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What I'd Like to See in the Next Mass Effect


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#26
BloodyMares

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What i would like to see:

-space combat (Make ships more than a loading zone between missions)

 

-i wished, the choice of classes would efffect the gameplay more. For example: The Biotic does not use guns, but fires energy-projectiles - so he has to depend on his skills. The technic can only use the lightest weapons and has to rely on  deploying turrets, hacking the surrounding  or sabotage enemy equipment.

 

-Cover, that can be destroyed or interacted with. For Example: Some enemies hide behind some crates. Use your biotics, to turn the crates into projectiles or destroy them wth a grenade.

 

-More mission variety. In general, most of the missions tend to be fighting through level-pipes. I liked more the survey-mission vor Thane in ME2 or the taxi-hunt in the shadowbroker-dlc.
I also tend to think it's sad, that there were never Misions according to the jobs of your crewmates. Like Liara was a xeno-archeologist, so why not exploring some ruins for somekind of an artifact... or go on hunts for criminals with Garrus.

 

-Add bossfights!  I may be the only one but i was disappointed not being able to deliver the final blow to Harbinger myself. And no, the destroyer-reaper on Rannoth doesn't count (that was just a lame excuse of a bossfight).

 

-weapons which are futuristic. The particle-rifle was the only beam-weapon in ME3 and that was even a dlc-weapon.

 

-better romances. There are so many well-written dialogues in ME... but the romantic-ones never belonged to them.  To me, they mostly felt like those ancient schooldays with those scribbles paper notes - you know?  Do you wanna date: Yes, no, maybe. 

And please Bioware, do it a bit more mature. I know, it's not an 18+ game, but geez i've seen movies from the 80s which were more daring.

 

-Stop this renegade-paragon-point-system. It's stupid if you come across a situation, where you only can spare or execute certain protagonists, if your renegade/paragon-bar is high enough. If i want to execute or spare this a-hole, then let me do it and don't tease me by greying the option saying:"You could have done that if you were more good/evil".  If you wanna add a reputation-system, then do it in a way, that your environment reacts to your actions... like certain traders give me a discount, while others don't wanna talk to me. 

In general: i don't wanna be this lightfigur of a hero and not an evil a-hole. Give us space to play the way, we want. For Example: I love Anti-heros in Riddick-style.

 

-The charakter-editor could use WAY MORE options - especially Hair and Body.

 

-Please enlarge your maps. In Me2 Illium was such a big city, but you could only visit a tiny hub - same with Tuchanka. Just give us room to explore and look around. 

 

:And Last: Stop this bull**it dlc-policy. If you wanna sell story-dlc, then ok, but no more money grabbing for exclusiv weapons and outfits. 

 

2. Well, it was in multiplayer. You have cooldown of your powers. If you want a light gun to be able to use your powers constantly - your choice. Adept for example didn't even need any gun. He could biotic-explode everything. But for some reason in single-player they had to increase a cooldown time .

 

3. Was implemented in ME1. And it was a pity why they removed this feature. I liked to throw some crates into mooks and make them fall. And some say that combat in ME1 sucks...

 

4. Because the protagonist was THE Shepard. He had to stop the Reapers. He had no time to play your stupid little games. (sarcasm)

Perhaps if it was more like ME1, where you don't know about 'OMG REAPERS', you can do whatever you want. That's why I don't like these major plots. If you indulge in side-activities, it feels like 'Stop wasting your time! You have a galaxy to save!' Perhaps if this time a plot won't be rushing us, we can enjoy spending some time here and there.

 

5. Easiest boss ever.

 

6. Again, in ME1 it felt like future. No bullets came from guns, but some kind of energy blasts. And infinite rounds. Too bad they ruined the atmosphere by trying to make it more of a shooter and less of an RPG.

 

11. I think it was because of EA's rush and money-grabbing ways. And I would disagree. Actually all those weapon/armor DLC are OK, because I won't miss the story this way. But to buy the game and see that your experience is not complete without story-DLC that cost more than the game itself...is kinda depressing.


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#27
Nitrocuban

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Well, open world contradicts storytelling, I hope BW somehow finds the right spot between freedom and epic story.

I'm open for everything, the only thing I don't want ME4 to be is a competitiv MP shooter with a short SP tutorial.


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#28
JCFR

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2. Well, it was in multiplayer. You have cooldown of your powers. If you want a light gun to be able to use your powers constantly - your choice. Adept for example didn't even need any gun. He could biotic-explode everything. But for some reason in single-player they had to increase a cooldown time .


Well, i know, but... how do i put it... this chosing your gear was somehow stupid. I mean, there was nothing which hindered my technic or biotic in using shotguns or assaultrifles... and the only benefit for not using them was this cooldown-bonus. Not REALLY a class-restriction which forces me to adapt my playstyle according to my class and skills. I've seen plenty biotics in MP, only using a assault-rifle and nothing else and still beeing fine.
To my taste not the best way to handle it. And in general: Why do biotics have to use guns at all? I remember the Moment in ME2 when i encountered Samara the first time, kicking those mercenaries in the butt solely with her biotic-skills and looking badass ass hell. Thats how i always wanted to feel like as biotic... but never happened.
 

3. Was implemented in ME1. And it was a pity why they removed this feature. I liked to throw some crates into mooks and make them fall. And some say that combat in ME1 sucks...

 

Yes i remember some destroyable cover, but since mostly no enemy used cover effectively, there was simply no use. Seriously 80 Percent of the time bad guys came charging at me or stood out in the open, ignoring any kind of cover. And i don't remember being able to lift crates and throwing them at enemies (force unleashed style).
 

4. Because the protagonist was THE Shepard. He had to stop the Reapers. He had no time to play your stupid little games. (sarcasm)
Perhaps if it was more like ME1, where you don't know about 'OMG REAPERS', you can do whatever you want. That's why I don't like these major plots. If you indulge in side-activities, it feels like 'Stop wasting your time! You have a galaxy to save!' Perhaps if this time a plot won't be rushing us, we can enjoy spending some time here and there.


Well that's arguable.I mean, i get your point, but still... all those level pipes, i think they could've been done beter.
 

5. Easiest boss ever.


As i wrote, doesn't count as a bossfight... the best thing i could say about that is, that at least it wasn't a QTE-sequenz. A turret-sequenz would have been more fun... like: while Legion drives around the reaper, dodging his legs and beams, it gets shot from the orbit, which points out weakpoints in it's armour, i have to fire at with the turret. That i would have prefered.
 

6. Again, in ME1 it felt like future. No bullets came from guns, but some kind of energy blasts. And infinite rounds. Too bad they ruined the atmosphere by trying to make it more of a shooter and less of an RPG.


Yeah and all those weapons were more inacurate than a medieval musket and assault-rifles overheated faster than a minigunin nonstop-firemode(sarcasm). It's just... even Star Trek and Star wars afford lasers and fazers... why can't the ME-Universe add a bit more to that as well. I don't wish to cutout the regular guns completly but hell i why not adding up a bit?
And one thing, which bothered me in the great starship-battle at the end ofME3: No one used those Thanix-canons from ME2 - which were originally created copying sovereigns mainweapons. That was a WTF-Moment to me.
 

11. I think it was because of EA's rush and money-grabbing ways. And I would disagree. Actually all those weapon/armor DLC are OK, because I won't miss the story this way. But to buy the game and see that your experience is not complete without story-DLC that cost more than the game itself...is kinda depressing.


Ok, you may have a point about the weapons - those i canignore mosty, since they're just alternation of known ones feeling all quite a like... but well... since there's no NPC-inventory and all your teammates only have three or four different outfits... i mean, it's the same with DA2. If i can customise my main character, why not all the others as well?
Yeah i know why: Because ME is closer to an actiongame than to a RPG... and i wish for god, that would change.

#29
tirnoney

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With all the DLC, including 'extended cut', I think ME3 is a great game. Consequently I hope that in the next game they'll keep the good stuff and not change the formula too much. I don't really want it to turn into a Skyrim in space, but that doesn't mean they can't adapt a few ideas from other RPGs. So having put hundreds of hours into the ME series, this is what I'd like to see in a new instalment.

- Fewer non-interactive cut-scenes. ME2 got the balance right, but in 3 I found myself shouting 'give me control!' at the screen way too often. In fact there were a couple of occasions where a paragon/renegade interrupt flashed up on screen and I had to search for the ps3 controller because I'd set it down to make a cup of tea while yet another film sequence played out.

- If I choose to be an engineer or an adept, it should matter to the storyline, gameplay and cutscenes. Seeing my biotic Shepard knock a plate glass window with the butt of a gun she wasn't even carrying while another less powerful biotic comes along and smashes it with her flashy powers was horrible. (Grissom academy). Of course, the same faults are found in DA2 (Hawke dancing in her own blood in front of Cullen and he ignores the lightning storm happening around him.) If they get it right in Inquisition then I'll feel a lot more confident about ME4. I get that they have a canon storyline to run, but there are ways to be true to your character class without breaking it. If I'm firing warp blasts at an enemy and they still escape, it's a lot less jarring than them escaping because my seemingly inept adept is firing a pistol at them.

- Allow me to have a happy or terrible ending depending on how I play the game. ME2 did it well with loyalty and your choices during the suicide mission. Almost everything you did mattered in a direct storyline causal manner. In ME3 everything was about the numbers (war assets) and no matter what you do you get a depressing ending.

- Interesting side-quests. Eavesdropping and picking up garbage across the galaxy is not fun. Again ME2 did this much better. I want to discover something in a hidden corner of a room/ship/solar system/galaxy that leads me on a fun adventure that I wouldn't have had if I hadn't been exploring. It also adds to the replay as well.

- Better range of armour and armour mods, similar to the system for weapons in ME3. Keep the weight system which forces you to choose between heavy power or weapon usage. Not sure how that would apply to armour but it's doable.

- Maybe it's a personal thing but learning by dying spoils immersion for me. What I mean by that is that you repeatedly die until you figure out the 'trick' to getting through the mission. So instead of the skills you've built up during the course of the game, you're suddenly in a situation that feels like a puzzle game, not an RPG. You know what I mean. You're in the fictive dream when some idiot wanders in with a loud-hailer and shouts, "This is a game!" ME3 wandered into that territory in Priority: Rannoch with the reaper and to a lesser extent on Tuchanka. For a clear cut example of what to avoid look at FO:NV Dead money during the casino vault sequences.

- As for the story, there are so many possibilities and many ways to mess up unfortunately. A prequel series could work, but having defeated the reapers in ME3 I can't help feeling the franchise needs a new big bad which would be easier in a sequel and perhaps another galaxy. Mass relay accidentally launches protagonist into another galaxy? (too close to Stargate Atlantis maybe). First contact war with the Turians would be a good place for a prequel perhaps? From a story point of view the only way a prequel succeeds is if it changes the canon and allows for mass uncertainty. e.g The Star Trek reboot which needed an alternate timeline otherwise it would all be too predictable. Which leaves the classic sci-fi trope: a mass relay malfunctions and hurls the protagonist back/forward in time.
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#30
JCFR

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- As for the story, there are so many possibilities and many ways to mess up unfortunately. A prequel series could work, but having defeated the reapers in ME3 I can't help feeling the franchise needs a new big bad which would be easier in a sequel and perhaps another galaxy. Mass relay accidentally launches protagonist into another galaxy? (too close to Stargate Atlantis maybe). First contact war with the Turians would be a good place for a prequel perhaps? From a story point of view the only way a prequel succeeds is if it changes the canon and allows for mass uncertainty. e.g The Star Trek reboot which needed an alternate timeline otherwise it would all be too predictable. Which leaves the classic sci-fi trope: a mass relay malfunctions and hurls the protagonist back/forward in time.

Oh please no... not a prequel! Prequel never turn out to be good... and please no reboot just after three games.

I  prefer a sequel and there could be many possabilities. For example it turns out, that one reaper somehow managed to avoid destruction and you got to hunt it  down throughout the whole galaxy... or maybe the leviathans try to rise back to power.

Or make a cut for 10, 50 or 100 years...  the galactic society tries to spread further and comes across a new specieswhich turns out to be a wardriving empire...

Anything would be better than a prequel.


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#31
Mister J

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I absolutely love the Blasto 6 Partners in Crime dialogue in the ME3 presidium commons; I laughed my ass off at the typical 80's cop movie dialogue but with the Hanars and Elcors idiosyncrasies. Which got me thinking: how about in ME4 there's a movie theatre on the Silversun Strip were Protagonist can watch actual 5 minute or so movies: including another Blasto film, Fleet and Flotilla 2, Veana 2 and so on?



#32
tirnoney

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Oh please no... not a prequel! Prequel never turn out to be good... and please no reboot just after three games.
I  prefer a sequel and there could be many possabilities. For example it turns out, that one reaper somehow managed to avoid destruction and you got to hunt it  down throughout the whole galaxy... or maybe the leviathans try to rise back to power.
Or make a cut for 10, 50 or 100 years...  the galactic society tries to spread further and comes across a new specieswhich turns out to be a wardriving empire...
Anything would be better than a prequel.


Don't get me wrong, I'd much prefer a sequel too, but with the state of the galaxy following the end of ME3 it could be difficult to get right. Unless of course they assume the 'destroy' option and invent a new big bad. The reapers are a hard act to follow and I'd hate to see an anticlimactic sequel.

The leviathan idea occurred to me too, but I was worried they'd just be like organic reapers and not different enough to hang a new story on. I much prefer your century later idea with a new race of galactic domination bad guys. Perhaps they invade from another galaxy? Ultimately though whatever it is has to threaten earth and humanity for us to feel a real stake in it. That would be hard to achieve if ME4 was set in a new galaxy. I do hope whatever they come up with they keep it high stakes.

#33
Athena86

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- A good story with mysteries that will be solved/revealed throughout the game. Like you did with the protheans.

 

- I liked the customization of armor, weapons best in ME1. I also think the XP-system was better in ME1, because you truly experienced becoming better at, for instance using the sniper rifle.

- I liked the idea of being ‘special’: first human to become a spectre! And the special weapons only accessible to spectres. It would be great if something comparable could be done.

- The final battle in ME2 was great: I enjoyed having to make decisions that affect the outcome -> choices that matter.

- Furthermore, I would like to go back in time story wise, like before or during the ‘protheans period’, when all races were young. E.g. maybe the discovery of the Citadel.

- The single player should be completely separated from the multiplayer. I do not want to be forced to play online just to get a high score before the reaper battle in ME3.

The Mass Effect series are awesome! Thanks for this wonderful experience Bioware! :D


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#34
Arcian

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- This may be a crazy idea but how about putting some Neanderthals in the game? Let's say that the Protheans abducted some Neanderthal children 50.000 years ago: raised and edjucated them, and then put them into cryo stasis like Javik, with the intention of letting them warn the races of the next cycle as to what was about to come. The logic being that Neanderthals were a primitive race and that the Reapers might ignore them for that reason. When they wake up they learn about Earth's history and learn that the humans wiped their race out at the end of the ice age. Furiously they become terrorists and Shepard or not-Shepard must either kill them, or remind them that it was also the human race that saved the whole galaxy. In the latter case they calm down and find a snowy planet to settle down and rebuild their race. They probably also want to clone wooly mammoths so it reminds them of home again...

We didn't wipe them out. In fact, all the evidence points to us coexisting with the neanderthals peacefully. They died out because they couldn't adapt to environmental changes as well as the humans.
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#35
Farangbaa

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We didn't wipe them out. In fact, all the evidence points to us coexisting with the neanderthals peacefully. They died out because they couldn't adapt to environmental changes as well as the humans.

 

This is equally oversimplified as the 'we exterminated them' situation is.

Both happened.



#36
Charcolt

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We didn't wipe them out. In fact, all the evidence points to us coexisting with the neanderthals peacefully. They died out because they couldn't adapt to environmental changes as well as the humans.

 

And we snu-snued them out of existence. The snu-snu cannot be disregarded.

 

As for what I'd like to see in the next Mass Effect game/trilogy:

 

-New races. The alien cultures and histories are some of the most interesting parts of the Mass Effect universe, and it would be cool to see more of them.

 

-Continuation of the story. No more Genophage, geth-quarian problem resolved, Reapers all dealt with, let's move on to some new future problem that isn't retreading old ground.

 

-Race selection for characters, influencing stats, dialogue, and abilities. An equally diverse crew and squad that preferably is not military (Firefly-esque smugglers is a popular idea)

 

-Protheans.


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#37
Mister J

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@Arcian: that doesn't matter - that's for scientists to figure out. Point is that the Neanderthals would believe it and don't take it kindly...



#38
Arcian

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This is equally oversimplified as the 'we exterminated them' situation is.

Both happened.

Actually, the extermination theory has very little scientific merit these days, as it is not directly supported by paleontological findings. Any violence between neanderthals and modern humans would have had a negligible impact on their extinction. By the time modern humans rolled into europe from africa and began to interact with european neanderthals, the neanderthals had already been subject to severe population drops coinciding with recorded climate changes and natural disasters, based on the poor genetic variation in neanderthal DNA samples.

 

This strongly suggests the neanderthals adapted poorly to their environment. Moreover, their anatomy indicates that they had problems running as fast or as far as humans, and that locomotive action for a neanderthal required something like 30% more energy than a human. That means they had to eat more food than humans, and thus would have fared much worse during food shortages. Humans also had better and faster and adapting hunting methods (in addition to being better runners), while the neanderthals didn't, further contributing to their eventual demise. Even more incriminating is that unlike humans, who were omnivores, neanderthals were almost exclusively carnivores. Any climate change or natural disaster that reduced animal populations would also have a catastrophic impact on neanderthal populations.

 

And we snu-snued them out of existence. The snu-snu cannot be disregarded.

This, on the other hand, was a major contribution to their disappearance. Not the primary contribution - that's environment and natural selection - but it definitely helped speed things along. What's interesting is that while we share 4% of our DNA with the neanderthals, none of it is mitochondrial DNA, which is inherited exclusively from the mother in primates. This suggests only female human-male neanderthal matings produced fertile offspring, while female neanderthal-male human matings produced either rare, infertile or no offspring at all.

 

 

@Arcian: that doesn't matter - that's for scientists to figure out. Point is that the Neanderthals would believe it and don't take it kindly...

Yeah but the point is that we already have evidence today that suggests modern humans and neanderthals became pals and eventually bedmates. Ignoring scientific evidence and logic to generate drama and action is a bit Super MAC'ish. No offense. I'm not saying neanderthals wouldn't fit as a revived race, but there isn't really a basis for them to get pissed off at and terrorize modern humans.

 

Also, I would like to point out that it's not possible to educate cavemen. Even if they have the means to develop language and culture, that doesn't mean they are evolutionary able to learn just anything. Mental faculties and their limitations are adapted to the lifestyle of the organism, and for the neanderthals to be able to learn what the protheans want to teach them (presumably advanced science and technology), they would have to selectively breed them for better brains over the course of a couple of hundred generations. This would take several thousand years - quite a lengthy and expensive investment. This is why I believe only relatively developed, 20th/21st century-equivalent species are uplifted, because at that point they are evolved enough to understand what the protheans has to teach them.

 

That said, maybe the protheans, faced with the scientific evidence for the inevitable extinction of our cousin species, planted carefully selected neanderthals on another world with no competition and a climate better suited to them, enabling them to survive and thrive. At some point, humanity discovers this planet only to find a society of advanced and maybe even spacefaring neanderthals. I think this angle would work very well. You could fit some kind of animosity into this angle as well from neo-neanderthals who feels entitled to Earth, it being their original homeworld.


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#39
GarvakD

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Adding onto my first comment of co-op.  One of my friends mentioned something that could be done.  He thought of, and I added onto, that the game would begin with your character in the final battle on Earth, or above Earth in the fleet, or another area entirely (your location would depend on the race/species you chose at the outset of the game).  The problems are, it doesn't address what exactly happens to the Reapers.  Destroyed, Synthesized, Controlled.  Tosses Refuse out the window.  Could depend on whether or not Bioware goes with Indoc. Theory, hard to say, and difficult to say much at all about this since both Indoc. Theory and the "canon" endings are so shoddy and poorly constructed.  Bioware will have to choose there; Destroy would end up working the best.  It also depends on what Bioware said as to Shepard.  That he would not be in this next series of games.  On whether or not they stay true to it.  If your character were in fact in that battle, its likely you may hear about Shepard, reference or otherwise.  So what does Bioware mean he wont be "in" it.  Will we not play as him, will we not see him, will he only be referenced, or will he be only a big part of the history/lore/codex.  If they don't stay true to it, then they could go with one of the Indoctrination Theories (idfk I hear so many branches of that).  Shepard did not die, the whole "destroy" bit was just kicking them out of his/her head.  Wakes up in some rubble, breath scene, commence him/her fighting Reapers again.  Means conventional victory (doubt this) or crucible does end up working, Reapers destroyed.  The events following ME3 were already determined..a little...by the actions of Shepard in that game, slideshow, end game cutscenes and all, so they'd just be basically just be going back to events right before ME3 ended again.  But I guess that could be the opening sequence, sort of like Deus Ex: Human Revolution, your new character going through those events in a little prequel.  Then, it jumps forward in time with your character to current galaxy.  



#40
Gingin

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I would like to see Shepard back, with the core of the old crew and his/her LI.

That won't happen of course, but that's what I want anyway.

Why do I like every post of yours.



#41
CaIIisto

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No plotlines that were written on the back of a paper napkin would be a start.... :)

#42
Harold3456

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I think that it would be a really good idea for Mass Effect to make the next story a sequel, and really investigate the effects that the Reaper War had on the galaxy long term. To do a prequel would be a massive waste of potential, in my opinion; we've seen the First Contact War in books and comics, and we have dozens of Codex entries telling us what happens in it. It'd be the Star Wars prequel films all over again - the story will always be guiding us toward a predetermined status quo. No matter what happens, the krogans will be genophaged, the geth will be unseen, the quarians will be exiled... what's the point?

 

 

If they did a sequel, on the other hand, we could actually see the effects that the Reaper War had on the galaxy. We can see how everybody fared with the mass effect relays destroyed. All of the questions that Mass Effect 3's ending caused (and it's looking like Bioware is standing by that ending til the end) can be addressed. And, if we set it a few decades after ME3, we can see all of our favourite people and locations in a whole new light:

 

At the end of Mass Effect 3, the entire galactic fleet that accompanied Shepard got stranded in the Sol system. I don't think Bioware wanted us to notice that, but from the people I've talked to, it seems like that was a major sticking point. So make a major plot point of ME4 the fact that the system can no longer sustain all of these aliens, and so they're working their asses off to fix the Mass Relay. Show Earth as a massive slum - a lot of Earth's industry is dedicated to rebuilding the cities, so there have been few technological innovations. People are using half-century old cars, guns, clothes, warships, etc. Turian battleships are now being used to farm their food. All the military stuff is being repurposed for the reconstruction. Stuff like that. Mass Effect has always been so utopian, this would be a good way to give this game an identity.

 

And yet make the theme hopeful. Everybody appreciates Shepard's sacrifice for the Reapers, and even though they're all stranded on Sol (at least for the first mission) they're mostly optimistic that they've been given a second chance at life. Mass Effect has always built off of themes of hope and perseverance, and the combined species on Earth would be those arcing themes personified.


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#43
MACH SSR

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Here goes my wishlist :

What I feel is that when I create a legend with my own hands,time and resources...............its difficult to let it go.
My Shepard wakes up in rubble on streets of London after sending the Reapers packing in their own death cycles,my Krogans Wrex and Grunt arrives on the Tuchanka in victory,Garrus and Tali gets involved for a future, Javik goes out on the Hanar world to live like a God-king or whatever ,Liara does what I cannot know -Joker and company flies off with the crashed Normandy from a new world - James became a part of the N7 and Ashley hesitates putting the Shepard name on the memorial wall but smiles in hope.............the most heart rending thing is Miranda watches the early morning - maybe searching for the one who loved her like a human instead of using her like an asset.Yes my Shepard cured Krogan Genophage,saved Salarian Dalatrass,united Quarians and Geth,let Rachni original queen live twice and the best part is shooting the Illusive man in that God forsaken face.And yes he had survived the suicide mission of Collectors base with all 12 loyal squad members - Thane ,Mordin and Legion are dead - the rest Zaeed,Kasumi,Samara and the usual crew of misfits lives on.

So all these should have an impact on the Mass Effect ver 4.0 - or else it would be a new game of shooting and running - no history no heritage - very apparent and not at all appealing - today Mass Effect is famous for the difference it makes in a gamer's mind - exploring the stars in their own way and living through the consequence - a ME4 without any attachment to ME3 would be just another game.


So all I ask is that - the save game import from ME3 should be there - and make major changes to the storyline we would have in the upcoming game.
I do not ask Shepard to be returned as a playable character - but as the legend he already is(might be an Alliance Admiral then) - I want to see him living a life of ecstasy among all his loved ones - (he had a lot of credits LoL before he ended up in rubble) - now this where the next N7 character should hail from - a human or an alien - Shep's child - depending on his romantic partner - inheriting a lot of Paragon/Renegade upbringing - depending on what path the trilogy Shepard chose - alien friends from childhood - Wrex's son,Garrus's girl,Kolyat,Grunt,Liara's child of Javik (LoL) and all that(complex algorithms)

From what I see the game ends with a human child talking to his elder (dad,grandad ??) - I think this is for the destroy ending - non destroy endings may bring up weird children post synthesis or in control.So BIOWARE left a lot of attachments in the trilogy universe and influences of the Legendary Shepard would be seen in ME4 logically - only that we wont be fighting Reapers - but rather exploring a galaxy which is not Milky Way or something - the Mass Effect has elements to drag this for hundred years - if Bioware wants to.Several galaxies and generations can be explored - this franchise itself can become a legend if it walks the carry forward path.

Lets not forget that Alliance Admiral Hackett planned to rebuild everything in my game - Shepard uses Reapers to rebuild everything in controlling them and Synthetics and organics rebuilds everything in the synthesis - so Mass Effect continues.


Somethings other than what I said above :
1.After destruction of Mass Relays - it would takes years - decades to reach the expanse of Milky Way homeworlds for the Quarians,Vorcha,Drell,Volus,Hanar,Elcor - the Turians , Asari , Krogans and Salarians are closer to Solar System...................even at FTL - if the franchise keeps the realistic touch - those Light years are really infinite miles.We can see the new ME4 beginning almost 50-100 earth years after this.
2.Shepard his crew,his love and Normandy would all be legends by then - we can have their grand children and a new starship full of young men,women and aliens.
3.Citadel is rebuilt as promised - so getting that operational in above earth's orbit would take years if not centuries.
4.Mass Relays may or may not be rebuilt - this is where trilogy decisions comes in - if the end is destruction Reapers - then Galactic races may not replicate what Reapers used - they develop new tech of teleport transport - if the end is control and synthesis - the Reapers rebuilds the Relay.Who ever does it - would take tears if not centuries.
5.Citadel Council federation is broken in the ME3 with destruction of Citadel (there goes the Shepard's million dollar home,Silversun Strip LoL) - what remains is some aliens on earth and a united Galactic fleet dismissed post war - rebuilding their own planet once they reach home world - in new game - we might have to rediscover everything with help of stranded aliens and friends - not Federation or Union would exist.


That how the perfect ME4 should look like.


Add to this some intricate detailing picked up in way like space battles - flying an alliance fighter, side quests to comtinue post plot line -evolving with consequence,real fist fights instead of Eezo boxing,driving Mako - discovering weird anomalies leading to combat - saving survivors lost on planet - forging strategic allies and making foes in Galactic politics.

Basically if this is post destruction of Reapers(which I wish it to be) - an entire plot can be driven by the spolis of war and how it can lead to big conflicts among races and at the same time the urge to discover beyond the Milky Way, perhaps meeting Riddick from Chronicles of Riddick too :D (okay datz optimistic to bring two universe together) - Please give me a male N7 lead who looks like Scott Adkins - The new Universal Soldier - so dat I dont have to spend hours in perfecting the face.


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#44
MACH SSR

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One more thought I picked up last night - I was watching the movie PACIFIC RIM .
 

How about the new N7 man commanding a huge Jaeger(giant robot) and destroying some Leviathan ass ?

Them Leviathans were arrogant,selfish and sinister even though they helped in the battle against Reapers - they keep themselves and leaves many Galactic cycles go by - with Reaper threat gone they come out with something new to control this Galaxy - well just think of enthralling a species of giant Kaijus on a remote planet (well that gets just ngihtmarish) - and them Kaijus are not synthetics but would be full enthralled and loyal to the Leviathans.

So every species can have their own giant piloted robots - like the Krogans can build a Threshermaw Jaeger :D - the Asari can build a Prothean Jaeger (who looks like Javik) - the Salarians can build a Yahg Jaegar ( STG experimented them ) - the Turians builds a Rachni Jaegar(with Rachni help of course) ,the Quarians go ahead and creates a Repaer Jaegar(well they removed the destroyed Reaper cores-and placement qUArian command and control units,salvaged all Repaer bodies over galaxy for destroy ending saves and creates a fleet of them) and humans builds a Commander Shepard Jaegar(well that is a giant metal 7000 tonne Commando Shepard in N7 armor-looking like Iron Man) !!!!
 
It just keep getting better with newer battle plans for ME4 it seems :D



#45
patrickgilln7

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All of these suggestions are brilliant but what I really want is retractable helmets like the ones in Dead Space. This would be such a simple change to Mass Effect but would be a significant one since:

 

(1) there would be no more stupid scenes where in the previous games Shepard and crew would magically conjure up a full helmet from nowhere when ever he/she needed one

(2) there would be no more stupid gas masks that Liara, Jack, Samara etc. seem to wear even though said masks would not protect them from atmospheric pressure, temperature and other hazards that only a full breather helmet can provide full protection from

(3) similar to point (1), no more silly instances where in ME3 Shepard would magically remove his helmet whenever he is initiating a conversation with an NPC and than equip it again from literally no where after finishing said conversation

(4) it would fit well with the lore of ME because we already have automatic-folding weapons

(5) they looked awesome in Dead Space and they could look even cooler in the ultra high sci-fi that is Mass Effect!!


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#46
Guest_Juromaro_*

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1: Selectable race each with their own starting planet. I.E Asari, Turian, Human, Salarian and Krogan...cause lets be honest the majority don't want to play as Hanar, Elcor, Volus, Batarian or Vorcha...*Puts on Flamesuit*

 

2: Explorable planets, but nothing requiring a mako or hammerhead...hated those missions

 

3: No linear maps, I want open spaces.

 

4: Multiplayer, but keep it as horde mode. If I wanted to do other modes or pvp I'd play call of duty or halo.

 

5: No story set in Shepard's past. Nothing having to do with Reapers. Plenty of space out there, has to be something else that can cause conflict.

 

6: Deeper companion romances/bonding....Tired of courting for an entire game and only getting one scene with my LI. Tired of being best friends with a companion and only getting to hang out with them once.

 

 

 

I may have more later.


  • IamTheXena piace questo

#47
JCFR

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1: Selectable race each with their own starting planet. I.E Asari, Turian, Human, Salarian and Krogan...cause lets be honest the majority don't want to play as Hanar, Elcor, Volus, Batarian or Vorcha...*Puts on Flamesuit*


Yeah, it would bekinda nice, but somehow i doubt, that will happen. Something tells me, Bioware will stick totheir humans-only philosophy. Well, it's understandable since it's easier to write a story from the perspective of just one race (since Asari or Turians would see certain events from a different point of view and a decent author would have to adapt plot and plot-choices according to that).
 

2: Explorable planets, but nothing requiring a mako or hammerhead...hated those missions


i have to admit, i didn't like the Mako or Hammer as well... but the developers seem to stick to their decisons of putting the Mako back into the game. Well i would have prefered a hover-bike or something like that, but fine...as long as they learned from ME1.
 

3: No linear maps, I want open spaces.


It seems they go for the same design in Mapsize Inquisition shall have - which seems to fill at least my hopes and expectations.I would love open space and i still hope for it... but i don't think Bioware will go this No man'ssky or Star citizen way. which would be a shame.
A complete Space-exploration-Rpg is something i wait for since decades.
 

4: Multiplayer, but keep it as horde mode. If I wanted to do other modes or pvp I'd play call of duty or halo.


Aw geez... seems like i'm really one of the few who thinks single-player shall be single-player and multi-player shall be multi-player.
Don't get me wrong,i have nothing against Mp it's just... whenever a good SP-game get's a sequel with added MP, one of both suffers from it... and sometimes even both.
Andwell... i play for stories, for atmosphere for anything which keeps me driving - which usually isn'T playing the same 5-8 maps over and over in this or that mode just to find out who's the best or unlock some weapon.
I wish Bioware would put that into seperate games... like Me4 (for SP) an Me:Arena (for MP) so that both titles can fully concentrate on what they are. Problem solved.
 

5: No story set in Shepard's past. Nothing having to do with Reapers. Plenty of space out there, has to be something else that can cause conflict.


Since nothing is known from the story, you may worry for nothing. In other words: I doubt, bioware will set the story in about 5-10
years after ME3... more like a 100 or so. That way the story writers won't have the problems to integrate all the diefferent choices from the past. I think, it will be like: "That was the past... this and that happened inbetween setting up the galaxy how it is now and we start here" - which i'm completly fine with.
 

6: Deeper companion romances/bonding....Tired of courting for an entire game and only getting one scene with my LI. Tired of being best friends with a companion and only getting to hang out with them once.

 
True.. oh so true. Not just because of those mediocre wannabe-Love-scenes butalso because of the aftereffect. It was always like: "Well, we're a couple now, so... what next, huh?". It almost felt like a one night stand and afterwards my LI looks at me and asks: "do i know you?".
Shameful display. Do better, bioware!
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#48
MaxmdXD01

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I have some suggestions and a character that i created:

1: I would LOVE to play as other Races like Quarians (w/ without masks),Asari, Krogan ,Turian, Salarian,Drell, or new races.

2:All the races have a specific Class (the same concept as the Mass effect 3 multiplayer, that the Drell are Vanguards or other class)

3:That will sound a liiitle bit pervert, but i would like to mate with ANY race, man or women. And the sex scene could be more intense like the Witcher 2. But you could configurate the scenes with "the normal" and "the pervert" option. (Awkward ;p) 

4:We could select our origin and for ho we are gonna serve like:

"Cerberus","Aliance","N7","C-Sec",etc...

5:We could have diferent beginings, like in Dragon Age Origins.

6:We could encouter the older tripulation of the Normandy depending on the beggining of your story and who survived.

Like Cerbrus begining:Miranda, Jacob and Jack???

C-Sec:Garrus??

Aliance:Ashley/Kaiden,James Vega,etc...

7:The back of Loyalty missions!!!! :D

8:The History:

The history begins at the war. Unfortunately ,Shepard was indoctrinated and now he´s the most powefull organic in the galaxy and the Harbinger begin an "Alliance" with Shepard. You have to controll one of your crewmates to finish ,temporary, the war. Then you begin your story and your mission is to find Shepard, Kill him or Rescue Him,and finish this war.

9: Portuguese subititles XP

My character:

 I don`t know how Turians ara about homosexualaty, but i was just thinking  about, i don´t put a GAY turian?

I only saw lesbianism with Liara and humans and homesexuality with humans. So, i´m going to tell my about this character and some ideas.

My character dosen´t have a name, but he is a Turian. The Turians dosen`t accept Gay turians, they treat gays as a disease. If a Turian is gay and the council discovers, they ara going to be hunt. If they catch them, the Turian scientists start to do experiments on them, trying to "cure" them.

The protagonist found this character running from some Turians soliders. You can help him, killing everyone, arguing with them, hiding him or just cive him to them. If you svae him ,he´s your new crewmate. If you dosen´t help him, he dies.

His loyalty mission is to help him to contact his brother/friend and tell the brother that he´s alive, but this will be a stealth mission, without leting any Turian in the area see him.

When you get ther, you´ll discover that his brother/friend is GARRUS! But Garrus dosen´t accept him, but he loves him as a friend/brother. You can end the mission ther or you can go to the Turians council talk with them and convince them to change this law(you´ll have to be full paragon/Renegade). If you convince Garrus to go with you , you´ll don´t need to be full paragon or renegade.

Well, that´s my idea. I don´t if it´s good but here it is. Well, what did you guys think about it? 



#49
R. Bratenahl

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I'd like to see some deeper travel. Mako, flying cars, Shuttles, and most of all ships.

 

Whereas, in the first three, traveling in a spaceship would consist of almost instant gratification and not feel like true travel and the galaxy map was the end all be all of player involvement when it came to going from planet to planet, i suggest for the future  a more experiential approach.

 

Maybe instead of instantly warping from point to point,  allow some travel time the player can make use of. This way, all the customization and socializing that gets done and is an integral part of the game doesn't get in the way of forward progress.

 

*The addition of an ETA clock in the CIC or wherever it fits in the environment as well as a HUD element could count down time to arrival.

 

 

Other elements associated could be commands to give the pilot:

 

Those who are in a hurry could call for a faster trip, "A short cut to a closer relay, or through a different system," would lend logic to it all.  

 

Those with no patience for journeys at all or those looking for a more abridged experience could "engage the FTL" or tell the pilot to "wake them" when they arrive and skip the journey all together. Which would make the bed in the Captain's cabin, or whatever approximation of that will be in the next one, much more worth putting into the game.

 

*An intercom network throughout the new Ship could enable players to make these decisions or rescind them as necessary through dialog options customary of the series. Simply approach the intercom button and issue commands. 

 

*Alternatively, if a player character were equipped with a radio, these decisions could be enabled while  moving about the ship. Simply use one of the available buttons (D-pad possibly? Open the omni-tool comm-link and then issue the command.)     

 

Once the Ship arrives at Point B, it can hang in orbit until the decision is made to descend into the planets atmosphere. (That could be where the load screen goes, if one is needed.) 

 

Ground exploration could begin with a player initiated (dramatic or casual) exit from the ship after equipment is finalized. 

 

 PS. ME1 style elevator rides and airlock exits would certainly help to make this idea work well, too.  


Modificata da R. Bratenahl, 28 settembre 2014 - 09:40 .

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#50
herkles

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There are a few things I would like to see for the next ME game.

 

1.) a prologue - similar to DA:O 

 

In Mass effect 1 you get to pick your back story and pyschological profile. But when you hear about the skylian blitz it is hard to connect because you are told it not shown it. Playing through that as you save people, or seeing your family get taken away by batarian slavers and so on would allow you to connect more with the character. Similar how in DA:O you got the chance to start off not only as different races but in different enviorments, ie city elf vs dalish elf, having something like that for the next game would be good. You could stick to the main four races: asari, human, turian, and salarian.

 

This would allow those who are new to the franchise to get a crash-course on the aliens with a cool prologue, as well as allowing us to play alian races. Not everyone reads the codexes so this would also show others who have played the game more about the aliens. 

 

2.) Better exploration/Side Missions

 

I liked the mako in ME1 but not the mako missions. because in ME1 the missions were dull as all hell. You were on a baren planet with little to see. When I go to a planet I want it to be cool. 

 

Imagine going to the ringed gas giant called Preying Mouth, which is called on the wiki the berumda tringal of he terminius systems. Ships go there but never return; not to mention ME2 gives it a good amount of element zero. So here you have a mystery, and with element zero and all the lost ships strange things can be found, plus it is on a ringed gas giant, which I just think is awesome. and this is just one random planet that I found, there are other cool places.

 

This relates to the side missions. Some of the best missions are the loyalty missions, I want to see more misisons that are like that In the next game. 

 

3.) no sequel/not dealing with reapers

 

Perhaps I am in the minority but I would not want to see a sequel. I counted at least 17 different versions of the game they would have to do if they made a sequel. 

 

While I wouldn't mind a prequel particularly around the krogran rebellions, rachni wars or first contact war. I think the better time is around ME1 and ME2. This would allow for the most part things to be the same, but also show us more of the ME Universe. The is plenty of opprotunity for stories without relating it to shepherd; the problem is doing one after ME3 is kind of impossible to not deal with shepherd.

 

4.) more species

 

The codexes talk about there being numerous species in the galaxy, particularly in the terminus systems. I want to see more.

 

5.) female turians

 

Almost every turian you encounter is male, baring Nyreen. Turians seem to have gender equality from what the codex says, so it isn't the case with krogan or salarians were females are rather rare. The problem is that we only see one female turian in the whole game, and this is in a DLC. 

 

 

Well those are just five ideas I have :)

 


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