Consolification and thermal clips. Pffft.
word!
Consolification and thermal clips. Pffft.
word!
The problem is: if Bioware tries to add many features, eventually they will be less developed. 3D space dogfight is a proper genre (Elite, Frelancer, X series and the forthcoming Star Citizen...) These games don't have great story or characters because it is not part of their core gameplay (unlike combat and trading)
I think Bioware shouldn't spread too much. Don't misread me, if they manage to create a game as good as the original ME trilogy with space dogfight I'll be the happiest man on Earth. But I doubt it.
Gosh! I become schizophrenic when it comes to space combat in Mass Effect.
So you say it's impossible to mix those together, but they could add MP to ME3 eventhough they never done that either? Geez... talking about lack of imagination.
ME1 had gameplay-parts which were underdeveloped... the MP in ME3 was underdeveloped... and it was still a success.
The problem with... let's take Freespace as a representive of this "genre" is, that those games exclude the pilot once the fighter has landed. Why? Because it was easier back then with the limitaions of hardware. But look at star citizen or No man's sky - they include space-fights and a controlable pilots after landing... so the gameplay is POSSIBLE, all which is left is a good story (and in that aspect i'm not to sure if Chris Roberts will be able to deliver).
All this "was never done before, so don't do it" sounds like the dumbest argument ever
To me, the whole idea sounds like a match made in heaven. Start with your wingmen/party-member from your carrier, have a skirmish with some enemy-fighters and after that you land your ship and the traditional ME-gameplay sets in. Give me that and cut out the no-good-MP and i will be the happiest man.
Hell, it would even be possible to integrate RPG-elements. Like: Techinicans can buff certain aspects oft he fighter for a short time, while biotics can strenghten shields or energy-weapons with their power and soldiers get higher precision with projectile-weapons and are able to control heavy-fighters.
To me, that's the meaning of "next-gen" - doing something new, which wasn't possible before because of technical limitations... not doing the same damn thing over and over.
You misunderstood me. I'm not saying it is impossible to add this feature. I'm not saying it is a bad idea either, but:
As I said, 3D space combat is a proper genre, that means it takes a lot of money and time (and people) to create something good even for people with a big experience of this type of game (Chris Roberts and Starcitizen is a perfect exemple) All this money and time aren't use for the core gameplay (Story, characters, combat on foot)
Besides, Bioware Montreal has no experience in space fight. Maybe Bioware Austin, can lend a hand since they're developing galactic starfighter (SWTOR)
One last thing, this feature needs to be useful to the story. Space combat in the original trilogy is non-sense because the Normandy is a stealth ship and usually avoids combat.
Once again, I'm not saying it is a bad idea but I'm very carefull about it. No Man's Sky is still in early developement so I don't trust what they've shown us. I usually have a bad feeling when games try to do everything. Remember Spore?
Oh come on, you make it sound as if it's unbelievable hard to develope a standard 3D-space-battle-game. We're talking about one of the most ancient genres here.
All you need is a mostly empty space, some ship-models and a rudimental AI and your'e good to go - there, a mediocre example of this genre. I'm not talking about simulated inertia or anything alike (hated I-war for including this) - just some standard wing commander or freelancer gameplay...
Is it possible, that the final result of adding such a thing may show some flaws? Of course... that's always the point if you try something new. Like i said ME1 had a ton of flaws. Here a few:
- enemy AI did mostly not use cover and more often came chargin at me making the whole cover-mechanic-system futile.
- the loot-system wasn't well designed (if you found a spectre-armor early in the game - which happend 2 times to me - fights got remarkably easier)
- the inventory in itself was utterly a mess
- submissions/quests were a grind (boring as hell, always following the same formula, but necessary for the XP)
- some false dialogue-choices
- loading time (just naming elevators....uuuuuhhh)
- the Mako (driving this jumpy-a** thing with those bumpy planet-surface made me shout out in anger more than once)
- collectables (one quest was finding minerals on planets... but they were almost never shown on the map, which resulted in having to drive the sh**ty mako all around - infuriating)
and yet it was a fun game and founded one of my favorite series. Especially ME2 improved in almost any aspect. So why not adding something new, to expand and improve the Me-Universe in this upcoming start of a new era in the series?
I mentioned star citizen and No man's sky not only because they're trying to add this, but also becuase i'm not trusting them too much as well. No man's sky looks just like a ginormous sandbox... and well, sandbox-games are not too good in story-telling... if they even have one that's more than paperthin.
And Chris Roberts... well i like him and i really loved playing wing commander back then but... the story... weill to me it felt laughable (even though he tried his best to make it cinematic).
So in relevance of story and gameplay on planets... that's something Bioware can definetivly outshine them - all they need is a bit of courage to do something new.
And about this "lore of the game" some have written - i say fu** it! It's a GAME... a SCIFI-GAME... and i don't care if it fits in or not from the aspect of "logic" as long as it's fun to play!
And last i wish to mention: Eventhough i do not own or have played Destiny (shooter with gamepad-contols? Without me!) i know many player which are disappointed, because those cool-looking player-ships are nothing else but loading-screens.
1.) We're talking about EA and Origin here, so... forget it. Eventhough i wish for, i REALLY don't think they will ever get rid of online-requirement.
2.) Aw geez.... you guys and your gamepads. I really don't get how anyone can play shooter or games with shooter-mechanics without a mouse and keyboard. I certainly can't.
3.) As often mentioned before, i'm completly against MP in ME.
4.)The endings were disappointing - even with the extended cut. Why? First: Only three stereotypical, unsatisfying endings. So lackluster that it's questionable if they even put effort into them or just came up with the most unoriginal things they could think of. Second: Eventhough it was promised, not a single decision of ME1 or ME2 had any kind of influence - hell not even the decisions within ME3 had influence. You just made it to this point and got those three options. Done.
And i don't care if the extended cut was the intended original or a reaction to fans. It just made a bitter pill slightly less bitter.
Yes the outcry - no, sh*tstorm - of the fans went a bit overboard, but were it justified? In my opinion, that's a big YES.
Playable Salarians for sure, next would be a playable Krogan.
Given that we don't know anything about the background of our PC, if it's a mercenary, a smuggler, a shepard, erm whatever, there's no way to give feedback but only wishes or tips about what we know.
- Armor customization.
I like more the armors in ME1 but with a little revamp, and available for every companion but limited to some archetypes by weight.
Every armor (light/medium/heavy) is like a template (aesthetically speaking) with a X defense bonus.
Then there would be a fixed place for barriers and shields (that you could update), but also for 2 more upgrades (kinetic buffer.., etc).
So we would get many ways to customize our guys and keep our beloved and best looking armor almost forever.
All of these suggestions are brilliant but what I really want is retractable helmets like the ones in Dead Space. [...]
Agree, also I would add that they could try to integrate the UI in the armor or the like, getting a clean screen.
- Environment/Planets, you know; "do not bite off more that you can chew", or quality over quantity.
- Gunz... and going back to ME1 once again, the heatsink sys was something different to the typical shooter.., and that leads me to
- Ammo != Skill.., and someone will ask about that overall we would be lacking in biotic/tech skills, well then comes melee combat... with new skills (something that was lacking ME). When enemies were coming to your face...there was no way to hit or repel them properly (so maybe the tricky point is the transition between ranged and melee combat).
- Artistic design
Despite all the "sexual fever" for almost everything in BSN, I think given the different cultures and races, even social classes, you could add some cyberpunk-ish designs.... I think you could take a more "brave" approach in this kind of franchise..., "the future" will not be a clean bathroom.
Why do I like every post of yours.
Hehe, well, perhaps we're of that small minority that still frequents the forums here that want Shepard back. That's what I mostly posted about in the past.
What I'd really like is to build my own super secret squad to do missions for the betterment of my selected race. Imagine selecting your race and then your affiliated group (Human-N7 or Cerberus, Turian-Blackwatch, Salarian-STG, Asari-Commando, Batarian-Pirates(?), Quarian-Marines, Krogan-Aralakh Company(?), any race-C-Sec... you get the idea). Each race has certain classes to choose and upgrade.
Maybe each character would have to start in C-Sec, or you could choose to join at some point to help with a few missions that affect your race's ambassador. Each race and path earns certain military and tech advantages/perks. Eventually you could be offered a position as a Spectre once your squad reaches a certain level.
Choose your ship, customize it, upgrade it. Have SEVERAL choices for recruits to be in your squad, but limit how many you can actually have in your squad so deciding to recruit someone is a big deal. Use squad members on missions to upgrade their skills.
This could all be done before humans entered the galactic picture, and just use the other races.
I can also imagine this fitting in to the Mass Effect universe between ME2 and ME3 while Commander Sheppard is being held on Earth, but that doesn't leave a lot of time (only six months). This timeline allows us to use all the races and technologies we know already know, and opens up a deep Batarian story line following the destruction of the Alpha Relay. This game's final mission has you responding to a distress call in the Vular System where the Reapers first arrived to start the destruction and harvest of our cycle. You fight a losing battle, and as you and your squad start to fall, you hear calls over the radio saying, "Shepard was right." or "We should've listened to Shepard." or "We should've been ready." or "Contact Earth, tell them to warm up the SR2, and tell Shepard to stretch." Something along those lines.
Another option is in Captain Anderson's time, just before Commander Sheppard comes into his prime. This timeline could offer more politically oriented missions, what with the upstart humans trying to make a name for themselves. Batarians and Turians would certainly have black bag operations that directly undermine or just straight sabotage the Alliance. The epilogue for this game could be a mission to respond to an Alliance S.O.S. where you jump to Elysium to help hold off the Skillian Blitz. At the end of the mission you break through the enemy lines and find a young Shepard. He's down where he had been firing from cover, and you reach out your hand and help him to his feet. You look around and see the work he's been doing and say something like, "We could use someone like you on our squad." And this leads to Nihlus and Captain Anderson saying, "No, we have other things in mind for Shepard." Ok, now I'm in complete fantasy mode. Sorry.
Hmm, well here are my sleepy morning thoughts on... What I would like to see in the next mass effect. These are not in a prioritized order... Just a random collection of thoughts.
1. I DO like the idea of open world exploration, but it needs to be, atleast somewhat interesting places. Me1's openworld mako areas were too bland for me and too similar.
2. I thought the mako was decent, but somewhat unwieldy. Still it would be interesting to have a ground vehicle or choice between a few, if there does turn out to be an openworld. Maybe some hover light stuff? to heavy tracked?
3. I much prefer the fluidity of the combat in me3. I liked it alot, compaired to the first 2 games, but NO one button to rule them all this time.
4. I really don't think we absolutely need to save the entire galaxy again. The scope doesn't need to be that grand... I know bioware has the ability to make us care about characters and races and that is all it takes.
5. Personally I don't need limitless options for weapon, armor and gear through crafting or randomization, but I will say this. Some customization is good, it can let us immerse ourselves in the universe with the looks and let us find our own unique balance. IMHO me1 was too cluttered, me2 took it way too far and me3 juuust about in the right area, with maybe a little too few options (me universe equivalents of varying scopes, bipods, gribs, grenadelaunchers, lasersights, flashlights and what not).
6. I did miss the amount of squadmates from me2 somewhat in me3. Maybe I was a bit spoiled by me2, but I could have used a few more.
7. As another poster said... Skimpy female armor (or male for that matter) in combat? To me it's silly and hinders the immersion and the (in?) famous shot of miranda's ass, I could just not take seriously on any level. I have nothing against some skin or curves, but put it in a romance scene, where it belongs. Heck, I think romances should be steamy too, so I actually think stuff like that belongs there.
8. I would have loved a co-op mode for any of the mass effects, thats been out so far. By co-op I don't mean fully fledged story lines or interactions for each playable character in addition to main character. I just mean that it would be awesome.... if a particular mission or area was difficult (perhaps even designed for it), you could have your friends jump into one of your "squadmates" and lend a hand. I have no idea how difficult it would be to design this, but if the squadmates were still limited, atleast it should be possible for a player to be host to a few friends connecting.
9. Genuine multiplayer... with dedicated servers and 12-128 players? ... Hmm well I think it would be awesome, but it's not what I'm looking for in a mass effect game. That is the story, the universe and the interesting characters I meet during the sp game. Perhaps in a separate game set in the same universe, but for this... stick to the singleplayer experience... The reason I do mention co-op, is because I think it can ADD to a singleplayer game.
10. It'll never become part of the game, but I'm throwing it out there anyway. The option to record your own voicelines to be used, for any character in the game. If there is a nameless "redshirt" getting blown out into space, let me give my interpretation of the wilhelm scream. If there is an epic speech, let me destroy it by using helium balloon fueled nonsense. If there is a romance scene, let me give it my huskiest cigarrette voice... ... Then ... let us share our interpretations of em all.
11. Ending stuffs.... IMHO. there should be player choice between what kind of ending and they should be distinct and of quality. Choice between loose to win, sad to happy and of quality enough to leave me either sad to happy.
Well unlike the rest of you I'm not greedy, I would just like two things if at all possible?
I want it all and I want it now... please ![]()
I would like to know how long BioWare still want to hold out for Mass Effect 4 us?
I have a growing sense that BioWare has nothing except a few concepts. What since October 2012 do? The need but already have a story. BioWare has more than one author, but finally something that must get to the series. There are writers who create more alone in the same time!
I'd probably pass on the game if they have a mute protagonist again. Nothing says "my character has no personality" more than the mute hero. For ex, Isaac Clarke in Dead Space. Guy said nothing but grunts and screams in DS 1 and felt like nothing more than the dude that takes orders without question. DS 2 comes along though where he starts talking and wah lah..It's like Isaac became a completely different character. I like having voices, but I also like them giving us more than 2 options like they did in DA I. The voices were terrible in DA I but they don't fit every race. To those bringing up co-op, sure that might sound good on paper but would it really be that great? How would decision making go when you have other players along? I shudder at the thought of playing it along side random players you don't know if you don't have friends to play it with. Can you imagine some kid trying to criticize you how to play or what choices you should've made?. I can see the appeal behind co-op, but I can't see them doing it without changing a lot of aspects of the game for it to work
I agree with the op as to playing other races, as long as they do like DAO, and have the begining offer different back ground story's for them.
But I do not want to go back in history, I want to see the future, and move forward, not backward. Just my opinion though, but I don't really care much for retro stuff, except in the case of SWKotor, and SWKOTOR SL which were awesome.
I just don't see a great story moving backwards in this one though.
'Technobabble Warning!'
The greatest strength of Mass Effect is in the character development and relationships. Thus I'd suggest to really take this to the next level:
Deeper romance and general relationships - NPC's (including your squad) should respond differently to your character based on your personality, which in turn is developed from previous actions/choices. This was more developed in KOTOR I think (where some squad members would leave you if you went too far from their own moral traits.
Have more than just Paragon and Renegade scores - maybe have 4 or so traits. such as:
1) Social Interaction Style (Assertive <---------------------> Passive)
2) Emotional Engagement (Warm <--------------------------> Cold)
3) Judgement (Flexible & Open <------------------> Defined & Unshakeable)
4) Personality (Outgoing <------------------------------> Reserved)
(As examples. Depending on the focus of the story and character development - one could use MBTI stats or anything else as well - maybe just represented by icons). A player wouldn't need to understand the exact mechanics but just make choices and watch their character profile develop.
Each choice made by a player would add and/or subtract from each of the above stats. This would allow for greater dialogue variation, but without having to map every single dialogue event, rather just use choices to modify the 4 stats. This will make every minor decision impact on the character, and thus on relationships, even if not on the broader plotline of the game that much. Players would really have to immerse themselves in their character's role (ie: real roleplaying) when making decisions, in order to build the character they want - no just pressing the blue button three times to get a date.
NPC's would be scripted with different dialogue options keyed to specific stats: ie: a Krogan Warlord would be friendlier to a personality stat closer to outgoing than reserved and a social stat closer to assertive than passive. In coding terms: if (1) A>P then dialogue option 1=true, otherwise dialogue option 2.
Similarly NPC's would become 'attracted' to your character based on certain personality thresholds. For example, an Asari Justicar character may become a romance 'option' if your Judgement level is at least 75% towards 'Defined & Unshakeable'. A timid Quarian may go for a character that is greater than 50% 'warm' and 60% 'reserved'. This could mean all kinds of love triangles - you want the Asari scientist, but she likes the Turian soldier more than you. Meanwhile the Quarian shuttle pilot has the hots for you, but you really aren't that into him ... Hmmm - you find out from discussions with other crew that the Asari likes her mates assertive and strong. Maybe you start to change your choices when dealing with others to be more assertive and strong to attract her ... just as we all do in real life. 'To thine own self be true ... not if it costs me that babe!' Just imagine how complex and tricky loyalty quests would become - you'd need to master people with as much finesse as your weapon.
This moves the character development from Black vs White (red vs blue) to a grey area that is flexible and constantly changing, allowing truly unique player characters to be built up over time and a more realistic interplay between characters. It may seem technical but it is a fairly simple mechanic used by most psychometric tests (and they can build profiles in under 20 questions/choices). It can almost give the illusion of artificial intelligence in a game, though it wouldn't be anything nearly as complex [yet;)].
I think this would actually not add massively to the production work either, but would greatly add value (especially replay value). It will take skill and careful planning by the writers, though. Character development would need to be mapped out with as much detail as the storyline itself - but that is probably a good thing if this game is, as Casey Hudson hinted, a new IP that will 'redefine interactive entertainment'. That will never be achieved by bigger guns and explosions ... but truly 'smart' interactions between characters ... oh yeah! That's my idea of next gen.
The ability to kill everyone, not most, but all and have the main character live
more down to earth (so to speak) threats. No unbeatable boogiemen from deep space. Including the Leviathans. Rogue Organizations are fine, and sound about right. Pirates, and Space Gangsters are fine too. Hostile Aliens and natural hazards like run away asteroids.
Do away with the class system, let people pick their own skills and powers. Let them specialize in the type of weapons they want to use and armor they want to wear.
what i liked was that you could find different armor types in part 1. i would love to see that again. not just a fixed armour (which still looks alright) with some upgrades added later on. more like finding a type of armour for the legs only, body, hands, etc. each of them give you certain abilities and protection. like if you want to go all heavy armor but cant move that fast anymore or light armor for faster movement but you take on more damage and you can carry less weapons.
also stealth options would be nice.
playable races. would like to play as a krogan or an asari.
oh, and most of all,,,,no 3 colour explosion were the main character dies. thats a big nono for me.
Playable races.
If forced to play as human, I would appreciate at least getting to choose different backgrounds, like in ME1. I would also love a ME game where it was possible to play through this background like in DA:O, but I understand that may be wishing too much.
Choices that matter within the same game + some choices that carry over if they are planning on making more games.
Exploration with the Mako again! I was one of those weird people that loved that vehicle and exploring empty, barren wastelands (I don't mind having a bit more variation than the planets in ME1 had, though).
A squad consisting of eight or nine squadmates.
It would be cool to be able to change up the game and have fully customisable squadmates. I mean, wouldn't it be fun to completely retool each companion, like give Garrus biotic powers or Tali a few combat abilities? It could work if their passives had some sort of built in bonuses to make staying true to their class the optimal option.
Bit of background: I'm new to the series, having recently purchased and played the trilogy on PS3. I played the hell out of the first game - tried different classes / backgrounds and won all of its trophies before moving on to ME2. I played ME2 once - very nearly quit in the first few hours, and if I hadn't already been invested in Shepard, I probably would have. Just finished ME3.
Some general comments:
- Shepard is a great character, and I suspect a huge reason for the overall success of the series. I'm not sure whether it was brave or foolish to kill her off, though I can certainly understand not wanting to carry forward the weight of Shepard's decisions and relationships into additional installments.
- The backgrounds worked for me - there was enough in-game reactivity to remind me of Shepard's background, and I successfully used them to create Shepard's viewpoints.
- No idea where you'll go next, or what the world state will be. As I think through the possibilities, I can imagine ways the writers could explain away just about every possibility to establish some canon state of the world (although synthesis is a bit more challenging).
- Bioware writes great characters and tells compelling stories, but tends to suffer from pacing problems. ME3 opens with Earth under Reaper attack, but Shepard is supposed to be interested in chatting up ex-companions? Individual missions also present pacing issues. In other games (Fallout 3, for example), I like to first clear an area of enemies, and then go back and look for loot. No can do in Bioware games, as you'll be cutscened out of the area before you can collect it.
- The overabundance of cutscenes sometimes have the opposite of their intended effect. Cutscene-battle-cutscene-battle-cutscene-battle, and if you lose the last one, you're back to the beginning of the sequence. I don't use autosave, as I prefer to manage my own save files - and there are sometimes some very, very long sequences where the player is not allowed to save. Bioware seems to be much more interested in enforcing their own ideas about pacing than in allowing players to consume the content at their own pace. I often feel like I'm struggling for control of my own gaming experience.
- Hub areas (Citadel and Normandy) felt much more cohesive to me in ME1 than its successors. Load screens were hidden behind elevator rides. I feel like I wasted a lot of time in ME2-ME3 visiting all of those spaces to see if anyone was there and had anything new to say.
- Hated the mini-game in ME1. ME2's were better, but used too often. Glad to see them gone in ME3. The Mira core puzzle in ME1 was great.
- I really liked Shepard's armor customization in ME3.
What I'd like to see going forward:
- Lose the wedgie-wear. Seriously. The characters look like they were designed by someone with some serious ass fetish issues. All that modern technology and they still haven't solved the problem of the common wedgie...
- Leave the sexy where it makes sense. Night club dancers, consorts, romance scenes - bring it on. A powerful Matriarch with a load of followers and a galactic viewport for a boob window? Or a justicar sworn to celibacy wearing heels and a plunging neckline? Things like that make y'all look desperate to expose asari skin.
- Let the PC be the same character whether male or female, ala Shepard. FemShep was awesome because she was written as a space marine who happened to be a woman, not because she was a "woman space marine". I'm not interested in having some writer's interpretation of gender imposed on my character.
- Useful maps like in ME1. And compass directions.
- Tone down the fx. It's pretty hard to react appropriately in action combat when you're blinded.
- If I can't see what I have in inventory, then please update the journal when I have acquired the item to complete a fetch quest.
- Numbers, please. Weapon selection is a complete crapshoot in ME3. I'm asked to spend credits on equipment and upgrades with zero information about them. Also, sans hard damage / fire rate info, I cannot select the weapon that provides the best dps. Finally, those silly bar graphs allowed me to compare only 2 weapons at a time. Also, I often found myself wondering how weapon accuracy fits into the formula, and whether various upgrades impact AI controlled squadmates in the same way they impact the player.
- Minimize story/character / gameplay separation. After talking with Kaidan about the implications of biotic abilities in humans, I tend to put them in the same sort of category as magic in the DA universe - you either have the ability (with its impending consequences) or you do not. Things get a little bizarre when you can add a biotic bonus skill to an otherwise non-biotic character.
- A greater level of armor customization for companions would be fabulous. I don't care nearly as much about style as color / pattern - something to make them easily visually identifiable on the battlefield.
- It would be nice to be able to tweak the PC's appearance after starting the game. Some people might enjoy using different hairstyles for different scenarios.
- I'd like to be able to play a tank again. ME1's Soldier Shepard - with heavy armor, health regen, and immunity - suddenly felt like a coward who had to hide a lot when I started ME2. Not a fan of the duck-and-cover direction combat took after ME1.
- I agree with those who have asked for ongoing romance content. I don't expect an endless supply of new conversations, but simple repetitive interactions - such as being able to invite the LI to the PC's quarters, kiss, fade-to-black would be nice.
Some old mates like in DA traditions, not all but the most popular at least,,, you know... Liara, Tali, Garrus and Wrex.
Just having Tali is enough for me tbh.