Do you think that, given there will be a new mass effect game, that they need to "raise the stakes" as it were in terms of threat? Or that this new story, which is almost certainly not going to be a continuation of shepards story, may be able to stand on its own two legs without needing to make up a threat greater then the reapers?
I personally believe that trying to beat the reapers in terms of antagonist threat level, is a bit of a moot point. You had an enemy that was successful in wiping out life every 50,000 years for presumably hundreds of millions of years, given the age of the leviathan of dis. An entire race of sentient warships whose threat wasn't just likely, but previously assured. This, essentially, broke the setting of the game rather badly, as it removed a driving force within the galaxy, that of extinction and renewal. It'd be like a fantasy setting managing to beat the god of evil, old age, and death, all at the same time in the same game, then wanting to make a new game with an even bigger enemy then that.
In short, its better to stop thinking of enemies in term of scale to previous bad guys, and start thinking of possible antagonists who have a reason to be fought by the protagonist. Don't fall into the bad anime trope of requiring a bigger bad guy to always be lurking in the shadows, hidden until the previous super bad is taken down, to show that that superbad was just a weakling. Make an enemy that is a threat on a smaller, but more personal scale.
My suggest would be someone trying to spark a galactic war. Sure, it lacks the finality and absolute apocalyptic consequences of all life in the galaxy being wiped out, but it's not as if war is some nice little stroll down the parkway either.





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