No horror element? I think it's the opposite, actually. It's nothing but horror because you have to move around slower and observe your environment more. I was chilled to the bone scared to walk through fields deciding how I would approach some situations. You have to be willing to sacrifice certain items just to get light. Do you hold a weapon or a light source? The only thing I can say that I remember being really bad in DayZ was the NVG goggles. That was absurd because people would camp the night servers with them and just snipe everyone. The thing about DayZ's night is they weren't all pitch black. They were more realistic than some gave credit to. It all depended on the moon and what kind of weather was in the server. I actually was able to navigate using the stars in one server. Now that's an experience in itself. Some servers were had brighter settings at night where you could see better. I don't think people give enough credit where it's due for such a unique experience, IMO.
Are you talking about Dragon's Dogma? I disagree there too. Can't tell you how many times I ran into some random giant Ogre who absolutely crushed me because I couldn't see him coming.
I'm talking about Dragon's Dogma. I don't play zombie games. Ogre's aren't a threat to me. They're just walking piles of 9000 XP. Meeting one is a great moment, because I get more stuff to craft. Or a chimera. Or whatever. Enemies there just aren't a threat to my character - they exist to get murdered.





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