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Please let Lady Inquisitor, Act, Walk, and Talk like a lady.


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#26
WildOrchid

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'Act like a man, act like a woman, blah blah blah' *roll eyes*

 

Every person has their own unique walking and all.... I'll admit, the way Shepard was sitting while in her dress was ridiculous as hell and they should at least fix that, but not many dudes sit with open legs. I've seen dudes crossing their legs and women sitting with open legs. There's no 'rule' on how a man or a woman 'should act'.

 

 

 

 

Also i gotta say, i hate how they copy the dude animations and paste them to lady. Let the female protagonist have her own mannerisms and not be a copy of the dude, please.


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#27
Vapaa

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Uh... well, biology would be a good place to start.

 

Yes ? continue ?

 

That is something each person has to ask themselves, but it doesn't necessarily change what someone else thinks a lady should be like. I hope that answers your question because im not delving any deeper than that.

 

It doesn't answers actually, you're asking for "feminine" actions, and then say that it's what each person needs to ask themselves.

 

...so what is that "feminine" you are asking for ?
 



#28
Mockingword

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In all seriousness, I'm extremely annoyed that manShep doesn't get the quest to audition for the remake of Basic Instinct.



#29
tmp7704

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It has something to do with the structure of the pelvis so it's not like it is not correct even if people don't agree with it. There is also some more controversial research on why women swing their hips, but since it looks like a powder keg I'll leave that to google for interested parties.

If I recall right the raw numbers from that research come down to something like 2-3 degrees of difference in regular (not exaggerated) walk and such. It's not the sort of difference that's actually visible without strapping measuring equipment on people.

Re: the original topic, I'm hoping that's something optional at best, because few things make me as angry as people talking about "women/guys frame of mind". Let these stereotypes die in the ditch where they belong.
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#30
ladyoflate

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There are basically two things that would be good if they did: hit the middle ground between the femShep gorilla and the ladyHawke fish, and maybe not make the sexual dimorphism between the two so extreme, so you don't get the floating issue.

 

Admittedly, the lesser dimorphism is really only a solution for Mass Effect (which as far as we know is pointless to note now), since regardless of your class you're still a soldier. Whereas in Dragon Age the classes would each tend towards very different types of muscle development, so unless every PC has the same strict workout regimen, you'd need to have relatively little change in frame within a single class but a notable difference between classes. Which is a whole other can of worms.

 

This is one of the things where true neutral is probably more difficult than just doing the Dragon's Dogma thing where you choose your stance.



#31
Nefla

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But thats not going to happen. Despiste all the talk of my Hawke or my Inquisitor They are no less defined in their place in the story than a character like Geralt. If you think about it , the things you can change like name and ethnicity have zero impact on anything. It's just not realistic to expect to have control over the character to that level in a voice acted game.


I never said you should control the plot, we already control their looks and personality, I don't want my tough, ruthless female warriors with tattoos, shaved heads, and heavy plate armor to be FORCED to run like a Barbie who is afraid of stepping in a puddle,etc...if you can't choose those aspects, make them neutral for both genders (and no, neutral is not manly man animations slapped on the female model as an afterthought).
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#32
Guest_Caladin_*

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Maybe i was imagining things but in the trailer it looked like the warrior woman walked different from the qunari woman (i'd need to double check tbh)



#33
Char

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I like it when things like gender and class are picked up on in storyline. I love it when you get slightly different reactions because it feels more immersive. I like it even better when your choices are picked up on because who someone is as a person is much more important to me than what they are.

I just don't want to be forced into a stereotype of femininity any more than I want male players to have to play as macho men. I'd rather that those kinds of mannerisms could be a matter of player choice inferred through dialogue. Perhaps in the way we could set Hawkes personality, we could set our inquisitors mannerisms by choosing them from a reaction wheel.
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#34
Al Foley

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Am I the only one who really dosen't care about this?  I mean obviously I care a bit since I am bothering to post. :P But really I hardly paid any attention to how Fem SHep or Fem Hawke did their walking.  I have heard that Fem Shep walks stiff, and seen Fem Hawke's butt wiggle....but really?  I would much rather them get the story and characters right, a walk does not really make a person...does it? 


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#35
AkiKishi

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Not just you. Unless they are doing something blatantly unrealistic everyone is always going to have their own ideas on what is right anyway.There are women who walk like FHawke even if some people don't see that as ideal. I think it's good enough to cover Bioware.


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#36
General TSAR

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Am I the only one who really dosen't care about this?  I mean obviously I care a bit since I am bothering to post. :P But really I hardly paid any attention to how Fem SHep or Fem Hawke did their walking.  I have heard that Fem Shep walks stiff, and seen Fem Hawke's butt wiggle....but really?  I would much rather them get the story and characters right, a walk does not really make a person...does it? 

(Monotone voice) A chiper of truth.


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#37
Al Foley

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Not just you. Unless they are doing something blatantly unrealistic everyone is always going to have their own ideas on what is right anyway.There are women who walk like FHawke even if some people don't see that as ideal. I think it's good enough to cover Bioware.

And besides I imagine, I mean I do not usually pay attention to how women walk, but I imagine that a woman who walks with a 'butt wiggle' can be just as bad arse and hard core then a woman who walks 'naturally'.  Whatever that means. 

 

Again we have not seen the Lady Inquisitor in action (unfortanatly) but so far I am really impressed with their walking mechanics we have seen, they did look like someone naturally stumbling over a hill. 



#38
vortex216

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Why does this matter so much? Why not have some unisex walk for both genders?


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#39
c_cat

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I hope the walking and running animation for the female Inquisitor is a lot more neutral than for female Hawke. To me the running animation looked like it was designed more to look pleasing to men than for women to identify with.

 

I have yet to complete DA2 with a female Hawke because I really cannot stand looking at it.


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#40
AkiKishi

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Why does this matter so much? Why not have some unisex walk for both genders?

 

Because there is no such thing. They already tried doing using the same animation for male/female Shepard and that did not go down well. So it's dammed if you do and dammed if you don't.



#41
naddaya

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Because there is no such thing. They already tried doing using the same animation for male/female Shepard and that did not go down well. So it's dammed if you do and dammed if you don't.

 

It didn't work because they just slapped dudeshep's animation over femshep's smaller frame. Keeping the animations neutral but adapting them to the character's model would be enough.


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#42
General TSAR

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Because there is no such thing. They already tried doing using the same animation for male/female Shepard and that did not go down well. So it's dammed if you do and dammed if you don't.

(Monotone voice) It seems to be the case, there's outcry for placing male animations on female characters and there's outcry for making female animations more feminine.

 

Consensus has yet to be reached to satisfy all. 



#43
Icinix

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I think this is less an issue of male / female walking / running actions and more a case of 'don't exaggerate movements and poses.'



#44
AkiKishi

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Everyone has their own idea of that too. Even when you mo-cap an actress people complain. 



#45
Guest_Caladin_*

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Doesnt matter what they do ppl will moan, atleast the DA team made a difference, whether you liked it or not it is immaterial the fact remains they tried.

 

Without fail when DA:I is released someone will be on these boards moaning about the walking/running just like without fail someone will be moaning about the romances an just like someone will be moaning the games rubbish


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#46
Neon Rising Winter

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Everyone has their own idea of that too. Even when you mo-cap an actress people complain. 

That's just the old fallacy, if you can't do everything, don't do anything. If you have animation A where 50% of your audience didn't notice or care, 45% thought it was a bit duff and 5% hated it, that's very different to animation B where 50% didn't notice or care, 45% thought it was fine and 5% hated it. Just because people complain about both doesn't make them equal.



#47
ManOfSteel

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I'd rather the male and female characters just share the same movement animations if it means my Qunari warrior doesn't prance around like ME3 Femshep.

 

Just don't exaggerate the hip and arm movements and I think we'll be fine. Different cutscene animations based on gender (or even class. More brutal/less exaggerated animations for warriors maybe?) would be neat but not required. I'm all for new animations for female characters, but not every female is going to move in an overtly "feminine" manner.


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#48
Kaibe

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I personally never minded Femshep's movement besides in that dress. As long as whatever they do is not all super exaggerated I'm happy.
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#49
Nefla

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Doesnt matter what they do ppl will moan, atleast the DA team made a difference, whether you liked it or not it is immaterial the fact remains they tried.

 

Without fail when DA:I is released someone will be on these boards moaning about the walking/running just like without fail someone will be moaning about the romances an just like someone will be moaning the games rubbish

No one complained about the walking/running animations in ME1. Make the animations neutral for both genders and tailor it to each model rather than putting the animations of someone with a big bulky frame on a character model with a tiny stick frame. Here is a nice reference for how to make the animations neutral: swap the animations to the other gender. Does it look weird now? If yes then it's NOT neutral.


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#50
Fiery Phoenix

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I hated the DA2 walk of Hawke. She seems like instead of moving her pelvis when walking she had the tail of tadpole instead of a spinal column.

It may have been a little over-the-top, but at least it was feminine enough. FemShep's animations in ME2, for instance, were HORRID.

 

I'd be fine with just a few unique basic animations for the lady Inquisitor, something to set her apart from the male version.


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