/herself to an otherwise unreachable ledge to plunder the chest conviently located there (like Link's hookshot). Unlikely, but the prospect makes me excited!


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#10
Devtek

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In the Real world, in order to move into any form of armor, you will have to be physically condition to move with it. For example, the Standard European Knight Armor is about 60 lbs and with proper training, you can swim, do cartwheels and flips due to your muscles and skeleton are condition to take the extra weight. The only time you will have a story of a fully armored knight drowning is due to him being totally exhausted or physically disable during the battle.

Like that one holy roman emperor they had to ship home in a pickle barrel from the middle east. (jumped in the water in full armour after a march across a desert...)

 

As for jumping and swimming in game, I would be in favour of them if done right, I hate games where there is water and you can't swim / instantly die.  That being said, I can't really think of any time in DAO or DA2 that I felt that having a jump would have benefited me in any way but their level designs were different so...


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#11
TheWhitefire

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I... think it might be a bit late to be making these requests for DA:I? I mean, the game is out in 4 or 5 months. They're likely just touching up and fixing up bugs at this point. 



#12
AlanC9

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Now that DA is becoming more openworld in its design one worry comes to mind that could make me scream. Falling into water and dying.

What games actually do this? I've seen games with swimming, and games where you can't enter water. I haven't seen one where water = death.

#13
DeathScepter

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To have true realism, have armor at all levels would need a Strength and Constitution requirement before using them effectively. so even with a High Strength, Low Constitution will not be an effective heavy armor character due to fatigue, conversely, a High Constitution Low Strength can't wear it due to not able to wear it.

 

 

Also as for game mechanic realism, Both Willpower/Wisdom and Constitution/Endurance stat should influence Fatigue.

 

 

 

I don't know about the Stealth mechanic in this game, An potential idea is borrowing from Skyrim is have an Potential Stealth Tree for all classes. True many rogues are known for their stealth and scouting abilities. Well I do think many people will love a Nightblade build for their mages.  



#14
Todd23

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What games have driwning but not swi
What games actually do this? I've seen games with swimming, and games where you can't enter water. I haven't seen one where water = death.

Off the top of my head: Assassin's Creed and Second Son. There's a ton, especially in rpgs to be honest.

#15
AlanC9

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Off the top of my head: Assassin's Creed and Second Son. There's a ton, especially in rpgs to be honest.


Which RPGs are you thinking of. None of Bio's have done this -- water's always just an obstacle. In TES games you can easily swim. I honestly can't think of a single RPG where you just drown.

#16
Nefla

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Man I hate the 1 foot tall impassable wall/fence as well as the un-scalable small gradual hill. "How can we climb this hill, the incline is 4 degrees?!" (I'm looking at you DA2...)


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#17
Todd23

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Which RPGs are you thinking of. None of Bio's have done this -- water's always just an obstacle. In TES games you can easily swim. I honestly can't think of a single RPG where you just drown.

Despite that I just listed two? Though you're right, Bioware has been good. I can only think of one, ME. It didn't happen often because the water was only on certain levels when you were in the tank, they usually just used lava on levels. But if you went in, it was a game over.

#18
AlanC9

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Assassin's Creed is considered an RPG? I thought that one was filed under action games. Same thing for Second Son, assuming I'm thinking of the right game in the first place. But "RPG" is a pretty squishy category.

Where could you go into water in the Mako? I remember the lava on Therum. IIRC you die before hitting the bottom of the ravine on Noveria, but that thing would have been full of ice anyway. You can't hit bottom on Feros, and you can't drive into deep water on Virmire. No water on any of the UNC worlds. I believe there was a water hazard on one of the ME2 Hammerhead levels, though.

#19
SilkieBantam

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Off the top of my head: Assassin's Creed and Second Son. There's a ton, especially in rpgs to be honest.

Psychonauts had drowning but no swimming in it too. That wasn't an RPG though so I dunno if we're counting that? 

 

I'm okay with drowning as long as no one plays the drowning music. That always makes me nervous. 



#20
Devtek

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Assassin's Creed is considered an RPG? I thought that one was filed under action games. Same thing for Second Son, assuming I'm thinking of the right game in the first place. But "RPG" is a pretty squishy category.

Where could you go into water in the Mako? I remember the lava on Therum. IIRC you die before hitting the bottom of the ravine on Noveria, but that thing would have been full of ice anyway. You can't hit bottom on Feros, and you can't drive into deep water on Virmire. No water on any of the UNC worlds. I believe there was a water hazard on one of the ME2 Hammerhead levels, though.

 

I think they were comparing open world games rather than strictly RPG games.  In a strict overmap rpg say in a JRPG which doesn't have a jump feature (or even if it does) simply making the "water" be a brick wall is common.  In an open world game w/ greater movement, where you have jumping / climbing etc. if you don't have the movement to go where something you can see is, it is more of a "break point" where you feel like something is missing.  Many action games have rpg elements in them anyways, wouldn't you call them Action RPGs?  You level up in the AC games, you level up in the Infamous games, yet in many of them you die when you jump in water.  You die when you jump in water in older GTA games (not rpgs but still open world like they are touting DAI to be).  If you wander too far out into water in SWTOR you die even though the water is knee high. I think the relative point was if you give people freedom in movement in a game and then say "NOPE you die when you hit the water", that is bad.  At least just have the "rubber band" effect where you just teleport back to where you were.

 

We don't even know what the movement is like in DAI so this is just speculation / wishful thinking until then.



#21
TurretSyndrome

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Too late for these suggestions I'm afraid. Whatever mechanics they've implemented in the game will stay, with no time to add new ones.



#22
Todd23

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Assassin's Creed is considered an RPG? I thought that one was filed under action games. Same thing for Second Son, assuming I'm thinking of the right game in the first place. But "RPG" is a pretty squishy category.

Where could you go into water in the Mako? I remember the lava on Therum. IIRC you die before hitting the bottom of the ravine on Noveria, but that thing would have been full of ice anyway. You can't hit bottom on Feros, and you can't drive into deep water on Virmire. No water on any of the UNC worlds. I believe there was a water hazard on one of the ME2 Hammerhead levels, though.

Virmire was the level I was referring to. I died going into the water plenty of times, it's not even that hard. They put very small invisible walls around the shallow areas but use the jet boost a bit or go out in an odd angle and you die. Which with how narrow that path was became pretty annoying.

#23
Fast Jimmy

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Which RPGs are you thinking of. None of Bio's have done this -- water's always just an obstacle. In TES games you can easily swim. I honestly can't think of a single RPG where you just drown.


To be fair, you said "what games do this" not "what RPGs do this" in your original statement. There are plenty of games where water = death.

#24
caradoc2000

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A nifty trick in Skyrim was that you could (among other things) jump off high cliffs without taking damage with the Become Ethereal shout.



#25
Falcon084

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Which RPGs are you thinking of. None of Bio's have done this -- water's always just an obstacle. In TES games you can easily swim. I honestly can't think of a single RPG where you just drown.

But Bioware is trying some openworld with this one. It'd be annoying if there are invisible walls around water in this format.