Good stuff. I will certainly experiment with this. and I hate that even while I love making cinematics I cannot move terrain, follow terrain etc. What you did is, I think the old style graphics trick (atari, commodo) where if the character seemed to run he was actually just doing a running animation and the background would move. The only thing I didn't get from the above is this line:
Assign the placeable the texture of the terrain to move past, this texture should be a seamless texture, meaning you can tile the texture with no visible seams (like the stock terrain textures).
Assign texture to the placeable... maybe I need to read again
. Thanks anyway.