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The Citadel DLC ending, and the one question on my mind.


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#126
themikefest

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For me, Shepard lives.



#127
dreamgazer

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But that "joke" has never been taken back, nor even admitted to being a joke.

 

And there's no reason for them to do so. 



#128
Iakus

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And there's no reason for them to do so. 

Aside from how seriously it was taken, you mean?



#129
dreamgazer

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Aside from how seriously it was taken, you mean?

 

Yes, aside from how seriously a very small subset of bitter detractors took what was clearly a jest about the breath clip, despite Tully Ackland's official, structured explanation of the scene.


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#130
AlanC9

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Bioware graciously allows you to interpret the scene that way, yes.

 

You were doing much better with this topic a few months ago. Remember back when you admitted that you have always known that the breath scene means Shepard survives, full stop, but that you nevertheless prefer to talk about the scene as if the meaning is ambiguous, because this gets across your emotional reaction to the scene in a way that talking about the actual meaning of the scene would not?



#131
Daemul

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Man, Shepard's survival really matters to some people. The dude is so bland, I'm not even sure why you would even want him to live. I did him a favour by having him become an AI God. 


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#132
Farangbaa

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Man, Shepard's survival really matters to some people. The dude is so bland, I'm not even sure why you would even want him to live. I did him a favour by having him become an AI God. 

 

This guy makes every topic about Shepard´s death.

 

It´s beyond annoying.



#133
themikefest

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Man, Shepard's survival really matters to some people. The dude is so bland, I'm not even sure why you would even want him to live. I did him a favour by having him become an AI God. 

For me it was destroying the reapers regardless if Shepard lives or not.



#134
Supreme6789

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l.



#135
Iakus

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You were doing much better with this topic a few months ago. Remember back when you admitted that you have always known that the breath scene means Shepard survives, full stop, but that you nevertheless prefer to talk about the scene as if the meaning is ambiguous, because this gets across your emotional reaction to the scene in a way that talking about the actual meaning of the scene would not?

 

And as I have said, that was likely the original intent.  Badly done though it was.

 

But what I'm saying here is Bioware has never backed down from the "it's ambiguous" line.  And the scene is poorly enough done that such a statement seems all too plausible.  Nor did they take advantage of EC to actually add "clarity and closure" to it.

 

In short, Bioware is trying to have it both ways.

 

Edit:  And for the record, if Bioware hadn't done such an awful job with the endings in general, I could live with (harhar) just the breath scene



#136
dreamgazer

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Eh. Lore-meddling finales with constrained morally-gray choices are part and parcel with all three games in the trilogy.

 

And it, indeed, could have been worse.



#137
Han Shot First

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Man, Shepard's survival really matters to some people. 

 

Not really. 

 

I went into the game expecting Shepard to die at the end of it. I was also completely cool with Shepard going the heroic sacrifice route, so long as what it purchased was worthwhile. (civilization saved)

 

That Shepard survived High EMS Destroy was unexpected for me, and just a bonus. If Shepard instead somehow survived Synthesis but died in Destroy, Destroy would still be my canon ending. 

 

I take part in these discussions about whether or not the breath scene implied survival, not because I somehow 'need' Shepard to be alive, but because I'm of the opinion that it was what the breath scene, and other associated content like the Citadel's foreshadowing and the EC Memorial scene, were obviously implying.


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#138
MassivelyEffective0730

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Man, Shepard's survival really matters to some people. The dude is so bland, I'm not even sure why you would even want him to live. I did him a favour by having him become an AI God. 

 

Because my Shepard wasn't a bland dude like yours was? I played the game expecting a clear number of outcomes with various different possibilities, with Shepard living in some and dying in some. I personally played my Shepard from the beginning to be a survivor. He wasn't going to die. I did grow really attached to my Shepard, and I wanted to see him live on and continue.



#139
MassivelyEffective0730

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This guy makes every topic about Shepard´s death.

 

It´s beyond annoying.

 

As are your increasingly detrimental comments and reactionary attitude in regards to other posters.



#140
dreamgazer

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I wouldn't consider any of my three Shepards to be "bland" (my first-playthrough paragade would probably be my dullest, if forced to choose), but their survival certainly isn't top priority once ME3 rolls around.



#141
themikefest

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Not really. 

 

I went into the game expecting Shepard to die at the end of it. I was also completely cool with Shepard going the heroic sacrifice route, so long as what it purchased was worthwhile. (civilization saved)

 

Before ME3 was released, Shepard dying was the furthest thought from my mind because he/she died at the beginning of ME2. Look how wrong I was.



#142
jtav

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Shepard is very very difficult to make interesting. I'm finally managing it, but she's a bit odd.
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#143
dreamgazer

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Shepard is very very difficult to make interesting. I'm finally managing it, but she's a bit odd.

 

The most fun I've had with Shepard is the one split right down the middle in terms of morality. An engineer that ended up being a close proxy of what I'd probably do under the circumstances. 



#144
jtav

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The most fun I've had with Shepard is the one split right down the middle in terms of morality. An engineer that ended up being a close proxy of what I'd probably do under the circumstances.

What I found compelling was giving her some passion like say, for new experiences and knowledge/ And then build from there. Okay, she doesn't believe in "things man was not meant to know"? Well she doesn't believe in miracles either. So the warm and fuzzy choices for the Council and genophage become OOC. Presto, drama.
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#145
dreamgazer

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My pragmatic renegade playthough (Ruthless Colonist) is all about the line between rational and irrational distrust. 



#146
Daemul

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Because my Shepard wasn't a bland dude like yours was? I played the game expecting a clear number of outcomes with various different possibilities, with Shepard living in some and dying in some. I personally played my Shepard from the beginning to be a survivor. He wasn't going to die. I did grow really attached to my Shepard, and I wanted to see him live on and continue.

Nah man, every Shepard is bland by default, it's a consequence of being so heavily player controlled. Bioware tried to fix this in ME3, but it didn't go down to well with people, mainly due to how overemotional Shepard got at some points, but I can see what Bioware were trying to do. I know everyone likes to think that their Shepard is the most interesting person in the world, but lets be honest here, Shepard is the most boring character in the series, he/she is overshadowed by every squadmate when it comes to characterisation, and yes, this includes Jacob.

 

That's what happens when you leave that part up to the player though, well, mostly. 



#147
MassivelyEffective0730

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Nah man, every Shepard is bland by default, it's a consequence of being so heavily player controlled. Bioware tried to fix this in ME3, but it didn't go down to well with people, mainly due to how overemotional Shepard got at some points, but I can see what Bioware were trying to do. I know everyone likes to think that their Shepard is the most interesting person in the world, but lets be honest here, Shepard is the most boring character in the series, he/she is overshadowed by every squadmate when it comes to characterisation, and yes, this includes Jacob.

 

That's what happens when you leave that part up to the player though, well, mostly. 

 

I don't consider that blandness. I think protagonists that are heavily player controlled are better than characterized ones. It allows me a lot more agency and control over the character, and I believe BW was rightly criticized for trying to make characterization for Shepard in ME3 go beyond player control. 

 

I disagree completely. Let's be honest, when you let the player control aspects of their Shepard, he becomes the greatest thing since sliced bread. Mine is basically an avatar for me to make him into whatever I want him to be. For nearly all the characters in the series, he's more interesting because of this. 

 

That's why I like it when they leave it up to the players. When that doesn't happen, I end up playing an idiotic fool who I feel deserves to lose in the most crushingly and suffering way possible. Especially when it's a BW game, since they put their morality into it.


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#148
SwobyJ

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This guy makes every topic about Shepard´s death.

 

It´s beyond annoying.

 

omg this ^



#149
Daemul

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omg this ^

 

Come on guys, Iakus isn't that bad. 



#150
Daemul

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I don't consider that blandness. I think protagonists that are heavily player controlled are better than characterized ones. It allows me a lot more agency and control over the character, and I believe BW was rightly criticized for trying to make characterization for Shepard in ME3 go beyond player control. 

 

I disagree completely. Let's be honest, when you let the player control aspects of their Shepard, he becomes the greatest thing since sliced bread. Mine is basically an avatar for me to make him into whatever I want him to be. For nearly all the characters in the series, he's more interesting because of this. 

 

That's why I like it when they leave it up to the players. When that doesn't happen, I end up playing an idiotic fool who I feel deserves to lose in the most crushingly and suffering way possible. Especially when it's a BW game, since they put their morality into it.

 

Fair enough, but I think Shepard is held back from being a great character by relying so much on the input of players, though the same can be said of Elder Scrolls and Dragon Age protagonists. They will never be on the level like someone like Joel from TLoU for example. Oh well, that's the price of being a protagonist in an RPG I guess.