Hi, so I am trying to give Kasumi hair because I was going to change her final convo so she looks like she is in disguise working on the crucible. Anyhow she doesn't have a hair mesh in the game so I decided to try to attach the hair mesh I chose (from Apachii's fine hair collection) and make it all a part of the head. I figured if I got it to work I would release it as a resource for others here.

To do this I used the technique explained by the great Ottemis, which is to use a larger texture and then split it into two sections one for the face and another for the hair. See below.

This works great when there is only one texture associated with the mesh, however I ran into a problem because the head mesh has multiple textures associated with it, (eyes, neck).
So what is happening is that the new hair mesh doesn't have a texture associated with it when it is in the game. I think this is because it is still seen as a whole different element by the game itself. I tried to point it to the same texture but that didn't work. See below.

What I think I need to to is to make the new hair mesh be seen as as a part of the old head material or combined the two, see the green line which I added. However I am not sure how to do this and the tutorials I have looked at don't really get this in depth.
So my question is does anyone know how to do this?





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