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please return the warrior and rogue back to their DA:O settings


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#76
Sylvius the Mad

Sylvius the Mad
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Erm sorry to burst your bubble but:
1) Its Bioware's game not your's so yes you do have to accept it
2) Its Bioware IP so yes you do have to accept their direction
3) Did I forget to mention that as Holders of said IP the final decision on direction is Bioware's and at no point are they required to even acknowledge your demand.

That's not the main issue though here Sylvius, the issue is this you are choosing to RP outside of "established parameters" your expecting and demanding BG well sorry but this is not BG its DA and the way it works is there are 3 Classes Warrior, Rogue and Mage and what your "demanding" is that Warrior and Rogue be "melted" into 1 class.

There are many valid reasons for have 3 "distinct" classes like balancing so that the game is neither too easy or too difficult.
What your doing is equivalent to a child stomping their foot on the floor while wailing " I don't care why, I want, I must have, YOU WILL GIVE!"
If you can't RP within the limits of the game then that's your problem because as IRL you can't always have your cake and eat it.

Until such time as you gain control of the Franchise you have 2 choices:
1) Accept the direction the owners take that franchise in
2)Vote with your wallet and move on to something else

Again sorry to be blunt but this tired old donkey of a topic has been flogged over and over since they days when DA2 was released its highly unlikely that they will return to the system you propose and asking for it in DAI this late in development is preposterous so why bother asking ?

I'm not demanding anything. I'm just bringing clarity and perspective to the discussion.

And you and I seem to disagree about what the meaning of the word "accept" is.

#77
schall_und_rauch

schall_und_rauch
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Personally, I always felt that the dual wield warrior was completely OP, especially with all the DLCs giving them a wide range of single handed super-weapons.

He had the melee damage output of a rogue, combined with extremely high survivability, because he got the best armor, plus the HP bonus of a warrior.

It didn't even take any clever gameplay. In the end, I could anihilate most enemies with auto attack.

 

As such, I felt that rogues were pretty useless. My party rarely had a rogue in them, because the survivability of a second warrior and the utility of two mages was just so much higher.

 

In DAII, I felt that the highest constant single damage role was the rogue. As it should be. So I like the restriction.