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What's up with the Human Reaper?


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#1
Pateu

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I never understood the logic behind it.

 

For millions upon millions of years, the Reapers have created other reapers in the shape of the Leviathan or Harbinger.

 

Yet, for some reason, they choose to make a human shaped reaper?

 

Did they ever explain what the logic behind this was?



#2
DeathScepter

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that is just a core of the reaper. Well What we fought, didn't have its shell in Which would be a Harbinger shell. If it was completed, it would have the shell as well.


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#3
cap and gown

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No, they did not explain the logic. I think they would rather have forgotten the whole thing. (Actually, do they care about logic in their stories? Not that I can tell. :) )


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#4
themikefest

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Someone just finished watching the Terninator movies and thought it would be cool to have a boss battle with something that looks like a giant Terminator.


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#5
CptFalconPunch

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No, they did not explain the logic. I think they would rather have forgotten the whole thing. (Actually, do they care about logic in their stories? Not that I can tell. :) )

It was a dropped plot point from ME2. Wait, I am in the bioware forum am I not?



#6
Pateu

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that is just a core of the reaper. Well What we fought, didn't have its shell in Which would be a Harbinger shell. If it was completed, it would have the shell as well.

 

So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?

 

i find that interesting, but hard to believe.

 

It was already very tall, plus what's the point of shaping it into a human only to cover it up?



#7
CptFalconPunch

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So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?
 
i find that interesting, but hard to believe.
 
It was already very tall, plus what's the point of shaping it into a human only to cover it up?

Artistic Integrity ™
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#8
dreamgazer

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Someone just finished watching the Terninator movies and thought it would be cool to have a boss battle with something that looks like a giant Terminator.

 

Or they just finished playing Contra 3.

 

4635938922_1ec4e94482_z.jpg


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#9
themikefest

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Or they just finished playing Contra 3.

 

 

Never heard of the game, but the image looks cool



#10
CptFalconPunch

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Or they just finished playing Contra 3.

 

 

You should play the star control series

 

star-control-2.jpg

 

me2_starcontrol.jpg


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#11
Jackal13th

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For One Thing for Millions Of Years None Of The other Species Have Succeeded In Destroying A Reaper Thus The Human Reaper !


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#12
Tremere

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No, they did not explain the logic. I think they would rather have forgotten the whole thing. (Actually, do they care about logic in their stories? Not that I can tell. :) )

This made me laugh... In a good, "I agree wholeheartedly" way.



#13
aneurysm

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The core of each reaper is constructed in the form of the harvested species. The Reapers do not exist to destroy life, they exist to preserve it and protect it from itself. The core is a representation of the species in the question, a sort of model to be preserved for the ages. They all are placed within the Leviathan shells to protect them as well as making tactics consistent- can you imagine the pain in the ass it would be for their tactical AI if every single ship had different capabilities? This way they all are shaped the same, fire from the same place, and all have the same external arms. 

 

In addition, several of you seem to have confused being inspired by/paying homage to very old games with ripping them off. The amount of passive-aggressive idiocy in this thread is depressing.



#14
BronzTrooper

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741b.jpg

 

Also, I'm pretty sure they were just joking around.


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#15
DeathScepter

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So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?

 

i find that interesting, but hard to believe.

 

It was already very tall, plus what's the point of shaping it into a human only to cover it up?

 

 

Each Reaper's core will supposedly looks like the Species that it was made from and supposedly it is the essences of the Species in Reaper form. So we were fighting a Reaper "pilot". The Reaper shell is huge or at least bigger than the Pilot/Core. I do wonder if the Derelict Reaper's core/pilot looked like.



#16
Riven326

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So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?

 

i find that interesting, but hard to believe.

 

It was already very tall, plus what's the point of shaping it into a human only to cover it up?

 

Because the writers apparently stopped caring after ME1. There are so many plot points in the game that are so nonsensical that fall way outside of what we know is possible in the Mass Effect universe.

 

The funny thing is, when you board that 37 million year old dead reaper, do you remember seeing anything inside that resembled the human reaper or anything other than what you would expect the inside of a reaper capital ship to look like? I sure didn't.


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#17
Gabdube

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Each Reaper's core will supposedly looks like the Species that it was made from and supposedly it is the essences of the Species in Reaper form. So we were fighting a Reaper "pilot". The Reaper shell is huge or at least bigger than the Pilot/Core. I do wonder if the Derelict Reaper's core/pilot looked like.

 

Because the writers apparently stopped caring after ME1. There are so many plot points in the game that are so nonsensical that fall way outside of what we know is possible in the Mass Effect universe.

 

The funny thing is, when you board that 37 million year old dead reaper, do you remember seeing anything inside that resembled the human reaper or anything other than what you would expect the inside of a reaper capital ship to look like? I sure didn't.

From the looks of it, sovereign-class reapers are roughly the size of the collector cruiser. The collector cruiser seems to be slightly smaller than 1/4th of the collector base, and the reaper larvae was several times smaller than the base itself. So yeah, the sovereign-class reapers are much larger than the collectors' reaper "larvae". They're also much, much larger than the leviathans they were originally modeled after.

As for the leviathans, nothing tells us that their outward appearance was all there was to them. They could be a symbiotic lifeform, or parasitic even (mind control is pretty much the best evolutionary feature ever for a parasite).

It's just wild mass quessing, but if leviathans are in any way similar to the mind-control parasite trope (think "Aliens from Independance Day"), then their whole "gigantic cuttlefish" thing might just be their idea of what a normal vehicle looks like.



#18
Undead Han

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It was a bad idea that never should have made it into the game. Is there anyone who didn't have an internal facepalm the first time they saw that thing? Dumbest part of ME2.


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#19
thruaglassdarkly

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It was a bad idea that never should have made it into the game. Is there anyone who didn't have an internal facepalm the first time they saw that thing? Dumbest part of ME2.

 

Yeah, I didn't love it.  Frankly, I didn't really need another boss battle there.  It didn't advance the story, it breaks up the pacing of the great keep it/nuke it stand off you have with TIM, and it felt like a clunky RPGy thing to do (gotta throw one last big bad at you that you weren't expecting).  To be honest, I wasn't a huge fan of the final boss battle in the first ME either.  I was really excited when my Shep successfully talked Saren down (wow, I've never seen anything like that before in a game) then a little disappointed when he morphed into the Sovereign cyborg creature (I have definitely seen that before in a game).  Similarly, it was strange and off-putting to see a terminator plopped into a Mass Effect game at the end of ME2. For all the talk of ME3 needing a final boss, I inclined to believe they made the right decision skipping that part.  Oh well.  The bookends didn't work for me in ME2, but I enjoyed what happens in between.


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#20
Riven326

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It was a bad idea that never should have made it into the game. Is there anyone who didn't have an internal facepalm the first time they saw that thing? Dumbest part of ME2.

 

Seriously. Do game developers not have meetings to discuss the content that's being developed for the game?


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#21
Undead Han

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Seriously. Do game developers not have meetings to discuss the content that's being developed for the game?

 

I think the series always stumbled whenever it veered into comic book territory.

 

The series is at its strongest when it resembles hard sci fi, and at its weakest when it resembles some cheesy comic book.


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#22
Riven326

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I think the series always stumbled whenever it veered into comic book territory.

 

The series is at its strongest when it resembles hard sci fi, and at its weakest when it resembles some cheesy comic book.

 

Agreed.

 

I once asked a friend of mine, why do video games have to be so stupid, or why can't they be as intelligent as a great film? Gamers ask for the medium to be taken more seriously all the time, but I think it's hard for an outside source who holds no bias and who hasn't already been conditioned to believe that video games in their current state are 'normal', to look at video games as anything other than immature entertainment.

 

I believe that's part of the problem with the direction that's been chosen for modern video games. The desire to be more like film means that video games will be critiqued in a different way and compared to that which it attempts to mimic. It just so happens that it's very difficult to make a great game and a great film-like experience and marry the two together successfully. The latter usually falls short of it's goals, with the original Mass Effect being the exception.


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#23
Guest_AugmentedAssassin_*

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it was supposed to be a part of ME3's plot twist. The scrapped dark energy plot. It wasn't a meaningless addition.



#24
ImaginaryMatter

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It was a bad idea that never should have made it into the game. Is there anyone who didn't have an internal facepalm the first time they saw that thing? Dumbest part of ME2.

 

I actually didn't at first. It took the dialogue and the boss fight to do that.


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#25
CptFalconPunch

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Agreed.

 

I once asked a friend of mine, why do video games have to be so stupid, or why can't they be as intelligent as a great film? Gamers ask for the medium to be taken more seriously all the time, but I think it's hard for an outside source who holds no bias and who hasn't already been conditioned to believe that video games in their current state are 'normal', to look at video games as anything other than immature entertainment.

 

I believe that's part of the problem with the direction that's been chosen for modern video games. The desire to be more like film means that video games will be critiqued in a different way and compared to that which it attempts to mimic. It just so happens that it's very difficult to make a great game and a great film-like experience and marry the two together successfully. The latter usually falls short of it's goals, with the original Mass Effect being the exception.

I'd argue, outside the main storyline of ME2, ME2 does film-experience pretty damn well, and so does ME3.

 

People take video games not seriously, because they see it as something new and different to be afraid of. On top of that, its an activity that requires loads amount of time without it giving anything in the context of reproduction and survival. So older people feel like we should be spending our times working/hitting it up etc.

Those same people waste hours on TV and smoking, but people are hypocrites so whatever.

 

It's not really the context that matters, some games are immature and some are mature as great novels or movies. ME1 is a perfect example of this.

 

I actually didn't at first. It took the dialogue and the boss fight to do that.

 

EDI: "Reapers are sentient beings." 

Shepard: "Wtf how did you know that? Why didn't you tell us?"

EDI "Just read the script"

 

At first i didn't facepalm, as the lovecraftian feel of the first game could project on something like that, but then, nope.