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Please let Lady Inquisitor, Act, Walk, and Talk like a lady.


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#351
Hugebull

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Men - Exposing the Crotch
 
When we talk about sexual interest, expressive man have the "crotch display" - sitting with the legs wide apart to signal virility and availability. These men usually signal that they feel dominant, strong and even a little smug - this position takes a lot of space and exposes their groin for the whole world to see. Needless to say it can easily offend others (or on the contrary - entice them) So while it's good to show confidence, if you don't want to annoy anyone - mind the distance between your knees.

 

 

Or sitting with thigh's apart is simply more comfortable. You don't squeeze the.... Well you know.  


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#352
Devtek

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I almost never sit with my legs closed. It has nothing to do with trying to display my crotch. It had to do with the things that hurt when pressed together. I am over 6 feet tall. One of the most uncomfortable things I have ever experienced is having to squeeze myself into a desk made for someone "average".

#353
Kantr

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Sits like what? Legs slightly spread?

 

Then you can't know a lot of men :P

nah not slightly spread. All the way spread. Lol



#354
KainD

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You think men and women have a different frame of mind? You're obviously a sexist pig!

 

+1  ^_^

 

I know you made a joke, but..



#355
Hugebull

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nah not slightly spread. All the way spread. Lol

That FemShep pose if far from full spread :) 



#356
Guest_EntropicAngel_*

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+1  ^_^

 

I know you made a joke, but..

 

Oh stahp, Kain. They really do, usually. Not saying all the time, but typically.

 

Edit: Question for you. I recently got Metal Gear Rising: Revengeance for the PC. What do you think of Raiden? He's not quite as pretty as Genesis, but he's definitely a pretty boy :P



#357
Inquisitor7

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I don't want femine supermodel walks to my Inquisitors. They aren't wearing high heels. Female Hawke was already bad enough, she looked like she tried to seduce someone all the time ugh. I love my tomboy fem shep although she runs like a frog, she is soldier and looks like that.

This time you are no longer a soldier your a leader although you do fight but what about when you go to an Orlesian ball and your in a dress walking like a thug. That's why I rather be a little I n the girly side.
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#358
KainD

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Edit: Question for you. I recently got Metal Gear Rising: Revengeance for the PC. What do you think of Raiden? He's not quite as pretty as Genesis, but he's definitely a pretty boy :P


Raiden lacks a bit too much of his face and body for my taste, as in being a half robotic, and sounds a bit too masculine. That's what I think. :)

#359
Nefla

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This time you are no longer a soldier your a leader although you do fight but what about when you go to an Orlesian ball and your in a dress walking like a thug. That's why I rather be a little I n the girly side.

That's why the normal walk shouldn't be "like a thug" it should be a normal, natural walk like you would see someone walking down the street with. A neutral walk will look normal in any situation :)


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#360
Guest_EntropicAngel_*

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Raiden lacks a bit too much of his face and body for my taste, as in being a half robotic, and sounds a bit too masculine. That's what I think. :)

 

I know what you mean.



#361
SnakeCode

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the problem with this is is that it's like saying, "We know other games with smaller budgets and less talent, have created a away to have your cake and eat it too, but we don't care, play it or not."

Kind of missed the point. Ideally (and I really do stress that word) we could have our cake and eat it too. 

 

What I was saying was, If it was the difference between say, having a mediocre game that included different body types, walking animations etc, or a great game without that stuff. I personally would choose the latter every time.

 

If that stuff is the difference between a mediocre and a great game to some people. Then I just think we have different priorities when it comes to gaming.



#362
Nefla

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Kind of missed the point. Ideally (and I really do stress that word) we could have our cake and eat it too. 

 

What I was saying was, If it was the difference between say, having a mediocre game that included different body types, walking animations etc, or a great game without that stuff. I personally would choose the latter every time.

 

If that stuff is the difference between a mediocre and a great game to some people. Then I just think we have different priorities when it comes to gaming.

Why would that ever happen though? Why would different walking animations mean the story sucked, why would more than one body type mean the characters would be one dimensional or the voice acting flat? Why would better hairstyles mean the music was bad, etc...Something like having a ton of characters means each character is less deep and fleshed out than if there were fewer makes sense but not that unrelated things affect each other business. :?



#363
aTigerslunch

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I thought the E3 view of the femquisitor showed how she walks/runs fine. The way she sits wont matter to me to be honest. As a guy, if I was fighting with her, and she is that good, Id be worried about looking at her the wrong way to cause a sword or whatnot splicing me in half.

 

The talk like a lady?  Actually not sure what that part means.

 

My family is made up mostly of women, and they don't talk any different than the males, or sit differently to be honest. Actually, women at work tend to talk naughtier than men that I've heard. My mom had me wishing I didn't hear any of those words from her.


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#364
Nefla

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I thought the E3 view of the femquisitor showed how she walks/runs fine. The way she sits wont matter to me to be honest. As a guy, if I was fighting with her, and she is that good, Id be worried about looking at her the wrong way to cause a sword or whatnot splicing me in half.

 

The talk like a lady?  Actually not sure what that part means.

 

My family is made up mostly of women, and they don't talk any different than the males, or sit differently to be honest. Actually, women at work tend to talk naughtier than men that I've heard. My mom had me wishing I didn't hear any of those words from her.

I think the sitting thing is just to prevent another femshep spreading her legs in that short dress scenario. Easy solution would be to make any optional dresses long (like every other NPC dress in Thedas)


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#365
Panda

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This time you are no longer a soldier your a leader although you do fight but what about when you go to an Orlesian ball and your in a dress walking like a thug. That's why I rather be a little I n the girly side.

 

My quizzys aren't noble either. Warrior is as close to soldier as it gets, so it makes no sense for them to sway hips. I wouldn't want that to my mages or rogues either.



#366
Stelae

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Do we have any Little Britain fans here?

 

"I'm a LADY, I do LADY things."


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#367
Nefla

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Do we have any Little Britain fans here?

 

"I'm a LADY, I do LADY things."

That made me kind of sad...



#368
Joy Sauce

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Everyone's really focused on the animations issue (which I don't really care about), but I'm more curious about these supposedly immersion-breaking dialogues that happened that made you think, "there's no way this is from a man/woman's frame of mind," because I can't think of any. I mean, if you're going to throw this idea that men and women "think different" you're going to have to provide some examples in-game that highlight your point, because I literally can't think of any.

 

And how would a man/woman's frame of mind have any impact on the decisions being made by a world-saving protagonist? Don't get me wrong, I wouldn't mind seeing gender having more of an impact in terms of how npcs react to you, but having the two genders of pc think and talk differently? Sorry, you're going to have to clarify that. I don't see gender having any sort of impact on decisions about things like closing fade portals, killing demons or amassing armies, and I can recall no dialogue from previous games which was particularly masculine or feminine either way. 


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#369
Myusha123

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It wouldn't be too much to ask for different walking styles to choose from would it? Afterall I imagine we'd be doing alot of walking. Just be a bit careful about clipping and you can put in maybe 2 unique walks for each gender, and 1 normal style that applies to both? Though I imagine I'd put up with whatever walking cycle they throw at us, as long as the time they could've put towards it was put into something important like story or location enhancements.



#370
Dutchess

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Everyone's really focused on the animations issue (which I don't really care about), but I'm more curious about these supposedly immersion-breaking dialogues that happened that made you think, "there's no way this is from a man/woman's frame of mind," because I can't think of any. I mean, if you're going to throw this idea that men and women "think different" you're going to have to provide some examples in-game that highlight your point, because I literally can't think of any.

 

And how would a man/woman's frame of mind have any impact on the decisions being made by a world-saving protagonist? Don't get me wrong, I wouldn't mind seeing gender having more of an impact in terms of how npcs react to you, but having the two genders of pc think and talk differently? Sorry, you're going to have to clarify that. I don't see gender having any sort of impact on decisions about things like closing fade portals, killing demons or amassing armies, and I can recall no dialogue from previous games which was particularly masculine or feminine either way. 

 

"I swear I'm the bravest one here, and I'm a woman!" - Warden in DAO before the Joining.


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#371
Bugsie

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Do we have any Little Britain fans here?
 
"I'm a LADY, I do LADY things."

Yeah, but no, but yeah...
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#372
Solas

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I much prefer the gender-neutral approach. I don't want my femquisitor saying something different just because of some preconceived notion of what a "lady" would and would not say from "a women's frame of mind". Yuk


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#373
Ieldra

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I'd like to mention a few things about supposed gender-specific frames of mind:

 

If there are such differences, they're statistical trends. Women will be more likely to think X rather than Y, men to think Y rather than X. This will not apply to every single man or woman you might find. Apart from the plain facts of biology, our brains are immensely malleable. Because of this, personality traits are usually - and rightly - regarded as gender-independent, and I wouldn't want to see that changed. In general, I would prefer - no, I do require - dialogue to be gender-independent in order to facilitate roleplaying.

 

What I do not want - and this is what ME did wrong - is for male stereotypes to intrude on the behaviour of my female protagonists without giving me a choice. The problem of ME wasn't that it didn't consider gender, it was that it was made with a male stereotype in mind. Sometimes this resulted in a nice bit of trope subversion if you played femShep, but in other places it just gave all of my Shepards - male and female alike - traits I didn't want them to have.

 

I also think it is OK - maybe even desirable if used sparingly - to play with (and possibly subvert) a fictional culture's preconceptions of what is male/female behaviour and make gender-specific dialogue with that in mind. However, the way we walk is not independent from culture. Beyond the basic physical attributes resulting from "walking on two legs with one joint that can bend in only one direction", It's not a fact of biology and shouldn't be treated as such. Thus, the MC's walking/running animation should be as gender-neutral as it is possible to make.


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#374
KainD

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Do we have any Little Britain fans here?

 

"I'm a LADY, I do LADY things."

 

This is how I see a lot of people that ask for gender attention.



#375
robertthebard

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"I swear I'm the bravest one here, and I'm a woman!" - Warden in DAO before the Joining.


The sad thing? If you go solely by the conversation at the Joining, it's true.