Hi all. I've been trying to come up with a systematic way to gimp builds in Insanity SP ME3 to make it more "ME2-like" in challenge. The idea is to have some standardized system that anyone can use, and that everyone else will know what they are talking about.
One idea is an "Extended ME2" version of ME3. My current working definition of it is:
Rule #1) No powers that were not part of ME2. This excludes all the "grenade" powers (Cluster Grenade, Sentry Turret, Sticky Grenade, Lift Grenade, Frag Grenade, and Nova).
Rule #2a) Builds can use no more than 127 points total. This corresponds to fully-leveled passive and fitness, four fully leveled powers + one extra point. This forces a similar level of economic decision making as required in ME2, but allows powers to reach full rank.
More restrictive alternatives to Rule 2 would be:
Rule #2b) Builds can use no more than 61 points total. This is the equivalent of level 4 passive + level 4 fitness + four level-4 powers + one extra point (same as level 30 in ME2 except 10 extra points to fill both fitness and class passive). This rule achieves a similar overall skill level as ME2, but allows points to to be reassigned from one power to another to maximize particular powers up to rank 6.
Rule #2c) Builds can use no more than 61 points total with a rank cap of 4 for all powers. This is similar to Rule 2b, but prevents reassigning points from one skill to another to achieve any power ranks greater than 4.
Thoughts?





Retour en haut






