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How -I- would do Mass Effect 4.


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#1
Pateu

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Now, this is a mere, spur of the moment, pre-alpha fanfiction that I've written because- well, why not?
 
 
To put it short, I'd make it  happen 150 years after the ending of Mass Effect 3 with the following actions locked in as Canon:
 
1. Wrex survived Virmire.
 
2. The Genophage was cured.
 
3. Peace was achieved between Quarians and The Geth.
 
4. Destroy ending locked in, with EDI and The Geth being erased from existence.
 
5. Shepard died in the explosion.
 
6. Garrus, Tali, Wrex, Miranda, Liara all survived the Trilogy.
 
 
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150 years away from the destruction of the Reapers, the Galaxy is in a peaceful time, for the most part.
 
The Terminus systems are more ''independent'' than ever, with The Citadel having been slowly rebuilt and reestablished as the seat of power among the Council Races.
 
Due to the chaotic state of the Terminus Systems and the hit the Council races have taken 150 years ago, the colonists inhabiting them are in a greater risk than ever.
 
With the three great mercenary companies ( Blue Suns, Eclipse, Blood Pack ) having taken great losses in the war against the reapers, the Systems had become a heaven for pirates and slavers, who now have the freedom to pillage and plunder unhindered.
 
In recent years, however, a shady organization has began taking form: '' Tartarus ''. The name doesn't mean much to the alien races, though the humans recognise the term as belonging to Greek Mythology. 
 
Not having any apparent ties to The Council, Tartarus' sole ( known ) activity is to be there when the various piracy groups strike and perform counter maneuvers against them: in one sentence, Tartarus ( apparently ) funds itself by stealing from the thieves. 
 
They take whatever equipment and credits they can from those they target and hit with worrying accuracy, as if knowing where the criminals of Terminus will hit before even they do.
 
 
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In a symbol of good will and gratitude towards both Shepard and the Geth, whom have redeemed themselves in the eyes of many, Tali'Zorah, with the help of whatever Reaper tech was salvaged, attempted to design a module that could implant artificial memories into the hardware of AIs. 
 
Simply put, she was en route to creating the piece of technology that would not only allow The Geth, as a race, to be revived, but to give them the memories their former ''kinsmen'' had.
 
However, the limited lifespan of quarians did not allow her to finish her research.
 
Years later after Tali died, a scientific prodigy, Urdnot Mordin, firstborn of Urdnot Wrex and Urdnot Bakara, would take upon the subject, wanting to prove to himself and the whole universe that the Krogan could be known for more than war and brutality.
 
He managed to finish what Tali started and created a way to restore The Geth to their former glory and strength. Once the geth were all connected to a main server, the memories would be implanted to it: all geth would have access to every memory known to the council races.
 
Once made public to the Council, this discovery started a ''civil war'' within the parliaments of the races.
 
Some vehemently opposed the re-creation of the geth species in fear of the power they would hold, were they to have access to such a massive amount of information, whereas others supported it as a gesture of gratitude towards the geth, which were destroyed so that the other races could live.
 
Although the voting was close, it was finally decided that Urdnot Mordin's research would be screened on The Citadel.
 
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The game starts with the main character ( who can choose between being part of N7 ( human ), Aralakh ( Krogan ), Legionary ( Turian ) or Assari Commando ) being sent on a mission to guard the VIP ( Urdnot Mordin ) on his journey to the Citadel, as a sign of unity and friendship between the Council Races and the Krogan.
 
Naturally, things go bad.
 
The main character's superiors are part of the people that vehemently oppose the re-creation of the geth race and as such formed a massive coalition that works behind the Council's back. ( it's later revealed the Council fully knew about this and used the ''Rebels'' as an excuse to dispose of Mordin without inciting open war from the massively numerous Krogan race )
 
The main character is betrayed by their superiors, shot and left for dead atop a pile of bodies in a cell aboard one of their ships.
 
He/She wakes up to the krogan he was supposed to protect, Urdnot Mordin ( who used his extensive knowledge of biology and tech to keep him alive by cauterising his/her wound ) and his deeply shamed bodyguards, Okeer ( firstborn of Urdnot Grunt )  and Shiagur ( his clutch sister ), disarmed and chained to the bars, en route to God knows where. 
 
Before they can reach the destination where Mordin would probably be kept for the rest of his long, long life for the benefit of the Rebels  and the main character would surely lose his life, the ship is intercepted by none other than the Tartarus organisation, which uses a familiar device that completely shuts down the Rebel ship, then proceeds to board it.
 
The four are saved from their cells by a group of soldiers dressed in white, golden and black armor that quickly dispatch whatever guards were there.
 
In the time it takes to escape, the rest of the Rebel ships fly off, the threat of their coalition still intact.
 
The Council is made aware of this coup, though due to Tartarus' shady nature and the fact that the anti-geth coalition is part of the Council Races' top tier military, the blame is thrown on Tartarus, with the whole galaxy now seeing them as a terrorist organisation.
 
On the Tartarus main ship, suggestively named Hades Station and hidden from just about any patrol or map, the main character finds out that Tartarus has been monitoring the conspiracy via information supplied by the Shadow Broker, whose identity is unknown to most members of the group- though most assume He or She is either an Asari or a Krogan, as The Shadow Broker has been in activity for 2 centuries now.
 
The leader of Tartarus is eventually revealed to be an old Miranda Lawson that has been slowly gathering funds in the past 150 years, for when the galaxy will in inevitably fall into war again.
 
The plot would revolve around the main character slowly ascending in Tartarus' ranks with the endgame consisting of revealing the betrayal of the Council and redeeming Tartarus' name to the galaxy, as well as the characters that consist it.
 
I'd like it to function similar to Dragon Age 2, with acts that split the story into parts in which you can perform secondary quests that will help your faction survive the main plot missions it will go through ( a much more hardcore version of how doing ship upgrades and loyalty quests in Mass Effect 2 results in your whole team surviving ).
 
Instead of using a pre-chosen class system ( such as Sentinel, Infiltrator, Soldier ), it would make use of 3 suggestively named perk trees:
 
- Weaponry
 
- Biotics
 
- Tech
 
that have Active abilities ( ex. Pull, Concussive Shot, Defense Matrix ) as well as Passive abilities, gained as ''milestones'' ( X points spent in a tree grants you certain abilities- ex. spending 10 points in Weaponry allows usage of Medium Armor, 20 allow the usage of Heavy Armor, 40 - Massive Armor ).
 
Weaponry's passives improve weapon damage/cooldowns and Armor, Tech improves Tech damage/cooldowns and Shields, Biotics improves Biotic Damage/Cooldowns and Barriers.
 
Each race gets bonuses based on their culture:
 
Asari get extra points in Biotics, Turians get a mix of Weaponry and Tech, Krogan get Weaponry and Humans get a small part in all 3.
 
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Companions ( party of 4, including Main Character ):
 
 
- Urdnot Mordin ( krogan scientist, Tech expert )
 
- Urdnot Okeer
 
- Urdnot Shiagur ( both soldier/tank archetypes, with Okeer using Rifles/Shotguns and Shiagur using Rifles/Snipers )
 
- Quintus Victus, nicknamed ''Warhead'' - Turian military veteran that joined Tartarus to avenge his brother, who was killed in the coup. ( Tech/Weaponry character that uses Snipers and Rifles )
 
- Aleera T'soni - former Assari Commando ( Weaponry/Biotics specialist, uses snipers and SMGs ), revealed to be the daughter of long deceased Shepard if a Liara romance is imported.
 
- Dilios - Drell Assassin ( Weaponry/Biotics ).
 
- Rael'Reegar - Quarian Marine - ( Weaponry/Tech ) - has the unique ability of firing a rocket launcher ( long cooldown ).
 
and.. a lot others I can't think of right now.
 
 
That's about it, for now.
 
Opinions? 
 
edit: mandatory awesome music
 

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#2
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Considering the magnitude of repercussions (yes, I know you guys were looking for the old, lame "reapercussion" pun, bleh) you can start with each decision in the ME3 ending, I find it next to impossible to build a ME game that succeeds the post-Shepard universe. There are simply too many too important variables to take into account to create a state of galaxy according to Shepard trilogy choices and just setting a canon state of galaxy would rob the players of their player agency from the previous games.

 

 

What they can do is either a microsetting game during any state of the galaxy (pre-Shepard, post-Shepard or during the Reaper War) that is too focused on a specific setting to have significant tangible ties with any Shepard trilogy choices, OR they can make a pre-Shepard, possible pre-humanity or even pre-Reaper-War-cycle macrosetting where the simple logical absence of any Shepard trilogy impacts makes the game a standalone title.


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#3
Pateu

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 There are simply too many too important variables to take into account to create a state of galaxy according to Shepard trilogy choices

 

Weren't most fans whining that Synthesis and Control were dumb, though?

 

 

What they can do is either a microsetting game during any state of the galaxy (pre-Shepard, post-Shepard or during the Reaper War) that is too focused on a specific setting to have significant tangible ties with any Shepard trilogy choices,

 

That would be a copout.

 

Pre-Shepard would be silly because we'd already know what happens- if set during a previous cycle, we'd either be under Prothean control and be sci-fi Qunari or we'd end up harvested.

 

 

pre-Reaper-War-cycle

 

We'd be under Leviathan control, then.

 

The only way I see Mass Effect going forward and staying true to the already established universe ( relays, humans, asari, etc. ) is a game set a LONG, LONG time in the future.

 

So far that what Shepard did in the trilogy would be irrelevant- but then again, they said you'd be able to import your saved games.



#4
TheClonesLegacy

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ME 4 should be about Multidimensional Reapers trying to purge the Multiverse.
So you have to hop to different universes (of Mass Effect canon, lets not get crossover crazy) to save existence itself!
That's how you escalate past already being in space!

#5
Pateu

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ME 4 should be about Multidimensional Reapers trying to purge the Multiverse.
So you have to hop to different universes (of Mass Effect canon, lets not get crossover crazy)
That's how you escalate past already being in space!

 

That would be rather easy though, no?

 

Our cycle built the Crucible within several weeks. Considering the Protheans were much more advanced, it is safe to assume other cycles were as well. You'd beat the Reapers back easily.



#6
TheClonesLegacy

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Multiversal Reapers!
They kill other universes Reapers along with everything else!
Yes I know this idea is dumb, but so is making a Mass Effect 4 anyway so might as well go all out.

#7
Giga Drill BREAKER

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ME4 should be about a phonebox that allows you to go back in time for an excellent adventure.


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#8
Pateu

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Multiversal Reapers!
They kill other universes Reapers along with everything else!
Yes I know this idea is dumb, but so is making a Mass Effect 4 anyway so might as well go all out.

 

Well sure, but the crucible would still kill them all.



#9
TheClonesLegacy

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They have crucible immunity, they originate from a universe where Shepard failed, and the crucible was analyzed so they could protect themselves against it.
Before developing Multiuniversal travel.

I figured that would be blatantly obvious, apparently not.

#10
Pateu

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They have crucible immunity, they originate from a universe where Shepard failed, and the crucible was analyzed so they could protect themselves against it.

 

The reapers haven't been shown to evolve, though. They kept the same design for their troops ever since Harbinger- whom lived thousands of cycles before.



#11
TheClonesLegacy

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The human reaper from ME 2 says hi.

#12
Gorguz

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The only Mass Effect 4 I would buy, it's the one where Shepard fell to indoctrination, the crucible didn't work and what was left of the council species & co. had to flee to an other galaxy. If the crucible and the starchild are canon, then the whole franchise is dead to me.



#13
Kaiser Arian XVII

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ME4 should be about Green Lantern - Mass Effect crossover!



#14
Liamv2

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The problem with ME4 is that pretty much every choice makes it almost impossible to sequelize in video game form. One has no synthetics which is the basis of most of the plot, Control has an ultimate force against any threat in it and god knows what the **** Synthesis does.



#15
Giga Drill BREAKER

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The only Mass Effect 4 I would buy, it's the one where Shepard fell to indoctrination, the crucible didn't work and what was left of the council species & co. had to flee to an other galaxy. If the crucible and the starchild are canon, then the whole franchise is dead to me.

Well no ME4 for you then.

#16
Pateu

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The only Mass Effect 4 I would buy, it's the one where Shepard fell to indoctrination, the crucible didn't work and what was left of the council species & co. had to flee to an other galaxy. If the crucible and the starchild are canon, then the whole franchise is dead to me.

 

They lack the technology to do that, though.

 

Hell, they need relays to travel from one system to another.



#17
Pateu

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The problem with ME4 is that pretty much every choice makes it almost impossible to sequelize in video game form. One has no synthetics which is the basis of most of the plot, Control has an ultimate force against any threat in it and god knows what the **** Synthesis does.

 

Synthetics can be rebuilt. The Crucible simply destroyed all existing ones.



#18
Liamv2

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Yeah but only complete dipshits would do that. Actually knowing the council that's likely to happen.



#19
Pateu

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Yeah but only complete dipshits would do that. Actually knowing the council that's likely to happen.

 

It's been proven that Synthetics can live with Organics just fine, in the Geth/Quarian peace ending.



#20
Liamv2

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Yeah but only after hundreds of years worth of violence. I don't think the average person would want a repeat of that. Hell the peace was only possible due to the reapers code.



#21
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It's been proven that Synthetics can live with Organics just fine, in the Geth/Quarian peace ending.

 

 

Less than a couple months interaction are not a viable sample size compared to 300 years of institutionalized antagonism and downright hatred.

 

 

Just saying ...


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#22
DrBlingzle

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Personally I don't think a sequel would be a good idea. Each (ME3) ending would have wildly different effects and it would be almost impossible to make a game which could have a separate setting for each of those endings. And if one ending was chosen to be "canon", fans who chose the 2 endings which were not picked would probably be very disappointed.



#23
DrBlingzle

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Yeah but only after hundreds of years worth of violence. I don't think the average person would want a repeat of that. Hell the peace was only possible due to the reapers code.

You underestimate the stupidity of human kind.


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#24
Pateu

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Less than a couple months interaction are not a viable sample size compared to 300 years of institutionalized antagonism and downright hatred.

 

 

Just saying ...

 

Which was proven to be the Quarian's fault, not the geth's.



#25
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Which was proven to be the Quarian's fault, not the geth's.

 

 

That is relevant to my argument because?