What i would like to see:
-space combat (Make ships more than a loading zone between missions)
-i wished, the choice of classes would efffect the gameplay more. For example: The Biotic does not use guns, but fires energy-projectiles - so he has to depend on his skills. The technic can only use the lightest weapons and has to rely on deploying turrets, hacking the surrounding or sabotage enemy equipment.
-Cover, that can be destroyed or interacted with. For Example: Some enemies hide behind some crates. Use your biotics, to turn the crates into projectiles or destroy them wth a grenade.
-More mission variety. In general, most of the missions tend to be fighting through level-pipes. I liked more the survey-mission vor Thane in ME2 or the taxi-hunt in the shadowbroker-dlc.
I also tend to think it's sad, that there were never Misions according to the jobs of your crewmates. Like Liara was a xeno-archeologist, so why not exploring some ruins for somekind of an artifact... or go on hunts for criminals with Garrus.
-Add bossfights! I may be the only one but i was disappointed not being able to deliver the final blow to Harbinger myself. And no, the destroyer-reaper on Rannoth doesn't count (that was just a lame excuse of a bossfight).
-weapons which are futuristic. The particle-rifle was the only beam-weapon in ME3 and that was even a dlc-weapon.
-better romances. There are so many well-written dialogues in ME... but the romantic-ones never belonged to them. To me, they mostly felt like those ancient schooldays with those scribbles paper notes - you know? Do you wanna date: Yes, no, maybe.
And please Bioware, do it a bit more mature. I know, it's not an 18+ game, but geez i've seen movies from the 80s which were more daring.
-Stop this renegade-paragon-point-system. It's stupid if you come across a situation, where you only can spare or execute certain protagonists, if your renegade/paragon-bar is high enough. If i want to execute or spare this a-hole, then let me do it and don't tease me by greying the option saying:"You could have done that if you were more good/evil". If you wanna add a reputation-system, then do it in a way, that your environment reacts to your actions... like certain traders give me a discount, while others don't wanna talk to me.
In general: i don't wanna be this lightfigur of a hero and not an evil a-hole. Give us space to play the way, we want. For Example: I love Anti-heros in Riddick-style.
-The charakter-editor could use WAY MORE options - especially Hair and Body.
-Please enlarge your maps. In Me2 Illium was such a big city, but you could only visit a tiny hub - same with Tuchanka. Just give us room to explore and look around.
:And Last: Stop this bull**it dlc-policy. If you wanna sell story-dlc, then ok, but no more money grabbing for exclusiv weapons and outfits.
2. Well, it was in multiplayer. You have cooldown of your powers. If you want a light gun to be able to use your powers constantly - your choice. Adept for example didn't even need any gun. He could biotic-explode everything. But for some reason in single-player they had to increase a cooldown time .
3. Was implemented in ME1. And it was a pity why they removed this feature. I liked to throw some crates into mooks and make them fall. And some say that combat in ME1 sucks...
4. Because the protagonist was THE Shepard. He had to stop the Reapers. He had no time to play your stupid little games. (sarcasm)
Perhaps if it was more like ME1, where you don't know about 'OMG REAPERS', you can do whatever you want. That's why I don't like these major plots. If you indulge in side-activities, it feels like 'Stop wasting your time! You have a galaxy to save!' Perhaps if this time a plot won't be rushing us, we can enjoy spending some time here and there.
5. Easiest boss ever.
6. Again, in ME1 it felt like future. No bullets came from guns, but some kind of energy blasts. And infinite rounds. Too bad they ruined the atmosphere by trying to make it more of a shooter and less of an RPG.
11. I think it was because of EA's rush and money-grabbing ways. And I would disagree. Actually all those weapon/armor DLC are OK, because I won't miss the story this way. But to buy the game and see that your experience is not complete without story-DLC that cost more than the game itself...is kinda depressing.





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