I know women who sit with open legs in a skirt. They're usually people not used to wearing skirts/dresses who forget they're not wearing pants. It's not classy, but there are worse things to do
It happened to me at my cousin's wedding. Awkward. Glitching aside, I got a good laugh out of it when it happened to femshep because I could totally see it happen.
Poor ladies, forced to wear dresses.
Thank god i always say no to dresses and i will never wear any.
Tayah, oceanicsurvivor, Pasquale1234 et 2 autres aiment ceci
Thank god i always say no to dresses and i will never wear any.
I like dresses, I find them comfortable in summer. I'm just not used to wearing them because I feel ridiculous. Like a qunari warrior in a frilly orlesian gown
Alot of my female family members would rather wear shorts/pants than skirts and do. When they do wear a skirt, they do tend to forget, but never really concerned about forgetting about it.
Thank god i always say no to dresses and i will never wear any.
I love dresses, but you can bet I'm not wearing them when I'm working, exercising, gardening, trekking through the woods (ok maybe once or twice ) and definitely not in combat >_< the apparel must fit the task.
I love dresses, but you can bet I'm not wearing them when I'm working, exercising, gardening, trekking through the woods (ok maybe once or twice ) and definitely not in combat >_< the apparel must fit the task.
I was a prime candidate for inappropriate clothing in my teens I'm a bit better now but it still happens on occasion- just usually by accident these days
Guess you can just watch the romance scenes on youtube then
I didn't realize combat and romance scenes were the only thing in the game, how shocking! I guess you paralyze your enemies for 2 minutes so you can profess your love for a companion and then continue fighting without stop for the next 30 hours.
Not that I've seen. As mentioned in my post, I was talking about the brief imagery of her backside from gameplay videos, like ~ 23:40 in this one:
I'm certainly no fashion maven, but why would anyone design a garment like that unless they were going for the butt-window look?
Taking the budget into account, having different walking styles and body animations to display femininity/masculinity is pretty much at the bottom of my list of wants. When you take everything else into account, I really don't see why this is such a big deal for some people.
If you were trying to play a character in a game where the camera always shows the character's backside while walking or running and found those animations to be over-the-top sexualized and constantly distracting, I suspect it would become a much bigger deal to you.
Poor ladies, forced to wear dresses. Thank god i always say no to dresses and i will never wear any.
Right there with ya. I didn't much like the auto-skirt loungewear enforced at the Hawke Estate, but was happy with the outfit Hawke wore at the Duke's party in MotA. I understand, though, that some players had the opposite reaction. It would be really nice to have a choice in those situations.
Also i gotta say, i hate how they copy the dude animations and paste them to lady. Let the female protagonist have her own mannerisms and not be a copy of the dude, please.
How do you know the woman is a copy of the male and not the other way around?
All this talk of legs and shoes having some deeper, inner meaning and social cues for reproduction is reminding me waaaaaaaaaaay too much of the Orlesian "Game".
Ain't nobody got time fo' dat!
Lord have mercy, I guess it's a wonder I've managed to stay monogamous with my husband considering how often I wear pants and DON'T cross my legs.
Frankly, leg crossing can get uncomfortable. Especially for tall women who have long legs - like me - whereby if the seating's not right, crossed legs means I feel like I'm about to pick my nose with my kneecap. Or the leg on top starts going numb so now I have to switch around and cross the other leg, and it just becomes this back and forth of awkward shifting.
No, thanks. I'll just sit comfortably. If anyone has a question about what sort of hidden meaning I'm projecting by being comfortable, they're more than welcome to come ask me to my face. I'll happily set them straight.
How do you know the woman is a copy of the male and not the other way around?
Because most developers will develop the male protagonist first.
Case in point being why BioWare showed off the male Inquisitor in screenshots and videos first. Because the female was not far enough along in design to be shown. Hence, the male was being developed first. I seem to recall seeing a BioWare video interview or maybe if was a dev posts somewhere around here that basically stated that was the case because statistics showed male characters were created more often than females, as far as their tracking went. So the male design generally progresses first and faster than the female model, which they'll base off of the male model and tweak as needed for movement/armors/etc.
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How do you know the woman is a copy of the male and not the other way around?
Can't say about Bioware, but I animate in other video games and it's almost always the woman is the copy. Male animations pasted on a female character tend to look less silly than female animations pasted on male characters.
Though, if the female characters was the set protagonist, then the female would probably be animated first. But if most people play with male characters, and most of the NPC's and background characters are male, they're going to make the male character animations first. And whether or not the female characters animations are just pasted on, pasted and and "made more feminine," or made from scratch, depends on the project's production timeline, and how important they feel it is.
Not that I've seen. As mentioned in my post, I was talking about the brief imagery of her backside from gameplay videos, like ~ 23:40 in this one:
Right, I sort of see what you're saying - it look like he's wearing tight pants, though, with something like streamers running down her side. Not that this invalidates your complaint.
How do you know the woman is a copy of the male and not the other way around?
LOL.
You kidding me right? They always make the male animations first. How come the first gameplay trailers are always with the male? Also, those macho man moves aren't made for a woman in mind as much as you'd like to believe.
Bring in a dude to do an armor and sword run. Bring in a chick to do an armor and sword run. Do the writing in a way that allows for a diverse amount of personalities. Blam-oh. Bioware just did the best possible job they could do when it comes to requests like this,
Because most developers will develop the male protagonist first.
Case in point being why BioWare showed off the male Inquisitor in screenshots and videos first. Because the female was not far enough along in design to be shown. Hence, the male was being developed first. I seem to recall seeing a BioWare video interview or maybe if was a dev posts somewhere around here that basically stated that was the case because statistics showed male characters were created more often than females, as far as their tracking went. So the male design generally progresses first and faster than the female model, which they'll base off of the male model and tweak as needed for movement/armors/etc.
One of the devs,might have been Allan said that they have to be far more careful when drawing a female character because certain characteristics creep in.
I'd guess unless you did something really out there with a male character, most men just don't care that much.
One of the devs,might have been Allan said that they have to be far more careful when drawing a female character because certain characteristics creep in. I'd guess unless you did something really out there with a male character, most men just don't care that much.
Basically if you dare to mention that you might not be too fond of square-jawed walking barrels of muscles that's supposed to be men in the game, you'll get a number of people shouting "YOU WANNA LOOK LIKE SISSY WHAT ARE YOU GAY" and "LOLOLOL GO PLAY ANIMU GAMES". So in that sense drawing male characters is easier -- you just go with the stereotype and the target audience terrified someone could question their own masculinity if they agreed with complaints will take care of any dissent.
The game should give us the option of acting however we want. If I want a girly frou-frou girl fine, if I want a macho girl who will break your nose? Fine. If I want a "feminine" guy? Fine. I don't want to be forced to be some kind of stereotype that will make me not want to play as my own gender.
With the limited resources available, I do not think this is realistic. A lot of permutations to consider.
A middle ground is probably the most difficult and but best way bioware can pull it off.
Dragon's Dogma and Saints Row managed to do that, I don't think it would take so many resources. I'm ok with neutral animations though.
That is true but Dragon's Dogma and saints row have less to work with. The animation in these previous games are very linear being that they do not have to account for branching scenarios which Dragon Age incorporates into their game. Not to mention adding such a feature asks a question o f "if my character is feminine during gameplay sections, why isn't my character feminine during dialogue sections?"
Now the animation during dialogue is set and it is something that the user has no control over. From my perspective, they would also need to incorporate such a scheme in dialogue. Keep in mind that the suggestion is feminine and masculine for both genders.
I think to be honest most ways of implementing it would be very restrictive. If I want to play a flirty, manipulative, stone-cold-ruthless inquisitor, neither feminine nor masculine would be an exact fit. In the same way, a butch, aggressive inquisitor might still have a love for nice things, or a soft spot for children and animals. People are just too complex to fit exactly into moulds, and its hard for an RPG to maintain that level of choice. Which is a shame, really.
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