I think to be honest most ways of implementing it would be very restrictive. If I want to play a flirty, manipulative, stone-cold-ruthless inquisitor, neither feminine nor masculine would be an exact fit. In the same way, a butch, aggressive inquisitor might still have a love for nice things, or a soft spot for children and animals. People are just too complex to fit exactly into moulds, and its hard for an RPG to maintain that level of choice. Which is a shame, really.
Indeed. I think it would be ideal if animations are truly neutral (not distinct man animations pasted over woman bodies) and then you can pick detailed dialogue options, reactions, etc...I also don't want the game forcing a distinct tone for me for neutral dialogue. Everything FemShep said to Jacob made her sound like a dog in heat.





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