Just another thread that I didn't want to post over at the ME3Explorer forums (yet), but I'm going to be attempting to add new Intel war assets (aka, the intel that you receive on Liara's SB Intel Terminal, where you get to pick one of two bonuses) to the game.
Specifically, I'm going to try to create an intel asset based on the Prothean Relic that Shepard finds at the end of the ME2 Firewalker DLC, along with somehow implementing the unused "Khan's Network Exposed" intel asset from the Citadel DLC (recently found it during my research into DLC files - apparently it would've allowed you to pick one of four bonuses, including one that wasn't used in the vanilla game that could increase the max number of grenades).
From what I've been able to tell so far, implementing a new intel war asset would require several things:
1. adding data entries for the new intel in the SFXGUIData_Store.pcc file (for the Citadel DLC, they changed a bit how they did things with store data, as they tended to split the stores up into their own pcc files instead of putting them all in one pcc - Khans Network Exposed intel store already has its own pcc)
2. adding text entries for the new intel and its rewards throughout the Coalesced/Default_DLC.bin file
3. finally selecting a location/event in the game where the asset is awarded based on a conditional (by editing new PMCheckConditional and AwardGAWAsset SequenceObjects to the pcc file); for example, I would have the new Prothean Relic intel awarded when Shepard first arrives on the Citadel after Mars, meaning I would add the new sequence objects to the BioD_CitHub_002ProCit.pcc file
Will let you all know how my attempts go at this... for all I know, this is going to lead nowhere or in endless circles, lol.
EDIT: Right now, creating new intel assets requires much more work than I surmised, but the unused Citadel DLC intel is now 100% working in the game. Read my latest post for more details.





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