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Spellweaver


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#1
Mike3207

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Finally, a specific weapon (Spellweaver) has a unique ability where it's electrical damage (yellow) seems to scale with your Spellpower stat, just like the physical damage (white) of the weapon does. My blood mage, with +40% spirit boost and a spirit-based staff does rougly 25-28 pts with a blast from his staff. My Arcane Warrior does 25-30 pts of physical damage, +13 electrical from the scaled electrical in the sword, and +9 from two more electrical runes. I'm over 40 pts with a swing, pushing 60 with a critical.

this all hinges on whether Spellweaver scales its built in electrical damage (which it seems to do). My AW swings for 25-30pts of physical damage (white), +13 pts of electrical damage (yellow) and two +5 rune-based electrical damage (yellow) with each swing, so on the surface it looks like the stated +3 electrical built in either scales with Spellpwer like a staff's damage would, or there is a bug and my runes are being added in twice. If I'm right, and it scales like a staff does, then Starfang doesn't make sense. That third slot can't get enough damage in it to do more than Spellweaver does with its built in electrical damage.

http://dragonage.wik..._Warr_Questions



Not sure how you quote from external sources, got that from the wikia community on DAwikia.I've never used Spellweaver much, but if the above is true, Spellweaver has to be the best weapon for a mage.Physical damage and the lightning rune scaling to spellpower-sign me up. Can anyone verify that Spellweaver actually does scale like that person suggests?

#2
DarthGizka

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No such scaling on PC v1.05. 13 happens to be 3 + 5 + 5, the expected combined electrical damage for Spellweaver's enchantment (+3) and two GMs. Magic and spellpower don't have any influence at all. You may have re-discovered a useful bug...

 

The same thing happens with Maric's blade and silverites, and Topsider's Honor with cold irons.

 

Rune damage of the same type gets added to the weapon's enchantment damage, even though each rune is also processed separately. For Topsider's Honor with 3 GM cold irons you'll see the physical damage floaty, then +36 and then three times +10. In short, damage for runes with the same damage type as the weapon's enchantment is effectively doubled.

 

I checked HP before and after a hit, and the floaties did correspond to the actual damage done to the target. So it's not just a glitch with the floaties.


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#3
Mike3207

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Ok thanks.The main reason I was interested was the talk about the physical damage scaling like a staff.i'll need to wait until level 14 though when i get the AW spec, to see if spellpower affects AW sword on console.

The answer on lightning runes was appreciated however.

Not looking like it's much different than a ordinary silverite longsword, at least on the damage screen.I'll check the lightning rune later, but for now not a reason to take any further look at it.

Modifié par Mike3207, 05 juin 2014 - 12:41 .