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Giving DA:O another try


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#26
MissOuJ

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Is completing the treaty quests similar to finishing the four "Race Against Time" missions in Mass Effect, i.e. will it lock out remaining sidequests and throw me into a final sequence of new quests? So far I've completed Broken Circle, I've done all of Redcliffe except reviving Eamon (everyone is safe and alive but he's still in a coma), and I am in the middle of trying to solve the Dalish Elves/Werewolves conflict. I figure I'll go to Denerim to see about Eamon's cure after that. So I'm wondering if I should finish any remaining sidequests before going to meet with the dwarves.

 

No, but you can only save Connor without sacrificing anyone if you haven't Annuled the Circle, but it seems like this won't be a problem since you're already past it.

 

The point-of-no-return is the Landsmeet, if I remember correctly - (as in, not summoning it, but... well, I don't wanna spoil you).

 

Try keeping with it. DA:O is a wonderful game and the lore is immensive once you get into it. Don't stick to one party and rotate your party members regularly (if it messes your tactics drop to a lower setting and save Nightmare for a second playthrough) - not only is the banter hilarious, it also gives you new insight to their characters and the lore and politics of the DA. Also, read the codex entries. They're pretty well written, usually interesting and occasionally even really funny. I've actually spent hours going through the DA Wiki and re-reading the codex entries.


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#27
DarthGizka

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As Blazomancer indicated, the point of no return is in Redcliffe after the Landsmeet. The stone bridge near the point of arrival, to be precise. The rest of Ferelden is still accessible until you cross that bridge, but after that you are locked into the stream of events.


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#28
FlyingSquirrel

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No, but you can only save Connor without sacrificing anyone if you haven't Annuled the Circle, but it seems like this won't be a problem since you're already past it.

 

The point-of-no-return is the Landsmeet, if I remember correctly - (as in, not summoning it, but... well, I don't wanna spoil you).

 

Try keeping with it. DA:O is a wonderful game and the lore is immensive once you get into it. Don't stick to one party and rotate your party members regularly (if it messes your tactics drop to a lower setting and save Nightmare for a second playthrough) - not only is the banter hilarious, it also gives you new insight to their characters and the lore and politics of the DA. Also, read the codex entries. They're pretty well written, usually interesting and occasionally even really funny. I've actually spent hours going through the DA Wiki and re-reading the codex entries.

 

Connor is OK - Selena (my character's name) got the mages out of the tower alive and brought them to Redcliffe. Eamon is still unconscious, though. I was a little confused about how I was supposed to find the different demons when I first got to the Fade but I thought it was one of the better "alternate reality" sequences I've seen in a game.

 

I've probably used the combination of Alistair, Leliana, and Morrigan the most so far. Sten seems to disapprove of most of my decisions, so I'm worried that he's going to leave if I take him along too often, and I expect that the dog won't have much in the way of interesting reactions for obvious reasons.


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#29
Elhanan

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Dog can be valuable; prefer to use the Extra Dog Slot mod, though. Overwhelm and his AoE stun make him an asset, plus the loot when playing fetch.

Sten, Morrigan, etc can be a pain when arguing with decisions or others, but have great depth in dialogues. Generally I leave Sten in camp for chats until I have acceptable armor and favor with him.
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#30
caradoc2000

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Overwhelm and his AoE stun make him an asset, plus the loot when playing fetch.

Not to mention he (and Shale) is immune to enemy Overwhelm.


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#31
Elhanan

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Plus the Dog and Shale cannot be snarfed by Dragons :)
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#32
dragonflight288

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Here's a few videos that explain why you should stick with the game.

 

 

 


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#33
VucraTheGreat

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I feel the writing was great, the lore was interesting (ex: backstory behind the Stormcloaks), and combat was far superior to that in DA:O. I agree about the scope and music. That's just my opinion.

 

Skyrim's combat better than DA's?

I don't think there's anything you can say to justify this, really.



#34
Ironman Gaming

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Skyrim's combat better than DA's?

I don't think there's anything you can say to justify this, really.

 

Are there other games like the combat in DA:O?  I like how terrain (trees, etc...) can be used, you can time your attacks, get positioning (flanking), interrupt other people's attacks (like a slow shield bash with a dirty fighting), physical/mental resistances, spell resist...

 

Like the combat in NWN was pretty poor...



#35
Elhanan

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Not a RPG, but XCOM has decent tactical combat, IMO.

#36
congokong

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Skyrim's combat better than DA's?

I don't think there's anything you can say to justify this, really.

 

I don't think there's anything you can say to justify the opposite.



#37
wolfhowwl

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Did you play Dragon Age: Origins on a console?

#38
Elhanan

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While I enjoy both games, Skyrim has the best archery combat I have used. But I much prefer the spells of DA (as well as dialogue, Companion AI, and some other things.

#39
MissOuJ

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Connor is OK - Selena (my character's name) got the mages out of the tower alive and brought them to Redcliffe. Eamon is still unconscious, though. I was a little confused about how I was supposed to find the different demons when I first got to the Fade but I thought it was one of the better "alternate reality" sequences I've seen in a game.

 

I've probably used the combination of Alistair, Leliana, and Morrigan the most so far. Sten seems to disapprove of most of my decisions, so I'm worried that he's going to leave if I take him along too often, and I expect that the dog won't have much in the way of interesting reactions for obvious reasons.

 

You'd be surprised! One particular instant comes to mind... but I won't spoil!

 

And waking up Eamon is an another quest altogether (but you've probably already figured that out by now) so don't worry about it.

 

And Sten is pretty easy to please, in the end. Just tell him to shape up and shup up, and he's pretty much golden (he actually seems to approve being told off). And give him all the paintings you find. And after you do his personal quest you get such a massive approval boost it is practically impossible to make him hate you again.

 

The good thing about the DA:O approval system (which I have to say I am not a huge fan of) is the possibility to giftspam your approval to the high heavens pretty easily, so if you want, you can actually make almost all of your partymembers to love you despite doing stuff that annoys them, as long as you don't bring certain key party members to certain missions and do certain decisions (again, I won't spoil). Making everyone mad at you is actually a lot harder than making everyone love you.



#40
congokong

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Did you play Dragon Age: Origins on a console?

 

I played both on a PS3.

 

While I enjoy both games, Skyrim has the best archery combat I have used. But I much prefer the spells of DA (as well as dialogue, Companion AI, and some other things.

 

ARchery in Dragon Age is awful. Elder Scrolls did it so much better. I loved firing on horseback. DA improved the spells in DA2, but like archery I think magic was awful in DA:O too. You'd cast some AOE spell that knocks your mage on their ass, or keep shooting spells out of your staff in a repetitive motion while saying "And so I shall" or "As you desire." Ugh.



#41
DarthGizka

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The general idea is to knock the enemy on their ass, not oneself. You probably should return your game, it must be faulty.



#42
Elhanan

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I had no problems with Spells at all in either DA game, but I also do not min/ max as much as some others, so I have plenty of Willpower for mana.

And I do not mind archery in DA, but in this I prefer Skyrim; more immersive for me, at least. But mounted archery is something I skip; am terrible at this, and prefer to dismount or use melee weapons.

P.S. It is recommended to move outside the AoE before casting certain spells, esp Storm of the Century. This last one is learned thru experience; not the projected AoE of the prerequisite spells.

#43
AlanC9

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You'd cast some AOE spell that knocks your mage on their ass


Protip: don't get caught in your own AoE. Jeez, what are they teaching kids at the Circle these days.....
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#44
FlyingSquirrel

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And Sten is pretty easy to please, in the end. Just tell him to shape up and shup up, and he's pretty much golden (he actually seems to approve being told off). And give him all the paintings you find. And after you do his personal quest you get such a massive approval boost it is practically impossible to make him hate you again.

 

So far he hasn't given me one - he just responds sullenly to pretty much any attempt at conversation if I approach him at camp, and he complained when we got to Haven that we weren't fighting darkspawn. Oh, and he got in a growling contest with the dog.

 

The good thing about the DA:O approval system (which I have to say I am not a huge fan of) is the possibility to giftspam your approval to the high heavens pretty easily, so if you want, you can actually make almost all of your partymembers to love you despite doing stuff that annoys them, as long as you don't bring certain key party members to certain missions and do certain decisions (again, I won't spoil). Making everyone mad at you is actually a lot harder than making everyone love you.

 

I'm trying to avoid too much giftspamming - it feels artificial and out of place for someone's attitude to change that much that quickly. I gave Sten the Qunari Prayers for the Dead at one point and his approval changed by something like 50 points, so I quit and reloaded to avoid it.



#45
caradoc2000

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So far he hasn't given me one - he just responds sullenly to pretty much any attempt at conversation if I approach him at camp

You need a pretty hefty amount of approval to get Sten's personal quest.



#46
Elhanan

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Keep trying to speak with Sten, and stand up to his intimidation as would another leader. And speak of cookies whenever possible....

:D

#47
Guest_Faerunner_*

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To make a long story short, I tried playing DA:O once several years ago and eventually abandoned it - I felt like I was intellectually appreciating it rather than actually feeling engaged by it, and "sword and sorcery" settings are a bit of a tough sell for me. (I also abandoned Oblivion after about 15-20 hours and never tried Skyrim. I like The Witcher games, but more for the characters and the sociopolitical content than the setting per se.)

 

However, I've decided to give it another try. My character is a female human mage, and I'm planning to play with a generally altruistic but anti-establishment attitude, e.g. resenting all the restrictions on mages and skeptical of anything that resembles a social caste system.

 

No wonder you got bored by this game, I find the human mage origin easily the most boring one in the game after the human noble.

 

You should have played an elf or a dwarf; they get the most interesting comments, party interactions, and sociopolitical content in the game.

 

ESPECIALLY the female elven mage. Women are more or less looked down on (enough that some soldiers at Ostagar comment), elves are definitely looked down on, and mages are definitely feared and looked down on. You could have played the most hated and controversial character in the game, as well as the character at the greatest siociopolitical "crossroads" who doesn't fit into three worlds. As a mage elf, your human upbringing in the human-run Chantry Circle assures you'll never fit in with elves (and elves have their own history, culture, and societies), your elven blood assures you'll never fit in among humans (as elves are seen as inferior everywhere), and your mage blood assures you'll never fit in in the outside world. The sociopolitical clashes between human mages and non-mages, humans and elves, elves and magic (and the cultural approach to magic from city elves and Dalish elves) could have been interesting to explore.

 

Dwarves aren't bad either. They live in a dying city-kingdom underground where they've been slowly eaten away by the darkspawn, yet their pride prevents them from leaving or asking for help. They are so vehemently anti-surface that just going to the surface gets you by default exiled, and both dwarven origin characters have never seen the surface before joining the Grey Wardens. Seeing how humans stereotype dwarves (assuming you're a proud warrior, or just a smith or merchant. Suddenly I understood how my friends feel to be Asian and have everyone assume their family either owns a noodle shop or nail salon) and contrast to how dwarves view the surface is very interesting.

 

Plus, I just LOVE how various party members comment on your racial background.

 

My favorite line from Sten has to be: "People cannot be summed up in simple terms such as: 'The elves are a lithe, pointy-eared people who excel at poverty."

 

Leliana is interesting too, because at one point she tries to complement the Elven Warden, but accidentally stereotypes and dehumanizes them.

"In Orlais, a well-trained elven servant is very valuable. They are nimble and dexterous, and some find them pleasing to look at."

Warden: "So I should sell myself to an Orlesian noble?" or "Like a prize-winning animal?"

She'll protest at first, then honestly apologizes. The warden can then go further with:

"You may not be malicious, but you still see us as different," or, my favorite quote of the entire game: "I may be elven, but more than that--I'm a person."

 

And that's not even getting into how other characters throughout the game respond, and there are responses to go around. Many characters will say something up front (just run around Ostagar as an elf or dwarf and you'll see), while others let you actually pursue a more race or culture-related discussion. (Like if you're female and hit on Teagan, you'll get a more origin-specific response.)

 

And that's what I love about Dragon Age, personally. There are so many different races, cultures, religions, nations, worldviews, etc. that clash with each other, and you get to be part of the central conflict when you choose an origin that sets you right in the middle of it. Instead of being a human that's vaguely aware that elves aren't doing so great over there, you are one of the elves who is acutely aware of how your people suffer and how divided you are as you explore the Circle as an elf, the Alienage, the Dalish Camp, talk to elven servants in various locations, etc. Instead of being a human mage that's aware that human mages suffer, you get to experience the double dose of prejudice and suffering as a mage and an elf.

 

But, your character, your call.


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#48
Elhanan

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Believe it is a Human Mage at Ostegar that is able to intimidate Ser Jory in dialogue, but I cannot recall if genger was in play for this. In any event, his reaction was memorable.

For me, there were no poor storylines; have tried tham all, and the majority with both genders. The exception were Dwarves, as I could not create a female that looked attractive enough to meet a decent standard. Kudos to those I have seen posted around the forums, as most have been far better than anything I crafted. Applesauce!
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#49
congokong

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The general idea is to knock the enemy on their ass, not oneself. You probably should return your game, it must be faulty.

I always got the enemy, but the AOE is so large is often hit my own pc. Ex: blizzard. The gameplay is just poor. DA2 greatly improved it at least. If you don't agree then there's nothing I can say to change your mind.



#50
Elhanan

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I always got the enemy, but the AOE is so large is often hit my own pc. Ex: blizzard. The gameplay is just poor. If you don't agree then there's nothing I can say to change your mind


If one casts Blizzard on themselves knowingly, it seems unreasonable that they become upset that it actually works.

I cannot recall ever placing AoE spells on tactics with Friendly Fire activated; manual control only. For in close battles, spells like Stonefist, Arcane Bolt, and other like spells are a blessing. I also highly recommend placing a Glyph of Repusion on your PC, though after making certain that Glyph of Paralysis is not on tactics.

Nothing wrong with the spells, IMO. And almost everyone is awed and/ or injured by SotC the first time.