@Lebanese Dude
Why thank you xD
@Mockingword
Skirts Kilts plus no underwear is also a guaranteed head turner
@Lebanese Dude
Why thank you xD
@Mockingword
Skirts Kilts plus no underwear is also a guaranteed head turner
@Lebanese Dude
Why thank you xD
@Mockingword
Skirts plus no underwear is also a guaranteed head turner
Then it'll be more effective if you don't normally wear them and a kilt can be a good alternative to a skirt actually a kilt would be a better choice. Never heard of 'bend and snap' before.
Never heard of 'bend and snap' before.
I don't get out much or wear skirts^^; What is a 'bend and snap' anyway?
Lol it's from the movie "Legally Blonde". Google it.I don't get out much or wear skirts^^; What is a 'bend and snap' anyway?
Oooooh never watched it so it flew right over my head ^^;
Why just the fem Inquisitor?
I'm guessing the OP only sees a problem with how male PCs have been in Bioware games I guess though this is only really based on the OP talking about how a lady 'should act' in a reply to another poster on this thread.
When I say Lady, im not trying to exclude personality quirks, like being a tomboy, or aggressive, or anything in between, it's just that I have vivid memories of Mass Effect FemShep doing things that Sheploo could do and get away with, (sitting across from Garrus in ME2 with her legs spread wide you know what im talking about, http://i1.ytimg.com/...xresdefault.jpg ) that awkward run that Femshep does is based on maleshep, but it seems awkward, more belieable than Lady Hawke lol, but still kind of O_o wtf?
I agree with you.
When playing mass effect 2 and 3, when my femShep was wearing a dress and I unfortunately made her sit I couldn't look at her: personally I've never seen a woman sitting with open legs like that with a dress or a skirt on. I don't think it's something about personality traits like a "strong woman" a "soldier woman" or anything, a woman can be tough and a good fighter, but remember how to act properly in different situations and clothes too.
Now, I agree that femHawke in Dragon Age 2 was a little excessive swinging her hips like that, but it's true that because a woman's hips are wider than a man's for child bearing purposes, it's almost anatomically impossible to walk without a "wiggle".. surely femHawke was walking like she was wearing heels though.
Right, I sort of see what you're saying - it look like he's wearing tight pants, though, with something like streamers running down her side. Not that this invalidates your complaint.
I guess that's the total objection, right? That she actually has a butt, and that sometimes, that butt is going to show up?
I'm all for proper and attractive animations for female characters. Especially for the female Inquisitor.
I've seen men who don't walk like men or women. Just normal walking. And i'd like a normal walking too, not 'manly' nor 'womanly' either.
Maybe it's more appropriate to say that we want the characters to walk like a person of their shape and size. That's why scaling down animations from a male character to a female one is a problem--not because it's too masculine, but because her movements look wrong for her frame. I'd be perfectly fine with the movement animations being nearly identical, as long as they're appropriate to the body.
Skirts plus no underwear is also a guaranteed head turner
Yes, I'm sure if I went out in a skirt, I'd attract a great deal of attention.
Yes, I'm sure if I went out in a skirt, I'd attract a great deal of attention.
Well attention from men is what you were asking for wasn't it? I forgot to edit my post but a kilt would probably be a better choice haven't met anyone who didn't like kilts yet. And don't forget the no underwear other wise those splits won't be near as effective buuut maybe a bit more painful so be careful >>
@ Pasquale1234: Then I fail to see what your issue is if it's not the "butt window" that you brought up when you linked the video the first time. I mean, you link the video, point out a time to look at, and say "there's only one reason for something like that, a 'butt window'". So if it's not the butt window, what's the issue? The casting animation? If so, why bring up the butt window in the first place?
I see no butt window O_o???
I'm a woman and I don't walk like a man.
Which one?
When you say "... like a lady" alarm bells go off for me. Because the exhortation to act "like a lady" often translates to "take up less space, be quieter and less physically assertive. And act as a moral deterrent for men, who can't control themselves around anything female, poor dears."
If you mean "move in a way consistent with female humanoid biology" then sure; female pelvises are shaped and jointed slightly differently to male ones and our centre of gravity tends to be lower because off our shoulder-to-hip ratio, so we have a different gait. But we don't habitually sashay. Most of us, anyhow.
As to the "sitting with your legs open" thing; that's cultural, and couched in a lot of antiquated notions of women as moral guardians with a need to minimise their physical presence and any hint of their sexuality. If I'm wearing pants, I don't even think about it. If I'm wearing a skirt and I'm in unfamiliar company, I might sit with my feet together, maybe, but if I don't and anyone's offended, that's on them.
Some Inquisitors might be girly girls in their private life, and maybe it'd be nice to have the option. But forcing a lot of non-Thedas cultural stereotypes on the Inquisitor would be tiresome. She's going to be a warrior and a leader -- do you think Cassandra worries about crossing her legs when she sits down? Not that it'd be easy to do in that armour anyhow ...
@ Pasquale1234: Then I fail to see what your issue is if it's not the "butt window" that you brought up when you linked the video the first time. I mean, you link the video, point out a time to look at, and say "there's only one reason for something like that, a 'butt window'". So if it's not the butt window, what's the issue? The casting animation? If so, why bring up the butt window in the first place?
What I said is that the design of the outfit gives the appearance of a butt window.
Have you ever looked at something and momentarily interpreted it to be one thing, but upon further inspection and processing visual signals, realized it was not? That's what happened to me on my first glance at that. My initial impression - the split-second of that first moment I saw it - I thought the back of the outfit was cut out to expose her bottom.
There are a lot of other ways to design coats, tailcoats, and split-tailcoats.
I'm pretty sure I won't be the only person who ever gets that impression from it - though I might be the only one posting in this thread.
Overall big no for this and the op idea.
Good ideas, make different races walk differently. It does not matter the gender but the race, which means more feminine walking to some races more masculine for other, and more neutral for other ones.
Well, I don't walk like my father. Nor my grandfather. Nor my uncles, or my brother-in-law. Nor my friends or colleagues. Nor like any other man I've ever met. Nor like any other woman I've ever met, truth be told. Everyone has a different and entirely unique way of walking (scientists are even looking at using an individual's walk to identify them).Which one?
Can't we just take the lazy route and just our horses everywhere? lol In truth i usually never pay much attention to the way the characters walk. (unless it is really terrible)
So instead I'm asking for a middle ground - something distinct from the male animations, that generally makes people think 'female', but subtle enough to apply to a wide variety of females.
Having the same animation for both sexes is exactly the middle ground. I think the focus should be making said one animation the middle ground as well, not too masculine and not too feminine.
Depends whether its the middle ground between the extremes of RL female or male walks. Or the middle ground between how a male and female walks.
Even if you dislike the way femhawke walks for instance, you can still find real women who walk the same way.