What's up with the Human Reaper?
#26
Napisano 29 październik 2014 - 09:40
- Tonymac i Torgette lubią to
#27
Napisano 29 październik 2014 - 10:07
R.I.P. Robin Sachs ![]()
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#28
Napisano 30 październik 2014 - 04:01
There are some earlier concept designs knocking about somewhere, I think it's in the art book. Suffice it to say, they're all better and more interesting than Arnold.
#29
Napisano 30 październik 2014 - 05:12
It boggles the mind that it couldn't just be an incomplete reaper sharing the same form as the rest, sort of the C'thulhu-esque equivalent of the Death Star 2. Heck I would rather fight through a squad of Praetorians that are trying to protect it just to get to its heart and destroy it.
- Jeffonl1, Tonymac, Undead Han i 1 inna osoba lubią to
#30
Napisano 30 październik 2014 - 05:24
There are some earlier concept designs knocking about somewhere, I think it's in the art book. Suffice it to say, they're all better and more interesting than Arnold.

It boggles the mind that it couldn't just be an incomplete reaper sharing the same form as the rest, sort of the C'thulhu-esque equivalent of the Death Star 2. Heck I would rather fight through a squad of Praetorians that are trying to protect it just to get to its heart and destroy it.
The part that bothered me the most about the human Reaper... was that it was a human Reaper at all. The reveal that the Reapers were using this extremely inefficient process to incorporate beings that Sovereign had nothing but contempt for really knocked the Reapers down a peg. A game that for the most part ignored the Reapers until the very end decided to flip-flop what little was known about them. Frustrating stuff.
- KrrKs lubi to
#31
Napisano 31 październik 2014 - 04:49
The part that bothered me the most about the human Reaper... was that it was a human Reaper at all. The reveal that the Reapers were using this extremely inefficient process to incorporate beings that Sovereign had nothing but contempt for really knocked the Reapers down a peg. A game that for the most part ignored the Reapers until the very end decided to flip-flop what little was known about them. Frustrating stuff.
I was thinking of this one 
I like that one. It incorporate the Husk's design, actually looks like it belongs inside a Reaper, and would have removed that irritating boss fight, which I suppose is probably one of the reasons they went with the Arnold design in the end. They probably didn't want to risk having you shoot at a foetus as well, I don't know. Even going off the image you posted it would have ended up as a Pygmy Reaper.
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#32
Napisano 31 październik 2014 - 05:13
I was thinking of this one
I like that one. It incorporate the Husk's design, actually looks like it belongs inside a Reaper, and would have removed that irritating boss fight, which I suppose is probably one of the reasons they went with the Arnold design in the end. They probably didn't want to risk having you shoot at a foetus as well, I don't know. Even going off the image you posted it would have ended up as a Pygmy Reaper.
Hmm. I've never seen that concept art before. It certainly is more 'organic' looking... and creepier.
- DeathScepter i Gabdube lubią to
#33
Napisano 08 listopad 2014 - 10:37
So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?
i find that interesting, but hard to believe.
It was already very tall, plus what's the point of shaping it into a human only to cover it up?
That's nonesense the "human reaper" is max 50 meters tall and a full on reaper like Soveriegn is 2 kilometers tall there are plenety of room and some to spare inside a full reaper.
#34
Napisano 08 listopad 2014 - 11:02
I'd argue, outside the main storyline of ME2, ME2 does film-experience pretty damn well, and so does ME3.
People take video games not seriously, because they see it as something new and different to be afraid of. On top of that, its an activity that requires loads amount of time without it giving anything in the context of reproduction and survival. So older people feel like we should be spending our times working/hitting it up etc.
Those same people waste hours on TV and smoking, but people are hypocrites so whatever.
It's not really the context that matters, some games are immature and some are mature as great novels or movies. ME1 is a perfect example of this.
There are more young people criticizing video games today than there are old people. Even if they just watched Mass Effect 2 being played, they would still share the same criticisms of the game being just plain stupid in first ten minutes.
#35
Napisano 10 listopad 2014 - 09:20
There are more young people criticizing video games today than there are old people. Even if they just watched Mass Effect 2 being played, they would still share the same criticisms of the game being just plain stupid in first ten minutes.
To be honest, I think to enjoy any Sci-Fi/Fantasy story, you've got to silence that annoying voice in your head that says: 'This is really, REALLY stupid' to fully enjoy it. I mean, Mass effect's story is really fun and interesting, but I wouldn't say its realistic or plausible. Also, another thing that gets me is that ME2's main plot points were 'the reapers/collectors obsession with humans' and 'the buildup of dark energy'. Why did ME3 completely ignore these points? I'm beginning to think that they did change ME3's plot at the last minute for some reason. Maybe they'll address 'dark energy' in ME4.
- egervari lubi to
#36
Napisano 10 listopad 2014 - 09:31
#37
Napisano 14 listopad 2014 - 08:55
They did not change it at the last minute. They discarded the 'dark energy as a metaphor for fossil fuels' ending idea almost before development of ME3 began. This is obvious from the leaked documents that show, even though the ending was changed because of the leak, it was not changed in any substantial way. A few lines were cut, some rearranged, but the catalyst and its trollish behavior were fully evident even in the first set of leaks.
It's also debatable wether the "mass effect as a metaphor for global warming" plot had just as many holes as the canon one. If the overuse of mass effect fields could affect the physical state of the universe and accelerate galactic decay, then reapers would also contribute to the effect simply by existing, and even moreso by actively attacking sufficiently advanced civilizations. The cycle of extinction makes no sense from that perspective, since we know from the first game that reapers actively engourage the development and use of mass effect technology in order to facilitate their modus operandi.
Following the "reapers as galactic gardeners" plot would have meant retconning some critical plot points, as reapers would be better off erasing all previous traces of mass effect technology after each extinction cycle and preventing the development of said technology by preemptively wiping out advanced civilizations BEFORE they even have a chance to obtain the "forbidden knowledge". The ending for such a plot could pretty much only be a Xanathos gambit if the reapers' plan is coherent, otherwise it would require proof that reapers are inherently flawed (and, as such, that they make poor galactic gardeners in the first place).
It would also have to dodge the slippery slope of the "apple of eden" paradox : if the reapers have the means to cull the advanced civilizations who delevop mass effect tech, then the reapers should have the means to prevent anyone from doing so in the first place. If not, then they are very inefficient and should be replaced by a better galactic safeguard mechanism.
- Undead Han lubi to
#38
Napisano 24 kwiecień 2015 - 04:06
No, they did not explain the logic. I think they would rather have forgotten the whole thing. (Actually, do they care about logic in their stories? Not that I can tell.
)
they obviously didn't because wasn't that human reaper even in ME 3? Wait, I think I remember it sort of...but the significance of you saving or destroying it really didn't impact anything in ME3.......ah Bioware, way to live up to what you say trilogy choices do affect the end of it all.... grumble.
(insert sob noise)
#39
Napisano 28 kwiecień 2015 - 09:36
It boggles the mind that it couldn't just be an incomplete reaper sharing the same form as the rest, sort of the C'thulhu-esque equivalent of the Death Star 2. Heck I would rather fight through a squad of Praetorians that are trying to protect it just to get to its heart and destroy it.
They should have used the Collector General as the end boss, with the Reaper looking like an incomplete Sovereign/Harbinger type and being destroyed by sabotage rather than combat.
They could still have had the cut scene of the Collector General being in despair as the Reapers abandon him to die, since the boss fight wouldn't necessarily have to end with him dead. He could have been mortally wounded when the blast wave from the Collector Base decision overtakes him.
- KrrKs lubi to
#40
Napisano 29 kwiecień 2015 - 01:49
So you're telling me they'd cover it with armor and it would look like a typical Sovereign class reaper?
i find that interesting, but hard to believe.
It was already very tall, plus what's the point of shaping it into a human only to cover it up?
It may look tall, but it is nothing compared to the size of the sovereign class reaper [the human larvae is on the bottom right corner with sovereign right above it]
- planehazza i Gabdube lubią to
#41
Napisano 29 kwiecień 2015 - 06:33
It may look tall, but it is nothing compared to the size of the sovereign class reaper [the human larvae is on the bottom right corner with sovereign right above it]
Spoiler
Thanks for posting that image. I wish that all ME fans on the official forums could properly guess the size of such things (even with the inconsistent scaling and perspective in the games).
They should have used the Collector General as the end boss, with the Reaper looking like an incomplete Sovereign/Harbinger type and being destroyed by sabotage rather than combat.
They could still have had the cut scene of the Collector General being in despair as the Reapers abandon him to die, since the boss fight wouldn't necessarily have to end with him dead. He could have been mortally wounded when the blast wave from the Collector Base decision overtakes him.
That, my friend, is an outstanding idea for a mod. Now, if only someone could develop the proper tools to mod ME2 like it was done for ME3...
#42
Guest_StreetMagic_*
Napisano 01 maj 2015 - 10:36
Guest_StreetMagic_*
They should have used the Collector General as the end boss, with the Reaper looking like an incomplete Sovereign/Harbinger type and being destroyed by sabotage rather than combat.
They could still have had the cut scene of the Collector General being in despair as the Reapers abandon him to die, since the boss fight wouldn't necessarily have to end with him dead. He could have been mortally wounded when the blast wave from the Collector Base decision overtakes him.
I don't want a change, after finally playing Insanity. It's actually a pretty fun level with the high difficulty. I don't know if you could get the same challenge with a Collector General. Shooting those eyes, scurrying around for ammo, and managing all of the collectors (who can nearly one shot you) is kind of a b*tch. Unless you mean you'd want a Collector General flying around/hard to target like the Reaper eyes are.
As much flak as this gets, it's better than most battles in ME3. The only thing that made me micromanage a bit is Grissom.
#43
Napisano 01 maj 2015 - 10:57
I don't want a change, after finally playing Insanity. It's actually a pretty fun level with the high difficulty. I don't know if you could get the same challenge with a Collector General. Shooting those eyes, scurrying around for ammo, and managing all of the collectors (who can nearly one shot you) is kind of a b*tch. Unless you mean you'd want a Collector General flying around/hard to target like the Reaper eyes are.
As much flak as this gets, it's better than most battles in ME3. The only thing that made me micromanage a bit is Grissom.
Well, tbh, I find Horizon and Collector Ship missions much more challenging. And Priority: Earth always provides challenge.
#44
Guest_StreetMagic_*
Napisano 01 maj 2015 - 10:59
Guest_StreetMagic_*
Well, tbh, I find Horizon and Collector Ship missions much more challenging. And Priority: Earth always provides challenge.
Yeah..they're the toughest ones. But the Reaper baby isn't bad... gameplay wise.
What about Priority Earth is hard? The missle bit? I don't really have a problem with it. My team drops often there though.
#45
Napisano 01 maj 2015 - 11:03
Yeah..they're the toughest ones. But the Reaper baby isn't bad... gameplay wise.
What about Priority Earth is hard? The missle bit? I don't really have a problem with it. My team drops often there though.
The missile bit, yes. Brute + Banshee landing in the end mostly. Not that it's crazy hard, but keeps you on your toes. Reaper baby is just meh. I hardly even bother with Collectors nowadays, the Reaper kills them itself with its blast.
#46
Guest_StreetMagic_*
Napisano 01 maj 2015 - 11:06
Guest_StreetMagic_*
The missile bit, yes. Brute + Banshee landing in the end mostly. Not that it's crazy hard, but keeps you on your toes. Reaper baby is just meh. I hardly even bother with Collectors nowadays, the Reaper kills them itself with its blast.
I might appreciate that battle more if the whole Earth stage wasn't so lame. It doesn't have the cinematic/team based multi-part badassery as the suicide mission. It feels a bit like ME1's final run on the Citadel exterior. Kind of quiet in a way.
#47
Napisano 01 maj 2015 - 11:19
I might appreciate that battle more if the whole Earth stage wasn't so lame. It doesn't have the cinematic/team based multi-part badassery as the suicide mission. It feels a bit like ME1's final run on the Citadel exterior. Kind of quiet in a way.
The human Reaper reveal always killed the mood for me. Everything prior to that point is great, hard combat, activating those locks, assigning squadmates and the Suicide Mission score on the way to the Reaper. But then that joke of a boss appears and you spend some tedious minutes taking down its plot armor (literally). The game then tries to salvage the mood with the huge explosion and epic cutscene (and tbh, it does) but it would've been much better if there was no boss battle at all IMO.
And yeah, Earth pales in that regard. It's basically you fighting through hordes of enemies to get to the beam. No variety or choices, just plain combat up until the end with minimum breaks. It did have one thing right - serving as the "boss battle" of the game. I'm very glad Bioware went that route and always cringe when reading comments about having a boss battle with Harbinger... ![]()
- fraggle lubi to
#48
Guest_StreetMagic_*
Napisano 01 maj 2015 - 11:33
Guest_StreetMagic_*
The human Reaper reveal always killed the mood for me. Everything prior to that point is great, hard combat, activating those locks, assigning squadmates and the Suicide Mission score on the way to the Reaper. But then that joke of a boss appears and you spend some tedious minutes taking down its plot armor (literally). The game then tries to salvage the mood with the huge explosion and epic cutscene (and tbh, it does) but it would've been much better if there was no boss battle at all IMO.
And yeah, Earth pales in that regard. It's basically you fighting through hordes of enemies to get to the beam. No variety or choices, just plain combat up until the end with minimum breaks. It did have one thing right - serving as the "boss battle" of the game. I'm very glad Bioware went that route and always cringe when reading comments about having a boss battle with Harbinger...
Fair enough. You make a good point. I just think I found some appreciation for the reaper baby, once it challenged me. The idea itself still isn't all that great though.
#49
Napisano 13 kwiecień 2016 - 01:38
Well this is what i found: I read a story (Some where not sure just where.) That after the Normandy was destroyed Shepards body was given to Sovereign's forces. The Leviathans had The commanders essence so she went to the Leviathans( The First) They knew that they couldn't undo what has been done so they gave her back her essence and thus the reaper gets a wife. I had to read it twice my self to make sure of what i was reading. well she went to Earth as well a female Reaper. Don't ask me where i read it at i have search all over for it! I guess it was just up for a short time LOL.
Take it for worth!
#50
Napisano 13 kwiecień 2016 - 03:03
I found it ...
Jane's Body Was Given To The Reapers
After Jane defeated Saren His last words still hung in her mind " You've impressed sovereign you being a female surrender to Sovereign, and experience a true rebirth ! Her Ship was hit and hit hard. She had gotten all of her crew into the escape pods all but her. The Collectors Hit the Normandy hard Again. Jane just enough time to force Joker into the Escape Pod Before she was blown out into the Void. As the last part of the Normandy exploded it sent Jane away from the remains of the Normandy. Her air supply was escaping her lungs was on fire, burning from the lack of oxygen. She fought to stop the escaping oxygen to no avail. Finally she surrendered to Fate. Things went Black.
The Collectors paid to have Jane's body brought to Omega The Shadow Broker's forces was their in force. The Yahg Shadow-Broker revived a hologram from Sovereign. You will be speared, providing you surrender Jane's body to me. Sovereign said. The Collectors was their they took control of the Transfer of the body into Reaper Control It has started Sovereign started remaking Jane he gave her all of his powers, knowledge. But Jane knew about the First Reapers, they seen what had been done. Jane was in control of her new human reaper Ship. She went to the Planet of water to talk with the First.
But they had other options They knew that they couldn't undo what had been done but they could add her essence back to her body.
Jane came to looking right and left. " What's going on ? " Jane asked. " You was taken by the reaper Sovereign ! " " He he gave you his powers and knowledge ! " Leviathan said. " Go to Earth let them know of who you are and what it is that you have to do ! " Leviathan said. " Yes I will ! " Jane said. The human female Reaper Landed on Earth. Everyone was stunned. That looks like The Commander Jane Shepard. " I am the one that you remember as Commander Jane Shepard , I am with the Leviathans now Sovereign is my Reaper husband ! " " He will always be at my side ! "
Read it and let me know what you think. It might be a bit far-fetched even for Syfy!





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