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What I'd Like to See in the Next Mass Effect


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#1
Arkus Eon

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Firstly, playable races. For me, this is a huge thing. Only a small pool of course, otherwise the logistics would be nightmarish, but perhaps Asari, Turians and Salarians - not even humans, if necessary - for voice acting, you'd only need one or two voice actors for each gender, adding voice effects for different races, eg. flanging effects for the Turian race. If that wouldn't work out, then a mute character like in some of the Dragon Age games would be alright for me.

If you guys at Bioware included this feature, I swear Mass Effect 4 (or whatever it ends up being called) will just be the best game ever to me.

 

Secondly, the return of multiplayer with more than just horde mode - perhaps some more competitive modes such as King of the Hill/Domination under the guise of a holographic training exercise to help it work with the lore. Also, please don't bring back that horrible luck-based card system - I've spent so much time on the multiplayer trying to unlock the Turian Ghost Infiltrator character and credit grinding isn't terribly fun.

 

Additionally, I'd like to see a prequel that is set before the First Contact War. The First Contact War was a fairly unjustified war that didn't last long and only started because the Turians jumped the gun before saying hello to the humans. I understand that the setting will obviously have already been decided at this point, but I can dream, right? But something smaller-scale than the ME trilogy, like the player being a scientist on a revenge mission or something, would be pretty awesome I think.

 

Something else I'd like to see is a female Turian as a romanceable squadmate. I thought it was pretty awesome to finally see what a female Turian looked like in the ME3's DLC, and having another male would only cause players to compare him to Garrus. For gameplay purposes, she could be an Adept/Sentinel - not a military Cabal, though, perhaps civilian, but still having had some military training at 15.

 

Finally, a bigger Citadel (if it's in the new game). I felt that the Citadel was steadily shrinking with each new game. I loved how big it was in Mass Effect, but it just felt so small in Mass Effect 2 and 3.

 

That's it from me! I'm really looking forward to E3 next week - hopefully some new details about Mass Effect 4, Bioware? Please? :3

 

- Arkus


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#2
Arkus Eon

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Bump.



#3
thehomeworld

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1. BW advertising fem hero right along with male hero if not in daul screen time at least via mentioning the fact during the trailers,  interviews, tweets/FB, and on site, showing their concept art side by side in the same armors in a trailer or during an interview would be nice, at least vocally getting the word out there so weather its a trilogy or a sequel everyone knows you can be her from the first ME4 game onwards.

 

2. Selectable races and gender for the hero character as: Quarian, Turian, Human at least I wouldn't mind also having Krogan M/F hero too as lets face it a fem Krogan warlord exploding mooks and taking names would be pretty entertaining. 

 

3. Cutomization of hair, facial features, skin tone and scale tone for aliens, and clothing similar to EVE Online how amazing their hair styles and face features can be! also tattoos for Turians and Quarians as they both kind of have those.

 

4. Glowing eye color options (think TIM but in all colors) the modders can do this why not you BW? That look is awesome when I get to decide it!

 

5. My hero (including Quarian hero) can have toggle helmet like we did in ME1 but like ME2 and ME3 during cut scenes it will auto come off.

 

6. No catsuits, navel V-necks, bra strap "shirts", high heels, breathing masks, or mini skirt space suits I'm battling mooks, fighting zero G's, and dealing with hazardous worlds and weapons not putting on a call girl fashion show here make my crew and the hero dress for success at killing things while being protected aka hard suit armor when in battle and comfortable fitted (not tight) casuals that don't get in the way of quickly putting on armor on a seconds notice. If you can't break away from said outfit offenders then place them at the specialty cititidel store so players can buy that as they see fit and keep the real armor at armory shops.

 

7. Bring back a functioning economy I should be able to buy/sell casual, armor, guns, and materials I mine.

 

8. MAKO really bring it back like we said balance those thrusters, reloading ammo it faster, and if we have a tech on board the mako gets fixed at twice the speed! Keep it able to run down colossi and not die, keep it scaling impossible cliffs and trenches, keep the tough outter armor, amp up the horse power, and keep the maps 100% explorable just vary how the terrain looks forest, deserts, the beach.

 

9. No more ass shots or if you're even thinking on it breast shots as "jokes" the only place this even slightly could be exempt from would be the freaking bedroom. I really didn't care that Miranda was "genetically perfect" her asset shots weren't cute or funny they were morronic, unessisary, immature and you just hurt your game by inserting them you know it BW and we definitly know it so not cool.

 

10. If not more hub worlds at least make them bigger by either letting us free roam them from the first landing or open up parts we can revisit that are large (not small like the sunset strip) and do more to make them feel alive too many static talking maniquin npcs.

 

11. Make ME4 a sequel set it 2,000 - 50,000 years into the future I personally vote for 50K because it gets max distance from pick your flavor endings and allows for the new world to have forgotten the reapers even if you picked control they just left to conqur new galaxies or the new enemy of 4 or heck para shep just killed them all. 

 

12. Bring back the 3 - 5 branch convo wheel you don't have to make it para, neutral, ren just make it reactions not tied to the orange/blue morality because these can be ways of reacting as in common sense/nice/socially polite (practical to the situation at hand friendly, greater good, selfless placing others needs before your own), reationary (can be emotions like awkardness, cluelessness, defensive, aggressive, passive), and Amoral (cold, shurgging things off, gets dialouge that is centered soly on the heros needs or wants/selfish, greedy) It's how the dialouge is said (if its the same line) or what dialouge is being said .

 

13. When dealing with LI potnetials who confesses their fondness for you the left side of the wheel now gain an extra branch the 5th investigate if needed will be there to just keep talking and ignore the fact this person is an LI or wants to be with you (ignore them 4 times and they'll stop pressuing you)  and a new 6th bracet shows saying reciprocate clicking this option like the 5th branch opens up a new wheel allowing for 3 - 4 options (the 5th branch is go back) options 3 -4 allow for flirt, play coy, respond in kind, or let down this let down depends on who is coming on to the hero an agressive LI will get an agressive let down, a normal pressuing LI will get a polite let down like I don't like you like that, flilrty LI will get a I'm not into you so knock it off type of let down.

 

14. Lore consistancy really BW don't go firing your writers game to game keep a lore book with all of it easily spelled out so writers can double check their work no more holo giving beacons or biotic shields that lore says can't stop death in space magically being able to do so yet they aren't in this magical lore defying bubble at all.

 

15. Actually make major and minor chioces mean crap this time it doesn't have to show in say 5 seconds after you did something but within the same game could be nice just make sure that players can actually draw that line from choice to consequenc without having to grasp at straws or twist lore in order to make that consequence work out. Like if I don't save an npc I shouldn't suddently have my house blown up by my XO there needs to be a link between my XO that npc and ample motive for them to want to blow up my house. If you can't write that out as a police report with means, motives, and opertunity to do the crime then don't do this subplot.

 

16. Write out all the games you want to produce now for ME4's line up if its only two right them both if you plan a trilogy then write them all now so you don't run into the issues you came up with ME2 vaugley connecting to ME but ME3 was the actual sequal to ME. ME2 mattered so little in the main arc, was a huge departure from the mood and atmosphere of the origional, and was such a waste of time that you are exactly where you started at the begining with nothing on the reapers and if it was axed from the series you only missed 1% relevent content.


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#4
Arkus Eon

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2. Selectable races and gender for the hero character as: Quarian, Turian, Human at least I wouldn't mind also having Krogan M/F hero too as lets face it a fem Krogan warlord exploding mooks and taking names would be pretty entertaining.

 

I couldn't agree more.


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#5
Geth_Prime

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I'm liking a lot of these suggestions (multiple playable races, open worlds, smaller-scale story...). Here's my own personal wishlist:

1. Personally, I'd love it if BW just started over and set the new ME game on an entirely new timeline (which I know is highly unlikely), because, for me, ME3's story butchered the lore and, well, the whole galaxy, to a point where it could be REALLY hard to ignore the trilogy's events in a sequel. I know that most people want to see the effects of stopping the Reapers, and that's fair, but the fact that the ending happened takes away the immersion for me and stops me from being able to take the ME universe seriously. Failing that, let's go with very far in the future, so that all sorts of exciting new technology and races can be discovered.

2. Multiple playable races is a big one. For most people, the hope is for a character creator where you choose your race, gender, appearance and background. I'd like to see them take a different route. Rather than have one "blank slate" character who can be a number of races, I'd prefer it if we had a character roster (similar to the trilogy's squadmate roster) of fleshed-out personalities from different races, whom we could take care of at different points, on different worlds, and whose stories we could develop and intertwine through our choices. This would not only give the storytelling MUCH more flexibility, but it would make our playable characters far more exciting. Along with a few character-specific chapters of the story, you could choose one to play as when exploring different areas and missions, opening up a world of secrets, choices and possibilities for incredible replay value.

3. A grey morality system. Let's be honest, the Paragon/Renegade thing never really worked that well. I don't want choices to be categorised under "hero" and "ruthless jerk", because those choices are easy to make. I want serious moral dilemmas that people will disagree on. The genophage issue was a brilliant example. Some saw it as a terrible mistake, while others (like myself) saw it as a necessary evil. The choices should DIVIDE opinion. Furthermore, get rid of those morality points and "unlocked" choices based on them. I don't want the effect of my choice to be a bunch of numbers (this could also be applied to Galactic Readiness), I want there to be a clear plot outcome, and special choices should be unlocked based on previous choices, not on collecting enough "good guy" points.

4. Open exploration. This is extremely important. I am not interested in linear shooting galleries (so it's a bit weird that ME2 is my favourite game of all time), I want big open worlds. I want a colossal Citadel with quests (NOT FETCH QUESTS) and secrets scattered everywhere, from the busy markets to the shady back-alleys. I want to drive through cities in a skycar. I want my character(s) to be dropped into the middle of a huge alien ruin, and given freedom to explore it and uncover its past in any order I choose. I have nothing against linearity, but in my opinion, it should be kept to a minimum in a game like Mass Effect.

5. I don't want a pew-pew-pew shooter. More varied gameplay please. Sure, combat is fun, but don't make it the focus! I think the emphasis should be on the exploration - finding clever paths through the story (and the galaxy itself) and making choices. I know the majority will want a lot of shooting, but I'd prefer it to be much less prominent, and to sit alongside mechanics such as driving and sneaking around.

6. While we're on the issue of combat, less of the guns! I want the combat to merge gunplay with biotic and tech fighting in a fluid way. Unleashing a chain attack of biotic punches and kicks, before disabling enemy shields and spraying lasers at them sounds like great fun. MORE melee fighting, MORE strategic hacking, interesting weaponry, and fluid maneouvering.

7. A less generic and more mature story. Let's not save the galaxy again. Let's not all be superheroes. Let's not fight the giant space bugs who want to kill us all. I'd like a layered story, where we can be criminals, scientists, merchants, where we might be motivated by money, love, or intellectual curiosity, where there are no protagonists and antagonists, just a bunch of people with conflicting interests. Oh, and drop the whole "yoomanity is special" thing. Seriously, humans aren't even that great in Mass Effect!

8. Economy and customisation. Now, I'm not going to say take it back to Mass Effect 1. I don't think stat management really adds to the experience in any way. But customisation, even if it's only cosmetic, would be great! I want to kit out my character(s) with holographic visors and slick spacesuits and give them unique biotic abilities. I'm not asking for an XP system or an inventory here, just some straightforward options. Let us loot though. Looting is a hell of a lot of fun. In regards to the economy, I'd like BW to take a different direction. Rather than spending credits on 5% pistol damage boosts, can we please spend credits on stuff that actually affects the game? For example, we could spend credits on a new vehicle that allows us to explore a world we couldn't before. Or we could spend credits on taking our love interest out for a meal on the Citadel, progressing the romance some more. Hell, we might be in the middle of a story mission, and the only way to save a hostage is to give the mercenaries a large sum of credits! Don't have enough credits? TOO BAD!

9. Mature romances. In the previous games, romances pretty much boiled down to "choose the top-right option on the dialogue wheel enough times and you unlock a sex scene before the final mission". Please tell me we've moved on. Romances should progress in unexpected directions, there shouldn't always be a clear dialogue option to impress your LI, and each relationship should be different and dynamic. One player's romance with a character might be a few casual sexual encounters, whereas another player's romance with the same character could be a deeply attached bond (maybe even a marriage) with all sorts of problems, including jealousy, control, or even biological incompatibility. Love and lust are incredibly complex, and I'd be happy if the game's romances reflected that.

10. Few would mention this, but the audio and visuals of the game are a big deal. Crisp, clear graphics would be nice, but what I'm more interested in is a huge variety of stunning locations with beautiful vistas, a diverse colour palette, good lighting effects, as well as lively character models with animations that aren't stiff and goofy. Shepard's trilogy had an exceptionally high standard when it came to the soundtrack and voice acting. Maintain that standard, and there'll be no complaints from me.


I could go on for hours, but I won't. I hope for some real ambition in the next ME!
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#6
Arkus Eon

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I completely agree, especially with your points about the audio. I played Dragon Age: Origins for the first time on Xbox 360 today, and some of the fuzzy audio really impacted my immersion A LOT. 

 

 

4. Open exploration. This is extremely important. I am not interested in linear shooting galleries (so it's a bit weird that ME2 is my favourite game of all time), I want big open worlds. I want a colossal Citadel with quests (NOT FETCH QUESTS) and secrets scattered everywhere, from the busy markets to the shady back-alleys. I want to drive through cities in a skycar. I want my character(s) to be dropped into the middle of a huge alien ruin, and given freedom to explore it and uncover its past in any order I choose. I have nothing against linearity, but in my opinion, it should be kept to a minimum in a game like Mass Effect.

5. I don't want a pew-pew-pew shooter. More varied gameplay please. Sure, combat is fun, but don't make it the focus! I think the emphasis should be on the exploration - finding clever paths through the story (and the galaxy itself) and making choices. I know the majority will want a lot of shooting, but I'd prefer it to be much less prominent, and to sit alongside mechanics such as driving and sneaking around.

7. A less generic and more mature story. Let's not save the galaxy again. Let's not all be superheroes. Let's not fight the giant space bugs who want to kill us all. I'd like a layered story, where we can be criminals, scientists, merchants, where we might be motivated by money, love, or intellectual curiosity, where there are no protagonists and antagonists, just a bunch of people with conflicting interests. Oh, and drop the whole "yoomanity is special" thing. Seriously, humans aren't even that great in Mass Effect!

8. Economy and customisation. Now, I'm not going to say take it back to Mass Effect 1. I don't think stat management really adds to the experience in any way. But customisation, even if it's only cosmetic, would be great! I want to kit out my character(s) with holographic visors and slick spacesuits and give them unique biotic abilities. I'm not asking for an XP system or an inventory here, just some straightforward options. Let us loot though. Looting is a hell of a lot of fun. In regards to the economy, I'd like BW to take a different direction. Rather than spending credits on 5% pistol damage boosts, can we please spend credits on stuff that actually affects the game? For example, we could spend credits on a new vehicle that allows us to explore a world we couldn't before. Or we could spend credits on taking our love interest out for a meal on the Citadel, progressing the romance some more. Hell, we might be in the middle of a story mission, and the only way to save a hostage is to give the mercenaries a large sum of credits! Don't have enough credits? TOO BAD!

9. Mature romances. In the previous games, romances pretty much boiled down to "choose the top-right option on the dialogue wheel enough times and you unlock a sex scene before the final mission". Please tell me we've moved on. Romances should progress in unexpected directions, there shouldn't always be a clear dialogue option to impress your LI, and each relationship should be different and dynamic. One player's romance with a character might be a few casual sexual encounters, whereas another player's romance with the same character could be a deeply attached bond (maybe even a marriage) with all sorts of problems, including jealousy, control, or even biological incompatibility. Love and lust are incredibly complex, and I'd be happy if the game's romances reflected that.

 

I wouldn't want exploration identical to Mass Effect, because the lack of objectives and rewards in what you often found was very dull for me - but the idea of triggering missions, not assignments, through exploration is a really exciting prospect in my books.

 

I actually enjoyed Mass Effect 3s combat quite a lot - I'd like to see the same amount of shooting, but more of other things as well. It would be like ME3 but with more non-combat gameplay too, in terms of content.

 

A lesser story would be great! I think after the main Mass Effect trilogy, another "let's go save the universe" flick would feel too "meh". 

 

I liked how simple ME2 made the economy, but after ME3 I must admit that I started to miss the economical freedom we had in ME1.

 

Your final note about the mature romance system sounds like it would be a huge improvement over the main trilogy's "Press X for Sex" system. I'd like to see more opportunities for genuine emotional bonding and affection, because a lot of the romances in the last games just felt empty to me - like Shepard and the LI didn't really care about each other at all. Didn't feel like a real relationship on so many levels, you know?


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#7
Geth_Prime

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You raise a great point about the exploration. I definitely wouldn't want it to be like Mass Effect 1's world-traversing - for exploration to be fun, the world needs to be worth exploring. So if there could be plenty of objectives to motivate us, hidden stuff to find, and so on, I think that'd be brilliant!

I also happen to agree that ME3 had the best combat. There really will be divisions of personal taste here, and I can definitely understand you wanting the same level of shooting. For me, the problem isn't that the shooting isn't great, it's that I play Mass Effect primarily because I find the universe BioWare have built fascinating, beautiful and incredibly immersive, and I want as much freedom within it as possible. I also want to see some different stories, and I guess if we're playing as a gunman again, it's more similar to the original trilogy. Maybe the next ME isn't the place for this, but I'd love a Mass Effect game where you don't play as a fighter, you play as a civilian, a salesman, a doctor, a pilot...but yeah, the combat definitely isn't a bad thing in my books. :)

ME1's economical freedom was nice, but I found that the constant buying and selling of equipment could be really overwhelming, and I always ended up with 9999999 credits by the end of the game! I'd just love to see BioWare do something no other developer ever seems to do, which is use game currency as a mechanic outside of buying upgrades and equipment. Credits and other resources could be used to heavily impact the story and characters (we saw a glimpse of this with the ship upgrades in ME2).

I'm glad you appreciate the idea of a more mature romance system. I completely agree with your comment about the relationships feeling "empty". Shepard never seemed to play a huge part in it either, he/she would mainly listen to the love interest talking about their emotional problems for a while, then after establishing friendship, make the "let's take this further" comment, with "further" basically being a steamy night in the Captain's Quarters. More emotional bonding (as long as it's not too cheesy) would be nice!
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#8
Arkus Eon

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All I can really say is that I hope Bioware actually reads the posts in these forums!


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#9
thehomeworld

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4. Open exploration. This is extremely important. I am not interested in linear shooting galleries (so it's a bit weird that ME2 is my favourite game of all time), I want big open worlds. I want a colossal Citadel with quests (NOT FETCH QUESTS) and secrets scattered everywhere, from the busy markets to the shady back-alleys. I want to drive through cities in a skycar. I want my character(s) to be dropped into the middle of a huge alien ruin, and given freedom to explore it and uncover its past in any order I choose. I have nothing against linearity, but in my opinion, it should be kept to a minimum in a game like Mass Effect.

5. I don't want a pew-pew-pew shooter. More varied gameplay please. Sure, combat is fun, but don't make it the focus! I think the emphasis should be on the exploration - finding clever paths through the story (and the galaxy itself) and making choices. I know the majority will want a lot of shooting, but I'd prefer it to be much less prominent, and to sit alongside mechanics such as driving and sneaking around.

6. While we're on the issue of combat, less of the guns! I want the combat to merge gunplay with biotic and tech fighting in a fluid way. Unleashing a chain attack of biotic punches and kicks, before disabling enemy shields and spraying lasers at them sounds like great fun. MORE melee fighting, MORE strategic hacking, interesting weaponry, and fluid maneouvering.

7. A less generic and more mature story. Let's not save the galaxy again. Let's not all be superheroes. Let's not fight the giant space bugs who want to kill us all. I'd like a layered story, where we can be criminals, scientists, merchants, where we might be motivated by money, love, or intellectual curiosity, where there are no protagonists and antagonists, just a bunch of people with conflicting interests.

 

----------------------------------------------------------------------------------------------------------------------------------------------

I agree here

 

I do want to add though with romance give Male AND Fem hero the same amount of straight, bi, and gay options if male gets 4 straight, 1 bi, and 1 gay all trilogy then guess what? Fem hero gets 4 straight, 1 bi, and 1 gay all trilogy so BW pre-plan out now how many LIs and their arcs will be for all games you make in ME4's line up no one wants a repeat of what you did to fsheps LIs in 3 for "budget", appeal, and trends.

 

And romaces should keep going after their sexual contact I loved how Tali in the Lev DLC is worried for her LI mshep going into the sea that was nice keep moments like that allow for a second date after you beat the game. The entire give/take comfort and issues that Garrus X Fshep had in their romace was so sweet and perfect I really felt like they were a couple more of that and making them have even breakup moments factored in if choices are made and players can rekindle their romance maybe in game 2 after that person has had time to cool down and digest what occured would also help make them more complex and realistic.


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#10
BloodyMares

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I agree with what was said above but I would love to add a few detailes.
1) Stealth combat. Yes, if I play a game with combat I would like to play smart and not just shoot everybody. And I don't mean just the invisibility cloak and sniper rifle. I mean like Metal Gear Solid. It was a nice touch in ME2 Arrival DLC when we are given a choice: to silently sneak into location or blast our way with a loud BAM. Too bad in ME3 we just had a simple 'press RT/R1/LMB' to win.
 

2) Ability not to kill. I liked the idea of persuasion options in ME but they should be more fluid, less 'Spend points here' but more of a situation based like Geth_Prime said. More based on your race/background/deeds. I just adore how in ME1's Jahleed's assignment, Chorban reacts differently whether you met him before. Let us further have unexpected consequences of our actions/inactions. Also I want to have non-lethal weapons in my disposal, an ability to be unnoticed and I want to talk down just almost everybody if while talking you use your brain and not feelings. Also, scare opponents so they give up.
 

3) No more forced romances, please. It doesn't work that way in life. Sure, sometimes you have people who have a crush on you but not everybody! Also, I want some diversity of people's motives. Sometimes they don't show their affection towards you and sometimes even don't develop it. They can't be categorized on 'Potential Love Interest' and 'Some NPC'. I would like to be able to romance or get physical with almost everyone but if I chose to. And not everybody has to feel the same to you. And some people require a particular approach or reputation.

4) Less or complete lack of eavesdropping. Or at least make them make sense. How stupid would I look if I stand in front of 2 people looking at them for 30 seconds? And less stupid side-quests when you should start talking with strangers without them asking for it.


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#11
fchopin

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Firstly, playable races. For me, this is a huge thing. Only a small pool of course, otherwise the logistics would be nightmarish, but perhaps Asari, Turians and Salarians - not even humans, if necessary - for voice acting, you'd only need one or two voice actors for each gender, adding voice effects for different races, eg. flanging effects for the Turian race. If that wouldn't work out, then a mute character like in some of the Dragon Age games would be alright for me.
If you guys at Bioware included this feature, I swear Mass Effect 4 (or whatever it ends up being called) will just be the best game ever to me.


I would love to be able to play different races but they have to do lots more so they are not similar to earthlings in personality.

I don’t want a different face with the same personality but with unique personalities from different planets.
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#12
GarvakD

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I'm agreeing with everything said in this thread completely, more so the playable races, deeper romance arcs, a better focus on story and lore, and that "grey morality system"...but did anyone ever consider co-op?  No, I'm not talking the multiplayer horde/objective mode, but a campaign co-op mode in the world of Mass Effect.  I asked if it had been considered, and threw in the suggestion into this moshpit of a thread http://forum.bioware...ss-effect-game/

but never saw a response or consideration.  Would people care for anything like this?  Playing through the Mass Effect universe and story alongside your best bud, girlfriend or boyfriend, husband or wife, or random person online; sounds pretty awesome to me.  Though, it would affect the squad system and another few things as well.  Just throwing this out without any elaboration just yet, but anyone got any input here?  


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#13
BloodyMares

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@GarvakD. oh YES! Thanks for reminding an idea about co-op. I was actually considering it but forgot to mention. I like that in ME3 there was an improvement in AI behaviour but still it could be better. I like the idea of choosing to play as different squadmembers and completing the game with 3/4 people playing smart and not catching bullets with their faces. How would look the previous trilogy if we could play as Garrus/Tali or even Javik? I don't doubt that it would be awesome in combat because they already did that in multiplayer and I with my friends often tried to simulate Shepard and his squad versus.
But ideally maybe add double-end dialogue wheel? I choose 1 option and my friends choose a response to this and even start topics hidden if I play alone? But I understand that it would be a very complex work and would take forever to write the script alone. But I'd like them to consider this for future games.


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#14
Supermonkeyjam

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A revised cover system similar to the new Tombraiders soft-cover system with the addition of the use of aim to peek over or around said cover point. The point is that you're never locked into cover, which has killed me so many times in multiplayer.

 

A return of the first games planet exploration but using current gen procedural generation. Randomly generated planets and explorable buildings than when completed grant you loot that you can use in singleplayer/multiplayer.

 

No competative Multiplayer because balancing the skills for this would mess with the co-operative side, leave such an idea for a stand alone spin off game instead.



#15
Shiroune

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When I visit new planets, I don't just want see something that's just believable. I wanna see some things that I couldn't imagine from an alien world. I'd like to gawk at skies as much as I do in Skyrim. Hell, throw in a planet that somehow has floating islands in the sky due to large trapped pockets of helium in the rocks or some other creative excuse. From what we've seen so far with the use of the frostbite engine, environments look fantastic. Let's make it worth it.

 

I'd like to see more of what we haven't seen so much of. We've seen like three Drells, and a few hanar that haven't been too memorable. I found the Drells to be a really interesting race and I really wanted to find out more about them and their culture. I think the Elcor, Vorcha, and Batarians could be more interesting. What if we had an Elcor that was a loose-cannon badass and talked a lot of sh!*? As for the Vorcha, who wants to see a bunch of half naked aliens running around and grunting in their undies? And the Batarians are brown, an uninteresting color, their faces look like feces, and worst of all, their clothes make them look like they work at the dump. Batarians have an interesting backstory. They remind me of Star Trek's Klingon race. They should look equally as interesting.

 

I'd like to see a more believable melee system. ME3 made me feel like I was just standing there b*tchslapping people. Could we stagger and disarm somebody before blowing their head off or something? Something that looks organic like the new Metal Gear Solid V's CQC system.

 

Spoil the players with some things. I noticed that some NPC's had hair or clothes or other features that are never available in the character customization. What if I want to look like an NPC or look exactly like Commander Bailey or something so I could be like "ey! What's up, bro?!" I didn't mind not being able to unlock every skill perk but when I decide later in the game that I want to change it up, redistributing skill points is just a bother. If I work hard enough for it, I want to be able to unlock everything. I only use like three skills actively anyway. Sometimes those same three skills get boring.

 

Sometimes I accidently make my character too pale because the lighting in the character customization makes it difficult to tell your actual skin tone. Or I only looked at my Shepard from one angle during customization and didn't realize he had this funky shape with his nose. This takes place in the future. Let's have plastic surgery available to the player! :3

 

Finally, I always thought the communication wheel would be better if the good/bad/nuetral options were always shuffled around, making you really think about what you want to say. I hardly even read my options anymore. I just immediately point and click to make it look like Shepard didn't pause for a minute and it was all one continuous scenematic. There is a guy that painstakingly writes in what all of the options say and we aren't even reading them.


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#16
Punisher N7

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I would like for Mass Effect 4, to return to it's roots with the inventory system. Exploring plants with the Mako or with another landing craft.. And even the elevator...


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#17
BloodyMares

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Your text color is so bright it's actually hurts my eyes. Please change it to a more subtle color.


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#18
Jinchurikigaara

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I'd like to see playable characters in the next Mass Effect basically be all the character options from ME3's multiplayer. I would love to be able to go through the game as an N7 Shadow or Slayer.

 

I think BioWare really made ME3's MP open to everyone with so many different styles to play as, it would just be a shame to see that all go away. A little more customization wouldn't hurt, but honestly, this diversity of races and classes is what I'd like to see the most.


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#19
JLStroupe

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1. Yea I strongly agree with having freedom of what hero you can play in campaign such as races and such, I well be devastated if Shepard or a clone of him returns, probably wont buy it honestly. Seeing how I think the game is about the first contact wars? being human may be forced upon us?  but I don't know I could be way wrong.

 

2. I think multiplier for 3 was pretty good, for improvement I would say I want to see I guess larger terrain maps with maybe some vehicle action for larger game play modes, but as far as team death match or wave based modes smaller maps with out are agreeable function-able. But then the question is are they planning on making multiplier a 4v4  6v6  8v8 12v12 or larger?   have no idea

 

3. Not gonna lie, I actually did like probing for resources idk what other mechanics as far as ship parts, gun parts, or armor

improvement parts could be searched for in the new game. 

 

4. I think being able to jump and hang to pipes or climb up things could work great for mass effect. vaulting over things is already working for small cover like obstacles, but to reach height advantages with pulling yourself over on top of large rocks or buildings would be a nice trick that I see could work

 

5. And finally I kinda want to see some environment play with mobility... idk some people would say that wall running/jumping and stuff of that nature isn't for mass effect. but I mean seeing that the universe of the game is set in the future way past our own, seeing a mobility change with different armor types would be nice, I don't care if its just a mechanic with heavy versus light armor, that would let you be more or less mobile from being able to pull your body and armor over obstacles and wall double jumping to being some what more heavy with higher armor ratings and less agile movement

 

But I am sure I will probably like the new game that is being worked on


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#20
Jewler

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I'd like to see a material difference between the male and female protagonist. I loved having fully voice-acted male and female Sheps, but there was no difference between them. I'd like to see different dialogue options (90% could probably still be identical), or even a gender-unique side quest or two.

The other thing I'd love to see is character-driven DLC in the vein of LOTSB. Going after the Shadow Broker only mattered to us because it mattered to Liara. DLC should give players a chance to deepen their connection to the characters and the universe, not just another mission to kill mooks and seek a MacGuffin.
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#21
EliotNesss

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Kingdom of Amalur was a stunning and beautiful game that played just like Mass Effect. It was published by EA. It was played in a post apocalyptic ME world with entirely new species plus humans long after the Reaper Wars. The game itself acknowledge this. And the protagonist got access to Normandy/Shepard armor & weaponry after finishing the first chapter. And advanced armor & weaponry (Chakram assault rifle) was made available in ME 3 from KOA.

 

KOA was a spell binding story, just like ME. But told from a more magical and nativist perspective. I would love to see Bioware crab this wonderful IP from auction after the demise of Curt Shilling's 38 Studio collapse. And move it forward as an alternate storyline and destiny from the Mass Effect universe. It doesn't have to be related to Shepard at all. And it was a completely engrossing drama in its own right. Could be a very valuable asset for Bioware as a non Shepard Mass Effect derived franchise.

 

It should have no relationship to the planned new ME 4 or trilogy. But stand alone as a KOA franchise in that ME universe.


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#22
Gkonone

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I would like to see Shepard back, with the core of the old crew and his/her LI.

That won't happen of course, but that's what I want anyway.


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#23
JCFR

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What i would like to see:

-space combat (Make ships more than a loading zone between missions)

 

-i wished, the choice of classes would efffect the gameplay more. For example: The Biotic does not use guns, but fires energy-projectiles - so he has to depend on his skills. The technic can only use the lightest weapons and has to rely on  deploying turrets, hacking the surrounding  or sabotage enemy equipment.

 

-Cover, that can be destroyed or interacted with. For Example: Some enemies hide behind some crates. Use your biotics, to turn the crates into projectiles or destroy them wth a grenade.

 

-More mission variety. In general, most of the missions tend to be fighting through level-pipes. I liked more the survey-mission vor Thane in ME2 or the taxi-hunt in the shadowbroker-dlc.
I also tend to think it's sad, that there were never Misions according to the jobs of your crewmates. Like Liara was a xeno-archeologist, so why not exploring some ruins for somekind of an artifact... or go on hunts for criminals with Garrus.

 

-Add bossfights!  I may be the only one but i was disappointed not being able to deliver the final blow to Harbinger myself. And no, the destroyer-reaper on Rannoth doesn't count (that was just a lame excuse of a bossfight).

 

-weapons which are futuristic. The particle-rifle was the only beam-weapon in ME3 and that was even a dlc-weapon.

 

-better romances. There are so many well-written dialogues in ME... but the romantic-ones never belonged to them.  To me, they mostly felt like those ancient schooldays with those scribbles paper notes - you know?  Do you wanna date: Yes, no, maybe. 

And please Bioware, do it a bit more mature. I know, it's not an 18+ game, but geez i've seen movies from the 80s which were more daring.

 

-Stop this renegade-paragon-point-system. It's stupid if you come across a situation, where you only can spare or execute certain protagonists, if your renegade/paragon-bar is high enough. If i want to execute or spare this a-hole, then let me do it and don't tease me by greying the option saying:"You could have done that if you were more good/evil".  If you wanna add a reputation-system, then do it in a way, that your environment reacts to your actions... like certain traders give me a discount, while others don't wanna talk to me. 

In general: i don't wanna be this lightfigur of a hero and not an evil a-hole. Give us space to play the way, we want. For Example: I love Anti-heros in Riddick-style.

 

-The charakter-editor could use WAY MORE options - especially Hair and Body.

 

-Please enlarge your maps. In Me2 Illium was such a big city, but you could only visit a tiny hub - same with Tuchanka. Just give us room to explore and look around. 

 

:And Last: Stop this bull**it dlc-policy. If you wanna sell story-dlc, then ok, but no more money grabbing for exclusiv weapons and outfits. 


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#24
Mister J

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Alright, hello everyone. I am a rather recent Mass Effect fan as I got the games for PS3 just about a month ago: but I quickly fell in love with the series all the same. Here are my ideas & wishes for part 4:

 

- Let's say that in the next game we are able to play AS the squad mates? The protagonist; Shepard or not-Shepard, will still go through the story and dialogue options, but in addition to selecting the squad mates we can select the squad mate we want to play as. That way the player can choose to play as an Asari or Krogan or any other squad mate at the beginning of each mission. It will also allow for a greater variety in special powers within one single playthrough.

 

- I would really like to see ship customisation, as well as ship-to-ship combat and dogfights with space fighters.

 

- Why stick to this galaxy? Let's build a super relay to travel to the Andromeda galaxy and discover a plethora of new races.

 

- A Krogan opera singer: now preforming 'In the Hall of the Mountain King' in the Presidium opera house.

 

- I'd like to see old faces return: Mass Effect 4 may be starting off with a clean slate but surely some of the old characters can't just be cut out? My favourite ones are Grunt, Kasumi, EDI and Miranda, though I'm prepared to never see them again, it would be all the more awesome if they did come back...

 

- Speaking of Miranda, how about letting her take over Cerberus as the Illusive Woman, changing the organisation into what she believed it to be in the first place (as she explained to Shepard in part 2) or turn it into an organisation of vigilantes trying to right every wrong in the galaxy.

 

- This may be a crazy idea but how about putting some Neanderthals in the game? Let's say that the Protheans abducted some Neanderthal children 50.000 years ago: raised and edjucated them, and then put them into cryo stasis like Javik, with the intention of letting them warn the races of the next cycle as to what was about to come. The logic being that Neanderthals were a primitive race and that the Reapers might ignore them for that reason. When they wake up they learn about Earth's history and learn that the humans wiped their race out at the end of the ice age. Furiously they become terrorists and Shepard or not-Shepard must either kill them, or remind them that it was also the human race that saved the whole galaxy. In the latter case they calm down and find a snowy planet to settle down and rebuild their race. They probably also want to clone wooly mammoths so it reminds them of home again...

 

- This is even crazier, but how about doing a crossover with the Helghast from Killzone? I think the Helghast just fit in fine within the Mass Effect world and I think the Bioware writers can make the Helghast a lot more interesting than they are in their own game. While Guerilla always tried to make them moraly ambiguous at the end of the day they were just space nazis that had to be shot. In Mass Effect nothing is ever truly good or evil... Except the Vorcha I guess... Now I know a cooperation between two rival publishers is not really a plausible scenario, but I guess Bioware can always create their own sort of-Helghast.

 

- A prequel may not be the best idea, but let's say that in the Armax arena the Shepard or not-Shepard can play a shooter game that depicts the First Contact War in a Call of Duty kind of way. The whole Mass Effect history before the happenings of Mass Effect 1 can be experienced that way without the need for a prequel. A game within a game: gameception.

 

- What would be my best Shepard solution? Let's say that Shepard will be alive: either they cloned him or patched him up again after being turned into a piece of charcoal in the red ending, but he passes the role of protagonist over to someone else. Let him be the new protagonists older mentory guy like Anderson was to Shepard. And let him be with Love Interest to his dying day: I'm a sucker for such a sappy ending :D

 

So that's it, I may post additional ideas here in the future. I must say I appreciate it when developers are actively asking for their fans feedback: the same was done by Crystal Dynamics, the developers of Tomb Raider, and I have a feeling that they took at least one of the ideas I proposed to them, but I'll have to wait untill their next release to see if that's true...



#25
SyK18

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A gud sensible flowing story. (The whole genophage and Mordin from ME2 and ME3)

Exploration of ME1 with improvements ]

Badass battles like ME2 (especially the final battle utilizing ur entire squad)

Captivating scenes (the Normandy from ME2, everything Mordin, invasion of Earth and much more like those)

Intersting NPC (u guessed it, Mordin and Samara, Thane etc.) but don't make the whole game about their stories, focus on one main big event.

Customization (more than 5-6 armors , better upgrades for guns)


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